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PoE 2 Build

[0.4] THE FLICKER STRIKE SMITH OF KITAVA (w/ Boneshatter Movement)

0.4 TLotD
presentationWarrior
presentationSmith of Kitava
Updated on Apr 29, 2026
Apr 29, 2026

Build Overview

Detonate Dead with Fire Spell on Hit is really insane for clear and Smith of Kitava has some really interesting defensive layers to go along with it. The character is really fun but Flicker Strike is by no means a perfect skill, try Falling Thunder for single target and see which skill you prefer! Boneshatter has a perfect synergy with Minion Pact II + Wolf Pack + Cast on Minion Death to cast very consistent Profane Ritual which feed our Power Charge + Flicker Strike interaction. Charge Regulation lets us benefit from constant up-time of all 3 charge types and makes the character significantly faster and tankier.

Strengths and Weaknesses

  • Ridiculous Clear
  • Uses the most fun skill in the game
  • Tanky
  • Very very fast
  • Weird Gearing process
  • Needs a Vorana Timeless Diamond
  • Spotty Single Target

Equipment

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1
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10
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9
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5
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6
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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 70

Dex 90

Int 95

Expand all
1

Quarterstaff Strike

Level 20

Quarterstaff Strike
supportarmourbreakplayer
supportbleedplayer
2

Fire Spell on Hit

Level 20

Fire Spell on Hit
detonatedeadplayer
supportarmourbreakplayerthree
supportmagnifiedareaplayertwo
supportcorpseconservationplayer
supportboundlessenergyplayertwo
3

Charge Regulation

Level 21

Charge Regulation
supportdiallasdesireplayer
supportuhtredomenplayer
4

Wolf Pack

Set 1

Wolf Pack
supportminioninstabilityplayer
supportloyaltyplayer
5

Cast on Critical

Level 17

•

Set 2

Cast on Critical
profaneritualplayer
supportboundlessenergyplayertwo
supportchargeprofusionplayertwo
supportincreaselimitplayer
compresseddurationsupportplayertwo
6

Killing Palm

Level 20

•

Set 2

Killing Palm
supportchargeprofusionplayertwo
supportarmourbreakplayerthree
supportmeleephysicaldamageplayer
supportancestralcallplayertwo
supportclosecombatplayertwo
7

Boneshatter

Level 1

•

Set 1

Boneshatter
supportrageplayerthree
supportrapidattacksplayerthree
supportrigwaldsferocityplayer
supportminionpactplayertwo
supportdiallasdesireplayer
8

Herald of Thunder

Level 20

•

Set 2

Herald of Thunder
supportclosecombatplayertwo
supportdiallasdesireplayer
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportlivinglightningplayertwo
9

Spark

Level 1

•

Set 1

Spark
supportrapidcastingplayertwo
supportprojectileaccelerationplayerthree
supportblindplayertwo
10

Frost Bomb

Level 1

•

Set 1

Frost Bomb
supportsecondwindplayerthree
supportshortfuseplayertwo
supportincreaselimitplayer
supportspellechoplayer
supportfleetingremnantsplayertwo
11

Flicker Strike

Set 2

Flicker Strike
supportperpetualchargeplayer
supportheightenedchargesplayer
supportataluibloodlettingplayer
supportrakiatasflowplayer
supportgarukhansresolveplayer
12

Cast on Minion Death

Set 1

Cast on Minion Death
profaneritualplayer
supportchargeprofusionplayertwo
supportincreaselimitplayer
compresseddurationsupportplayertwo
supportswiftafflictionplayerthree
13

Herald of Ash

Set 2

Herald of Ash
supportswiftafflictionplayertwo
supportfiremasteryplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportdiallasdesireplayer
Gem Priority
+54

Lineage support gem priority is Garukhan's Resolve, Rigwald's Ferocity, Atalui's Bloodletting, Uul-Netol's Embrace OR Rakiata's Flow, Dialla's Desire with Solus Ipse Equip Tech, and Uhtred's Omen if you have the currency.

