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PoE 2 Build

[0.4] NEBULOCH PERMACRIT SUNDER INFERNALIST (w/ Boneshatter Movement)

0.4 TLotD
presentationWitch
presentationInfernalist
Updated on Apr 28, 2026
Apr 28, 2026

Build Overview

We are permanently critting with Nebuloch + Redflare Conduit + Resonance. Character has north of 2,000% increased Critical Damage Bonus by virtue of Grinning Immolation + Overextend + Pain Attunement + Coward's Legacy. Boneshatter is used for most of our movement and this is made possible with Trenchtimbre + Dance with Death. The character is very fun and it makes Mace skills like Sunder and Forge Hammer play incredibly well!

Strengths and Weaknesses

  • Always Critical Hits
  • 2,000%+ Critical Damage Bonus
  • Very Simple Gameplay Loop
  • Fast for Mace Skills
  • Great Sustain
  • Adorned is expensive
  • Maces use Mace Skills
  • Max Hit is low(ish)

Equipment

item
2
item
5
item
1
item
8
item
7
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6
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9
item
10
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11
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item
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item
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item
Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 105

Dex 60

Int 55

Expand all
1

Impurity

Level 19

•

Set 2

Impurity
supportdirestrikeplayertwo
supportprecisionplayertwo
supportvitalityplayertwo
supportcannibalismplayertwo
2

Charge Regulation

Charge Regulation
supportdiallasdesireplayer
supportcannibalismplayer
supportherbalismplayertwo
supportdirestrikeplayer
supportprecisionplayer
3

Scavenged Plating

Level 17

Scavenged Plating
supportdiallasdesireplayer
supportphysicalmasteryplayer
prolongeddurationsupportplayertwo
4

Wind Dancer

Level 14

Wind Dancer
supportarmourexplosionplayer
supportmagnifiedareaplayertwo
supportrageplayerthree
supportclosecombatplayertwo
supportarmourbreakplayerthree
5

Boneshatter

Level 1

•

Set 1

Boneshatter
supportrigwaldsferocityplayer
supportrapidattacksplayerthree
supportrageplayerthree
supportbloodmagicplayer
supportdiallasdesireplayer
6

Sunder

Set 2

Sunder
supportbranchingfissuresplayertwo
supportgarukhansresolveplayer
supportoverextendplayer
supportataluibloodlettingplayer
supportrapidattacksplayertwo
7

Companion: {0}

Level 9

•

Set 2

Companion: {0}
supportbrutusbrainplayer
supportdiallasdesireplayer
8

Forge Hammer

Set 2

Forge Hammer
supportexecuteplayerthree
supportoverextendplayer
supportrapidattacksplayertwo
supportbloodmagicplayer
supportmagnifiedareaplayertwo
9

Herald of Ash

Set 2

Herald of Ash
supportfiremasteryplayer
supportmagnifiedareaplayertwo
supportswiftafflictionplayerthree
supportherbalismplayer
supportdiallasdesireplayer
10

Iron Ward

Level 21

Iron Ward
supportarmourbreakplayertwo
supportexecuteplayerthree
supportmagnifiedareaplayertwo
supporturukssmeltingplayer
supportpinplayer
Gem Priority
+44

Lineage support gem priority is Atalui's Bloodletting, Brutus' Brain, Rigwald's Ferocity, Uruk's Smelting, Garukhan's Resolve, and Dialla's Desire. Multiple Dialla's Desire can be used by dropping the skills inside of your guild stash and reequipping the skills 1 at a time.

[Weapon Set I]

Boneshatter (this has synergy with Rigwald's Ferocity, Trenchtimbre, Commanding Rage, Dialla's Desire, Dance with Death, and is our primary source of movement)


[Weapon Set II]

Sunder (this is our all arounder for clear and single target! Garukhan's Resolve will always fork our crit because we always crit)

Forge Hammer (this is for any annoying monsters that don't want to group for the Sunder slam)

Companion: {0} (this is a HASTE AURA + HASTED Diretusk Boar)

COMPANION CATCH LOCATION (HASTE AURA + HASTED)


[Both Weapon Sets]

Iron Ward (this is on both sets to gain the stored damage but should only be USED on [Weapon Set II]

it kills the whole screen and generates Frenzy charges that combo with Charge Regulation)

Charge Regulation (this gives us a multiplier to our Armour and an increase to our Skill Speed)

Scavenged Plating (this is just a multiplier to your Armour, we don't care about the Thorns)

Wind Dancer (this will detonate the entire screen whenever you get hit, always crits, and generates Frenzy charges + Rage)

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Your Megalomaniac should have either Stimulants or Inspiring Ally (whichever you did not anoint on your Solar Amulet

Your The Adorned should have 120%+ for all of your Emeralds

Your Prism of Belief should either have +3 to Level of All Sunder Skills or +3 to Level of All Forge Hammer Skills

Your Undying Hate (amanamu) should be in the exact slot I have it in with Chaos Inoculation spec'd

Your Emeralds should ALL have Increased Critical Damage Bonus for Attacks and Increased Companion Damage this has a synergy with Inspiring Ally and is the best way to scale your increased damage pool. Without the Increased Critical Damage Bonus for Attacks we have no damage! Also feel free to use these Emerald jewels to cap your Resistances and get some extra Stats!

Olroth's Resolve gives north of 1,900 Guard if used near/around Full Life. You can always just Boneshatter to deal 1 Life to yourself and get the most out of yourOlroth's Resolve. Remember this Flask instantly heals your entire Life pool and if possible get one with the Lowest % increased Charges per Use. Anything 25 Charges per Use or lower is 3 uses before you need to kill monsters again! Also Remember to check the Abandoned Prison in Act 4 for the passive 30% increased Life Recovery From Flasks. That buff works with the Guard Line on the Olroth's Resolve.

Do not forget to take Dance with Death because this enables the Trenchtimbre + Boneshatter movement combo. Keystones cannot use a [Weapon Set] points so make sure to use a real point for this node!


How it Plays

Path of Building Code

Video Guide

Table of Contents

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