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PoE 2 Build

0.5 Smith of Kitava Earthquake Build | Leech Monster (Negron Tech)

presentationWarrior
presentationSmith of Kitava
Starter
End Game
0.5 RotA
SSF
Creator
Updated on May 29, 2026
May 29, 2026

Build Overview

0.5 - Earthquake Buffed!

Hey guys, Mo here and right to the point.

This league, going to start with Smith Of Kitava (SOK) which I'm really excited about. Since I've played Fissure / Earthshatter since release I've decided to switch it up and bit with a SOK Earthquake (EQ) build, thanks to the buff.

Why Earthquake?

I've always been a big fan of EQ since POE 1 when it was THE melee skill, long time ago (like 2017, cospri's double dip EQ bleed / poison lol).

In POE 2, EQ is in a rough spot with a base 4 second Aftershock trigger. As a primary clear / dmg skill it does bring some benefits, the big one being the ability to get some decent bleed damage consistently, where Earthshatter can't really get good bleed damage due to its mechanics. With that said, Bleed isn't a primary focus but kind of a side benefit - but you can focus on it more if you choose to do so!

Strengths and Weaknesses

  • SOK very tanky
  • SSF Friendly and Ease of Building
  • Can scale extremely well in Trade league
  • Good but not great damage
  • Meh clear
  • Earthquake inherently clunky
  • Slow (warrior lol)

Build Variants

The level variants are just for Passive Tree to see how to path for now.


Gonna work on a Bleed focused variant...but at this time through my limited testing on a bleed focused Earthquake / Hammer of the Gods build, doesn't feel that great except for being able to use Herald of Blood.

Equipment

item
4
item
1
item
7
item
6
item
4
item
8
item
9
item
10
item
item
item
item
item
item
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 170

Dex 25

Int 25

1

Earthquake

supportaftershockchanceplayertwo
supportmeleephysicaldamageplayer
supportheftplayer
supportincreaselimitplayer
supportclosecombatplayertwo
2

Boneshatter

Level 18

supportancestralcallplayertwo
impactshockwavesupportplayer
supportmagnifiedareaplayertwo
supportmeleephysicaldamageplayer
supportarmourbreakplayerthree
3

Shockwave Totem

Level 18

supportbleedplayerfour
supporturgenttotemsplayerthree
supporthardytotemsplayertwo
supportreinforcedtotemsplayertwo
supportbrutalityplayerthree
4

Leap Slam

Level 18

supportrapidattacksplayertwo
supportopeningmoveplayer
supportbrinkplayertwo
supportstunplayertwo
5

Herald of Ash

Level 20

supportdeadlyheraldsplayer
supportmagnifiedareaplayertwo
supportfiremasteryplayer
prolongeddurationsupportplayertwo
6

Rolling Slam

Level 19

supportaftershockchanceplayertwo
supportbleedplayerfour
supportheftplayer
supportmomentumplayer
supportarmourbreakplayerthree
7

Scavenged Plating

Level 19

prolongeddurationsupportplayertwo
supportphysicalmasteryplayer
supportcannibalismplayer
8

Temper Weapon

supportfirepenetrationplayer
supportelementalarmamentplayertwo
supportaddedfiredamageplayer
supportmagnifiedareaplayertwo
9

Infernal Cry

Level 19

supportragingcryplayer
supportcorruptingcryplayertwo
supportenragedwarcryplayertwo
supportechoingcryplayer
10

Seismic Cry

Level 19

supportexposingcryplayer
supportenragedwarcryplayertwo
supportragingcryplayer
supporttirelessplayer
11

Raise Shield

12

Punch

supportrageplayerthree
Gem Priority
+44

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
Not Specified1 choice
Hunting GroundsThe Crowbell
Not Specified1 choice
FreythornThe King in the Mists
Not Specified1 choice
Ogham FarmlandsUna's Hut
Not Specified1 choice
Ogham ManorCandlemass, the Living Rite
Not Specified1 choice
KethKabala, Constrictor Queen
Not Specified1 choice
Valley of the TitansMedallion
Not Specified2 choices
DesharFinal Letter
Not Specified1 choice
The Spires of DesharSisters of Garukhan
Not Specified1 choice
Jungle RuinsMighty Silverfist
Not Specified1 choice
The Venom CryptsVenom Draught
Not Specified3 choices
Jiquani's MachinariumBlackjaw, the Remnant
Not Specified1 choice
The Azak BogIgnagduk, the Bog Witch
Not Specified1 choice
The Molten VaultThe Molten Vault
Not Specified1 choice
AggoratBlood Sacrifice
Not Specified1 choice
Journey's EndCaptain Hartlin
Not Specified1 choice
Eye of HinekoraNavali's Rest
Not Specified1 choice
Halls of the DeadYama The White
Not Specified1 choice
Halls of the DeadTawhoa's Test
Not Specified2 choices
Abandoned PrisonGoddess of Justice
Not Specified2 choices
Halls of the DeadTasalio's Test
Not Specified2 choices
Halls of the DeadNgamahu's Test
Not Specified2 choices
WolvenholdOswin, the Dread Warden
Not Specified1 choice
The Khari CrossingAkthi and Anundr
Not Specified1 choice
The Khari CrossingMolten Shrine
Not Specified1 choice
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
Not Specified1 choice
Howling CavesThe Abominable Yeti
Not Specified1 choice

How it Plays

Unfortunately Earthquake is clunky. With Overabundance I , we have a 2 second Aftershock delay which is fine with me. You can reduce it further with passive points on the tree and Compressed Duration II but I rather use those resources for damage.

Due to a 2 second delay, you will have to "aim" your Earthquake. What I mean by this is that you want to have your mouse to the side of your enemies during bosses to maximize your damage.

From there, drop Shockwave Totem for extra damage and Incision stacks so you can reliably get bleed up. I use Rolling Slam for heavy stun windows instead of Supercharged Slam or Hammer of the Gods.

For Warcries, use Infernal Cry and let Echoing Cry empower all your attacks. Make sure to move around to get it back up, which naturally happens over time while mapping / bossing. Seismic Cry for heavy stun windows.

Use Leap Slam and Boneshatter while mapping since it provides great clear.

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