In the tooltip of your skills you can pop out a carrot on the right side and manually bind their Weapon Set Slots (it looks like this >)

[Weapon Set I]

Boneshatter [Weapon Set I] this moves very fast with Rigwald's Ferocity, enables our Cast on Minion Death engine with Minion Pact II and Wolf Pack so that we can generate infinite Power Charges with Profane Ritual AND is our primary source of movement!

Wolf Pack [Weapon Set I] this MUST MUST MUST only be on [Weapon Set I] because they can avoid their respawn death timer with Weapon Swapping to Boneshatter.

Cast on Minion Death [Weapon Set I] this MUST MUST MUST only be on [Weapon Set I] and it has inherent synergy with our Boneshatter + Minion Pact II and Wolf Pack + Minion Instability combo!

Frost Bomb [Weapon Set I] is used to generate Cold Infusions, these Cold Infusions are then consumed by Spark to generate Power Charges with Infusion of Power. This is exclusively used in a Boss Room Single Target Environment!

Spark [Weapon Set I] is used to consume the Cold Infusions created with Frost Bomb so that we can generate Power Charges in our Boss Room with Infusion of Power.


[Weapon Set II]

Flicker Strike [Weapon Set II] consumes Power Charges to destroy everything! We have multiple Power Charge generators and a Weapon Swap engine designed specifically to service the Power Charge demands so we can Spam this skill as often as possible. After a Flicker Strike use let off the button for a half second and maybe mix in a Killing Palm because while its being USED you cannot GAIN more Power Charges.

Killing Palm [Weapon Set II] is used in-between Flicker Strike and also generates Power Charges itself. I press my Flicker Strike and immediately start holding the Killing Palm and it procs the second the Flicker Strike is done. By the time this Attack concludes you'll be ready for another Flicker Strike.

Cast on Critical [Weapon Set II] is basically just Profane Ritual automation for 90 Spirit!

Herald of Ash [Weapon Set II] BOOOOOOOM everything when it dies. Also destroys Abyss, Breach, and aids the clear alongside Detonate Dead.

Herald of Thunder [Weapon Set II] because we shock enough to justify it, kind of a why not? No real logic behind not taking a little extra damage for 30 Spirit

[BOTH Weapon Sets]

Fire Spell on Hit has a socketed Detonate Dead and is our Endurance Charge Generator via Armour Break III. This has insane Area of Effect and does % based Damage from the Maximum Life of the Monster Corpse it Detonates, helping the clear for our character out a ton. This is the primary reason we play Smith of Kitava!

Charge Regulation gives us a permanent % more Defenses, occasionally % more to Critical Hit Chance, and an increase to our Skill Speed

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Heroic Tragedy needs a VORANA modifier and should be socketed next to what is usually Chaos Inoculation, you are looking for as many increased Energy Shield notables as possible. Your Strength will turn into increased Energy Shield with Black Scythe Training. Good seeds for the jewel are 3610, 1295, 4366, and 7276.

From Nothing is either passives in radius of Conduit or Chaos Inoculation, whichever gives you the most Energy Shield nodes from your Heroic Tragedy

Controlled Metamorphosis has a MASSIVE radius and as little -% Elemental Resistance roll as you can afford.

Heart of the Well takes a Gain As Extra Prefix, % of Leech is Instant or another Extra Prefix, and in a perfect world Increased Critical Hit Chance and % increased Critical Damage Bonus or Attack Speed.

Megalomaniac should only take Infusion of Power or Overflowing Power. Whichever is not anointed on your Solar Amulet!

Flesh Crucible takes Blood Magic, make sure to get Less Movement Speed as the other mod. We don't need Movement Speed because we use Boneshatter to move (Attack Speed). This saves you a support in every gear slot so you don't need to take Lifetap.

Sapphire should have increased Maximum Energy Shield, increased Critical Hit Chance, Increased Critical Damage Bonus, or 2% Recover Maximum Life on Kill. The rest of the mods are whatever you like!

The Chosen Nodes in our Smith's Masterwork are Heatproofing, Tribute to Utula, Support Straps, Tantalum Alloy, Kitavan Engraving, and Leather Bindings.

Make sure you immediately socket Detonate Dead in your Fire Spell on Hit from your ascendancy Heat of the Forge or you'll get this weird Spirit reservation bug.

How it Plays

Path of Building Code

Video Guide

Table of Contents

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