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PoE 2 Build

[0.3] WIND PALM MONK / ONE-SHOT FALLING THUNDER

0.3 TTE
presentationMonk
presentationInvoker
End Game
Creator
Updated on Nov 15, 2025
Nov 15, 2025

Build Overview

  • The WIND PALM MONK is a powerful version that takes practice to truly master… but with this guide, you’ll have everything you need to conquer the highest tiers and even take down pinnacle bosses with the ONE-SHOT Falling Thunder version.
  • We’ll be abusing Tempest Flurry along with Staggering Palm

Strengths and Weaknesses

  • GREAT FARMING
  • STRONG FOR BOSSES
  • INSANE DAMAGE

Build Variants

This is an END-GAME version… if you want a bit more detail, you can check out my channel and drop me questions in the comments.

Equipment

item
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item
8
item
7
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6
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2
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4
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5
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item
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Equipment Priority
0
Left Ring
Sapphire Ring
1
Right Ring
Amethyst Ring
2
Gloves
Stalking Bracers
3
Belt
Headhunter
4
Boots
Daggerfoot Shoes
5
Amulet
Gold Amulet
6
Body
Hawker's Jacket
7
Helmet
Ancestral Tiara
  • Solid Mask a mix of Evasion and ES, scaling attack speed and critical strike chance for our build.
  • Hawker's Jacket same as the helmet, but with added resistances so we can cap them.
  • Daggerfoot Shoes We’ll prioritize resistances on the boots, since they provide most of them… then go for evasion and energy shield, and finally movement speed.
  • Thunderfist aren’t mandatory… if you don’t have them, you can go with gloves that give added lightning damage, plus ES, evasion, and attack speed.
  • Sapphire Ring Rings with resistances and lightning damage will be our top priority to look for.
  • Amethyst Ring Rings with resistances and lightning damage will be our top priority to look for.
  • Ingenuity A great option to boost the affixes on our rings, and it’s usually quite cheap.
  • Amber Amulet The amulet can vary quite a bit… energy shield plus attack affixes will work for you, though finding one with these stats can be a bit pricey… either way, Stormcharged can also be a solid option, replacing Overwhelming Strike.

Skill Gems

Support Gem Requirements:

Str 60

Dex 95

Int 80

Expand all
1

Elemental Expression

Elemental Expression
supportlightningmasteryplayer
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2

Crackling Palm

Crackling Palm
supportblindplayertwo
supportmaimplayer
supportcullingstrikeplayertwo
supportshockplayer
3

Tempest Flurry

Tempest Flurry
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supportpracticedcomboplayer
supportpinpointcriticalplayer
supportrageplayerthree
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4

Staggering Palm

Staggering Palm
supportnovaprojectilesplayer
supportailithlineageplayer
supportarmourexplosionplayer
supportstunplayertwo
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5

Falling Thunder

Falling Thunder
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fistofwarsupportplayerthree
6

Charged Staff

Charged Staff
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7

Herald of Ice

Herald of Ice
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supportarmourexplosionplayer
supportuulnetolsembraceplayer
supporturukssmeltingplayer
8

Herald of Thunder

Herald of Thunder
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supportfreezeplayer
supportfarcombatplayertwo
supportembitterplayer
supportpietysmercyplayer
9

Wind Dancer

Wind Dancer
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supportblindplayertwo
supportmaimplayer
supportcooldownrecoveryplayertwo
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10

Ghost Dance

Ghost Dance
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supportcannibalismplayertwo
11

Cast on Critical

Cast on Critical
cometplayer
elementalweaknessplayer
profaneritualplayer
supportboundlessenergyplayertwo
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Gem Priority
+42
  • Tempest Flurry and Charged Staff will be our combo generators for boss battles.
    Stacking anywhere between 80 to 100 charges delivers massive damage overall against the toughest bosses in tier 15 maps and beyond.
  • Staggering Palm will be our charge generator before delivering the one-shot with Falling Thunder on any boss.
    You build up your combo points, then use Staggering Palm to generate charges, and finally strike with Falling Thunder.
  • On top of that, Staggering Palm helps us clear maps with its powerful gusts of wind, which we gain by stunning marked enemies on the map. Use it frequently for smooth clearing.
  • Cast on Critical is another charge generator thanks to Profane Ritual.
    Comet will help us freeze enemies, and Elemental Weakness makes them less resistant to all of our elemental attacks.
    With this build we’ll have very high crit chance, so its activation will be consistent.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Works

HOW TO PLAY (FARM)

Okay my monks, today we will go straight to the point showing you the basic techniques to play this build in maps and when facing bosses.
There will be some variations to keep in mind and a more unique playstyle to fully take advantage of the build.


