This is an Endgame Volcanic Fissure/Shockwave Totem Build for Warrior Titan that absolutely decimates all content with only the click of a button. This build is extremely tanky while at the same time having lots of damage/clear speed making endgame bosses/maps a breeze in Path of Exile 2 The Third Edict (Rise of the Abyssal), not to mention it is very easy to play and beginner friendly
Ultimate Volcanic Totems (Endgame)
Build Overview
Strengths and Weaknesses
- Good damage
- Great Survivability
- All content Viable
- Beginner Friendly
- Budget Friendly
- Doesn't have INSANE clear speed but still does pretty good
Build Variants
Currently there is only one endgame variant to this build.
Equipment
These are just the armor bases I had but you want the highest armor rolls regardless of the base type. As for the gear I only mention the important mods you want to try and get, obviously fill in the gaps with resistances/life etc etc, and also try to get 'armour also applies to elemental damage' mod anywhere you can to greatly help your survivability. When it comes to the weapon try and get the highest physical damage 1 handed mace you can find with the +1 to totems mod on it as we will need to get 3 totems total for maximum damage out of our fissures, on your amulet you will want to allocate "Vigilance"
Skill Gems
Support Gem Requirements:
Str 105
Dex 10
Int 10
Volcanic Fissure
Forge Hammer
Infernal Cry
Ancestral Cry
Herald of Ash
Shockwave Totem
Overwhelming Presence
Magma Barrier
Passive Tree
As far as the passive tree goes it will vary a bit depending on your level/gear so feel free to reroute pathing if needed but I would say try to prioritize ancestral artifice key passive to get your +1 totems making it to where you have 3 in total. Aside from that I would go with a balance of damage/survivability until you can get to this point, for Jewels try and prioritize fire penetration and skill effect duration along with any other damage mods you can get on them.
How it Plays
This build is very simple to play,
1) Cast out your Volcanic Fissures into enemies ( You can have up to 8 active at once)
2) Cast your three totems onto the fissures, the slams from the totems will proc the fissure aftershocks/Jagged Ground
3) Use Forge Hammer on tougher foes/bosses for lots of extra damage/cast infernal cry after casting the hammer to induce its secondary fissure effect.
4) Use Ancestral cry for a nice damage boost in tougher situations/against bosses for a significatn damage boost.
How it Works
The core to this build is casting out our 8 volcanic fissures and using shockwave totems to proc there aftershocks since shockwave totems use slam attacks they proc the aftershocks through the fissures, which each fissure can proc 5 aftershocks each second or every 0.2 seconds as noted in the skill gem. We also run a jagged ground support gem in our volcanic fissure making it so each time an aftershock is triggered it produces jagged ground and that coincides nicely with shockwave totem because shockwave totem also erupts jagged ground for even more damage, so in a nutshell 5x per second our 3x shockwave totems (that each attack a little over twice a second) proc aftershocks and jagged ground explosions from our 8 fissures making a nice build up of lots of damage. We also have Forge hammer/Infernal cry for a nice damage shot against bosses/elites and also ancestral cry for a nice overall damage boost.
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