menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

Ultimate Volcanic Totems (Endgame)

0.3 TTE
presentationWarrior
presentationTitan
End Game
Creator
Updated on Sep 7, 2025
Sep 7, 2025

Build Overview

This is an Endgame Volcanic Fissure/Shockwave Totem Build for Warrior Titan that absolutely decimates all content with only the click of a button. This build is extremely tanky while at the same time having lots of damage/clear speed making endgame bosses/maps a breeze in Path of Exile 2 The Third Edict (Rise of the Abyssal), not to mention it is very easy to play and beginner friendly

Strengths and Weaknesses

  • Good damage
  • Great Survivability
  • All content Viable
  • Beginner Friendly
  • Budget Friendly
  • Doesn't have INSANE clear speed but still does pretty good

Build Variants

Currently there is only one endgame variant to this build.

Equipment

item
1
item
7
item
6
item
3
item
9
item
8
item
2
item
4
item
10
item
5
item
item
item
item
item
Equipment Priority
+10

These are just the armor bases I had but you want the highest armor rolls regardless of the base type. As for the gear I only mention the important mods you want to try and get, obviously fill in the gaps with resistances/life etc etc, and also try to get 'armour also applies to elemental damage' mod anywhere you can to greatly help your survivability. When it comes to the weapon try and get the highest physical damage 1 handed mace you can find with the +1 to totems mod on it as we will need to get 3 totems total for maximum damage out of our fissures, on your amulet you will want to allocate "Vigilance"

Skill Gems

Support Gem Requirements:

Str 105

Dex 10

Int 10

1

Volcanic Fissure

supportelementalarmamentplayertwo
supportfirepenetrationplayertwo
supportaddedfiredamageplayer
supportjaggedgroundplayertwo
supportbranchingfissuresplayertwo
2

Forge Hammer

supportmeleephysicaldamageplayer
fistofwarsupportplayerthree
supportaddedfiredamageplayer
supportheftplayer
supportrageforgedplayertwo
3

Infernal Cry

supportcooldownrecoveryplayertwo
supportfirepenetrationplayertwo
supporttirelessplayer
4

Ancestral Cry

prolongeddurationsupportplayertwo
supportaddedfiredamageplayer
supportelementalarmamentplayertwo
supporttirelessplayer
5

Herald of Ash

supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
6

Shockwave Totem

supporturgenttotemsplayerthree
supportrapidattacksplayertwo
supportbloodfountainplayer
supportarmourdemolisherplayertwo
supportarmourbreakplayerthree
7

Overwhelming Presence

supportclarityplayer
8

Magma Barrier

Gem Priority
+12

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

As far as the passive tree goes it will vary a bit depending on your level/gear so feel free to reroute pathing if needed but I would say try to prioritize ancestral artifice key passive to get your +1 totems making it to where you have 3 in total. Aside from that I would go with a balance of damage/survivability until you can get to this point, for Jewels try and prioritize fire penetration and skill effect duration along with any other damage mods you can get on them.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

This build is very simple to play,

1) Cast out your Volcanic Fissures into enemies ( You can have up to 8 active at once)

2) Cast your three totems onto the fissures, the slams from the totems will proc the fissure aftershocks/Jagged Ground

3) Use Forge Hammer on tougher foes/bosses for lots of extra damage/cast infernal cry after casting the hammer to induce its secondary fissure effect.

4) Use Ancestral cry for a nice damage boost in tougher situations/against bosses for a significatn damage boost.

How it Works

The core to this build is casting out our 8 volcanic fissures and using shockwave totems to proc there aftershocks since shockwave totems use slam attacks they proc the aftershocks through the fissures, which each fissure can proc 5 aftershocks each second or every 0.2 seconds as noted in the skill gem. We also run a jagged ground support gem in our volcanic fissure making it so each time an aftershock is triggered it produces jagged ground and that coincides nicely with shockwave totem because shockwave totem also erupts jagged ground for even more damage, so in a nutshell 5x per second our 3x shockwave totems (that each attack a little over twice a second) proc aftershocks and jagged ground explosions from our 8 fissures making a nice build up of lots of damage. We also have Forge hammer/Infernal cry for a nice damage shot against bosses/elites and also ancestral cry for a nice overall damage boost.

Build Planner Export

Export this build variant directly to your game.

Video Guide

Table of Contents

Featured Builds

[0.5] Plants Abyssal Lich League Starter (Level 1 to Endgame)
Updated on Jun 4, 2026
[0.5] WHIRLING Trinity Martial Artist Monk Build - League Starter to Endgame
Updated on Jun 4, 2026
[0.5] Unlimited Hammers - Gemling
Updated on Jun 4, 2026
[0.5] Witch Minions Leveling
Updated on Jun 4, 2026
Huntress Leveling build
Updated on Jun 4, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?