We will start with map farming… The first thing we have to do before starting the map is to use our Staggering Palm on enemies constantly to gain the buff… and how does this work? Staggering Palm is a dash + strike that applies a Heavy Stun to enemies that are “Primed for Stun” and, when you stun, it gives you a buff: for a few seconds your attacks (and quarterstaff/unarmed attacks) shoot additional projectiles that pierce targets. Use it to control and turn your hits into instant ranged damage.

This is the first step to start mapping calmly and with optimal DPS, repeat it as many times as needed to keep the buff active all the time, as it stacks up to a maximum of 30 seconds.

And to make the most of the Staggering Palm buff, we will use Tempest Flurry… this skill has very fast consecutive hits that make a perfect synergy with the Staggering Palm buff… this way we can shoot projectiles constantly. To cast them without needing an enemy, just hold left shift and cast Tempest Flurry… this way you can cast the skill without having an enemy nearby.

Activate it at this moment to add more DPS. Charged Staff, which we will only use for mapping, NOT ON BOSSES…

We already know that to activate Charged Staff we will need Power Charges… and how do we gain these Power Charges? This time it will be easier than ever.
With Hand of Chayula and its support gem, which will be mandatory: Ailith’s Chimes… It is a support gem that works with abilities that spend Combo Points. And Tempest Flurry is a Combo Point generator for our skills, so we will be taking advantage of this synergy.
When you use a skill that consumes Combo, you have a chance (10% per Combo Point spent) to gain Power Charges.

This chance can exceed 100%, which means that if you spend many Combo Points in one hit, you can ensure to gain one or more Power Charges. That means we can get up to 7 Power Charges depending on the number of combos accumulated in the skill. In general it is a little over 150 COMBO Points. But for mapping we can use fewer and more frequently.

Therefore, these skills are the most important to farm maps easily…
In summary:

  • We will first use Staggering Palm to gain the buff and shoot projectiles… We will use this frequently to not lose the buff…

  • Tempest Flurry to start generating combo points and clear at the same time.

  • Use Hand of Chayula to gain those Power Charges and be able to use Charged Staff.

This way we will have a combination with quite a lot of DPS and mobility to clear maps.

HOW TO PLAY (BOSSES)

Okay, for bosses it is a mechanic easy to understand and will vary in boss difficulty and also in the gear we carry, I mean the damage we will do and when we should apply the ONE-SHOT. But the theory is the same for both cases.

We will start with map bosses, the map bosses are easier than pinnacle bosses, so we won’t need to generate such a big amount of combo points as we will in one that requires more. In fact, sometimes they die before accumulating these points.

In the background you will see an example of a tier 15 map boss…
Here we only need at least 50 combo points to kill it…
So first we accumulate that amount of points attacking with Tempest Flurry, around 50 or 70 combo points accumulated, then we use Hand of Chayula to spend those points and transform them into Power Charges, this way we will have Power Charges to use Flicker Strike… Don’t worry about spending combo points with Hand of Chayula, since they work separate from Flicker Strike.

Then, at the moment we have Power Charges, we use Flicker Strike to delete the bosses in a single cast…
Remember that the damage also varies depending on your gear. If you have lower gear, you may need to accumulate perhaps 20 points more or 10 points more. When doing tests, you have to see how many points to spend to take full advantage of the mechanic.

We move to a pinnacle boss to show that it is also viable to kill with more difficulty, this one is tier 2 and honestly it was pretty easy to eliminate. We start the same as before, but this time we will have to accumulate more combo points to deal more damage to a boss with more life… This time we need at least 180+ combo points for this tier, which is more than enough to kill it in one shot… Also with this amount we will gain more Power Charges, reaching 7 charges to maximize Flicker Strike. This is how we can finish bosses faster. It is also important to dodge attacks while accumulating combo points… remember that on bosses do not use Charged Staff, otherwise the charges will be consumed and we will not maximize Flicker Strike.


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