We are permanently critting with
Nebuloch +
Redflare Conduit +
Resonance. Character has north of 2,000% increased Critical Damage Bonus by virtue of
Grinning Immolation + Overextend +
Pain Attunement +
Coward's Legacy.
Boneshatter is used for most of our movement and this is made possible with
Trenchtimbre +
Dance with Death. The character is very fun and it makes Mace skills like
Sunder and
Forge Hammer play incredibly well!
[0.4] NEBULOCH PERMACRIT SUNDER INFERNALIST (w/ Boneshatter Movement)
Build Overview
Strengths and Weaknesses
- Always Critical Hits
- 2,000%+ Critical Damage Bonus
- Very Simple Gameplay Loop
- Fast for Mace Skills
- Great Sustain
- Adorned is expensive
- Maces use Mace Skills
- Max Hit is low(ish)
Skill Gems
Support Gem Requirements:
Str 105
Dex 60
Int 55
Impurity
Level 19
•
Set 2
Charge Regulation
Scavenged Plating
Level 17
Wind Dancer
Level 14
Boneshatter
Level 1
•
Set 1
Sunder
Set 2
Companion: {0}
Level 9
•
Set 2
Forge Hammer
Set 2
Herald of Ash
Set 2
Iron Ward
Level 21












































Lineage support gem priority is Atalui's Bloodletting, Brutus' Brain, Rigwald's Ferocity, Uruk's Smelting, Garukhan's Resolve, and Dialla's Desire. Multiple Dialla's Desire can be used by dropping the skills inside of your guild stash and reequipping the skills 1 at a time.
[Weapon Set I]
Boneshatter (this has synergy with Rigwald's Ferocity,
Trenchtimbre,
Commanding Rage, Dialla's Desire,
Dance with Death, and is our primary source of movement)
[Weapon Set II]
Sunder (this is our all arounder for clear and single target! Garukhan's Resolve will always fork our crit because we always crit)
Forge Hammer (this is for any annoying monsters that don't want to group for the
Sunder slam)
Companion: {0} (this is a HASTE AURA + HASTED Diretusk Boar)
COMPANION CATCH LOCATION (HASTE AURA + HASTED)
[Both Weapon Sets]
Iron Ward (this is on both sets to gain the stored damage but should only be USED on [Weapon Set II]
it kills the whole screen and generates Frenzy charges that combo with
Charge Regulation)
Charge Regulation (this gives us a multiplier to our Armour and an increase to our Skill Speed)
Scavenged Plating (this is just a multiplier to your Armour, we don't care about the Thorns)
Wind Dancer (this will detonate the entire screen whenever you get hit, always crits, and generates Frenzy charges + Rage)
Passive Tree
Your
Megalomaniac should have either
Stimulants or
Inspiring Ally (whichever you did not anoint on your
Solar Amulet
Your
The Adorned should have 120%+ for all of your
Emeralds
Your
Prism of Belief should either have +3 to Level of All Sunder Skills or +3 to Level of All Forge Hammer Skills
Your
Undying Hate (amanamu) should be in the exact slot I have it in with
Chaos Inoculation spec'd
Your
Emeralds should ALL have Increased Critical Damage Bonus for Attacks and Increased Companion Damage this has a synergy with
Inspiring Ally and is the best way to scale your increased damage pool. Without the Increased Critical Damage Bonus for Attacks we have no damage! Also feel free to use these
Emerald jewels to cap your Resistances and get some extra Stats!
Olroth's Resolve gives north of 1,900 Guard if used near/around Full Life. You can always just
Boneshatter to deal 1 Life to yourself and get the most out of your
Olroth's Resolve. Remember this Flask instantly heals your entire Life pool and if possible get one with the Lowest % increased Charges per Use. Anything 25 Charges per Use or lower is 3 uses before you need to kill monsters again! Also Remember to check the Abandoned Prison in Act 4 for the passive 30% increased Life Recovery From Flasks. That buff works with the Guard Line on the
Olroth's Resolve.
Do not forget to take
Dance with Death because this enables the
Trenchtimbre +
Boneshatter movement combo. Keystones cannot use a [Weapon Set] points so make sure to use a real point for this node!
How it Plays
Path of Building Code
Video Guide
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