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PoE 2 Build

[0.5] Immortal Grenadier Witchunter! Starter to End Game!

presentationMercenary
presentationWitchhunter
Starter
Speed Leveling
End Game
0.5 RotA
Updated on Jun 2, 2026
Jun 2, 2026

Build Overview

This build makes use of the crazy clear and bossing power of Explosive Grenade supported and buffed by using all the other grenades we have access to like Gas Grenade, Flash Grenade, Oil Grenade and then our massive AoE clear Cluster Grenade.

The Build is strong all the way through the campaign and scales really well into the end game with us doing Millions of damages to pinnacle bosses and just clearing entire screens of high tier maps and Sorcery Ward from Witchhunter ascendency makes us super tanky early on with next to no gear investment!

Strengths and Weaknesses

  • Super Easy Campaign
  • Massive Screen Clear
  • Great Single Target Damage
  • Very Tanky (Sorc Ward)
  • Many Buttons to press

Build Variants

This is what I am currently Using day 3 on the League start pushing T15 maps fully juiced.

Will Update it as we go along and add other variants for leveling/early mapping as we go!

Here is a link to my characters current setup and gear updated LIVE.

Equipment

item
1
item
2
Equipment Priority
+2

HEAD

We are making use of Constricting Command in this build to take advantage of all the "Surrounded" Nodes that re just too powerful to pass up on the tree.

WEAPON

Always keep your crossbow updated especially while going through the campaign and early map progression. The main things you want to look out for is the grenade base crossbows Bombard CrossbowCannonade Crossbow and Siege Crossbow and then get as much Phys% and Added Phys Damage as you can with +Projectile being the next most important thing then after that attack speed and Mana leech would be ideal.

RINGS

For rings try and get #added damage to phys or fire but any #added damage is really good to increase damage, then fill out the rings with as much Res as you can to work towards capping your resses at 75%+

GLOVES

For the gloves we are looking for as much Armour as possible to benefit the Leather Bound Gauntlets passive to give us evasion to make our Sorcery Ward stronger, and then after that looking for some flat damage and attack speed on gloves would be ideal then just defense stats after that.

AMULET

We are looking to get +Projectile Skills as the most import thing on the amulet then +spirit(not needed early) and resistances after that.

BODY ARMOUR

This is one of our most defensive pieces we try and look for as much Evasion as we can to get our Sorcery Ward as high as possible and then max life and capping out our Resistances too, then ultimately all of that plus added Spirit. (spirit not needed early)

BOOTS

We are looking to get at least 25% movespeed on these the more the better and for defense we are looking at evasion boots to boost our Sorcery Ward then max life and resses to fill it out.

BELT

Just as much life,res,stats that you can get for your budget.

Skill Gems

Support Gem Requirements:

Str 60

Dex 35

Int 25

1

Explosive Grenade

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2

Cluster Grenade

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3

Gas Grenade

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4

Flash Grenade

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5

Oil Grenade

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6

Eternal Rage

7

Wind Dancer

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Gem Priority
+24

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Video Guide

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