This build focuses purely on
Corpsewade as the main skill. Corpsewade triggers
Decompose on step, meaning you run around and watch enemies die from Poison.
Pros:
- Extremely Budget/SSF Viable (assuming you have
Corpsewade) - Lots of ways to scale the build's damage.
- Decently tanky - Life/ES/Mana all used as effective Life.
- Comfortable to play - Walk around and weapon swap occasionally
- Solid at dense content (Breach/Ritual)
- Can be used for MF (Increased Rarity)
Cons:
- Single-target damage is poor. Build cannot scale well for T3/4 Pinnacle Bosses. T15/16/17 Map Bosses and low Tier Pinnacles are ok but slow.
- Slow/Low Movement Speed. Corpsewade only has 10% MS and there isn't much around the Witch area.
- Can be clunky to play. If you mess up your Corpse revive, you'll be stuck with no damage.
- Potentially nerfed (
Grim Feast) - Burning Ground explodes the Poison Clouds. If a map boss rolls Trial of Fire, it'll be very hard to do. Burning Ground on maps also significantly lowers clear speed. (Still doable though)
- Elevation and poison cloud is bugged. Poison clouds will struggle to spread through elevation but visually looks like it should.
- Cannot do Simulacrum. Delirium mobs do not leave corpses behind, making this build quite bad for Simulacrum.
Life Remnants Overflow Life does not maintain when Weapon Swapping. But the Overflow from
Grim Feast will stay.
Pathfinder is Better
- All things considered, Pathfinder is the better
Decompose Class since it can scale Poison much easier. - This build is for comfy mapping/defensive/starter character. Pathfinder is the better all arounder.
I recommend following Skadoosh's Decompose Pathfinder if you want to build this way.

































