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PoE 2 Build

1 Button Clear Shattering Palm Wyvern Martial Artist

presentationMonk
presentationMartial Artist
Starter
0.5 RotA
Creator
Featured
Updated on Jun 9, 2026
Jun 9, 2026

Build Overview


We Will be using Shattering Palm to spread a nova onto mobs in a huge aoe and then use Blasphemy with Repulsion in it to trigger our

Tempest Bell + Oil Barrage Will easily 1 shot bosses. I'm talking less than 1 second of fight time


GAMEPLAY - Low budget 1 shot packs with Shattering Palm then kill rares with a Tempest Bell drop. On bosses Tempest Bell into Oil Barrage with power charges for a 1 shot

High Budget. Shattering Palm should 1 shot rare mobs in packs and you just ping pong btw packs with Shattering Palm. On bosses Tempest Bell into Oil Barrage with power charges for a 1 shot

Strengths and Weaknesses

  • Insane Clear
  • Low Budget
  • Stupidly Good Single Target
  • Squishy on Low Budget
  • Ascendancy is Buggy

Build Variants

Total Cost for this is around 15D

Shattering Palm from pack to pack to one shot packs and move around the map. If there are rare monster stragglers feel free to drop a Tempest Bell on their forehead

Tempest Bell + Oil Barrage For bosses


Equipment

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Equipment Priority
+10

Gloves: flat phys > Cold > Fire=Light > %inc arm/ev/es = Flat Arm/ev/ES
Suffixes Just want armor applies to Ele damage mod for All res. Crit damage bonus is an nice to have but not need to have (essence of hysteria)

Quarter staff: Need High Phys Dps > Cold > fire = light

Talisman: This is for Oil Barrage. This ability is so broken we do not need a good talisman for it to 1 shot all bosses. Ideally we have a Spiny Talisman or Thunder Talisman that has 3 or 4 mods total between prefix and suffix with this priority:
Prefixes: %inc Ele Damage = Flat Lightning > Fire > Cold > %phys > Flat phys (this roll sucks).
Suffixes: Crit > Attack levels > Crit Bonus.

Belt: Shavronne's Satchel is just too nice for CI ES stackers turning out life flask into and Energy Shield flask

Amulet: Just need +2 melee and 30+ Spirit. After that we want Rarity > Crit Chance = Crit Bonus > Res > %ES > +ES > %EV > Attributes

Annoints: Budget options Sundering if you're good on crit chance and deadly flourish if not

Vulgar methods and Barbaric Strength good options if the mana cost isn't a problem.

Patient barrier is expensive but saves you 5 Points

expensive

Rings: High Flats > Rarity/Res > Cold Damage > Attributes

Boots: 30+ MS > RES > ES

All other Gear just Get res cap and as high ES/EV as possible


Skill Gems

Support Gem Requirements:

Str 60

Dex 105

Int 50

1

Rend

Level 20

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2

Hollow Focus

Level 20

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3

Oil Barrage

Level 19

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4

Tempest Bell

Level 19

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5

Killing Palm

Level 18

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6

Blasphemy

Level 15

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7

Charged Staff

Level 19

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8

Shattering Palm

Level 19

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9

Herald of Ice

Level 18

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10

Charge Regulation

Level 16

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Gem Priority
+45

Everything here is straight forwards except a few things:

Culmination II

This Gem is in all the abilities it can be in because of Martial Adept. It allows us to essentially regen our energy shield with no delay and because of Martial Master we're able to get 10 combo on each ability so Culmination II gives us 40% more damage which is nuts on a support.

POWER CHARGE GENERATION:

Blasphemy with Repulsion in it triggers Living Lightning II if you have Lightning Attunement. Living lightning can trigger the Fragility from Repulsion and also the Ice Shards from Shattering Palm. NOT ONLY THAT, but it can also Generate powercharges with Ailith's Chimes and Culmination II AND ALSO Synergize with Martial Adept Energy shield recharge

Herald of Ice:

With enough gain as physical Armour Break III, Uruk's Smelting and Armour Explosion you can generate endurance charges for free. BUT WAY MORE IMPORTANTLY, Armour Explosion steals the kill credit from Herald of Ice so that if we have enough gain as cold, these Armour Explosion procs can also retrigger Herald of Ice so that you can have infinite Herald of Ice chains like the good old days.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

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