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PoE 2 Build

Righteous Poison - Corpsewade Blood Mage

presentationWitch
presentationBlood Mage
Starter
End Game
Creator
Updated on Dec 22, 2024
Dec 22, 2024

Build Overview

This build focuses purely on Corpsewade as the main skill. Corpsewade triggers Decompose on step, meaning you run around and watch enemies die from Poison.

Pros:

  • Extremely Budget/SSF Viable (assuming you have Corpsewade)
  • Decently tanky - Life/ES/Mana all used as effective Life.
  • Comfortable to play - Walk around and weapon swap occasionally
  • Great at clearing dense content. Breach/Delirium/etc
  • Can be used for MF (Increased Rarity)

Cons:

  • Single-target damage is poor. Build cannot scale well for Pinnacle Bosses. T15/16/17 bosses are doable but slow.
  • Slow/Low Movement Speed. Corpsewade only has 10% MS and there isn't much around the Witch area.
  • Can be clunky to play. If you mess up your Corpse revive timing, you'll be stuck with no damage.
  • Potentially nerfed (Grim Feast)

Build Variants

Mapping Setup. May further iterate in the future for optimized endgame setup, but build is designed to be low investment/comfy.

Default Variant

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Equipment

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IMPORTANT

This build uses the Weapon Set/Swap. The Corpse you respawn will be on one side, (+ Minion Levels), and your Blasphemy will be on the other (Increased Spirit).

Gearing

Gear goals in general is extremely simple. Here are the standout modifiers to look out for:

  • Sceptre 1: +4/5 Minion Skill Levels
  • Sceptre 2: Increased Spirit (for Blasphemy)
  • Helmet: +2 Minion Skill Levels
  • Amulet: Spirit/+3 Minion Skill Levels

Outside of these highlights just get the usual:

  • Energy Shield/Life/Mana (Prioritize ES on Chest for Crimson Power)
  • Resistances
  • Attributes
    • 61 Dexterity for Herald of Plague (Level 8)
    • 178 Intelligence for Skill Gems
    • Everything else into Strength for Life
Default Variant

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Skill Gems

Support Gem Requirements:

Str 20

Dex 20

Int 35

Decompose

Decompose
supportmultiplepoisonplayer
supportdeadlypoisonplayer
supportincreasedareaofeffectplayer
moredurationsupportplayer
supportconcentratedeffectplayer

Sacrifice

Sacrifice

Skeletal Brute

Skeletal Brute
supportmeatshieldplayer
supportminionmasteryplayer
supportphysicalmasteryplayer

Herald of Plague

Herald of Plague

Grim Feast

Grim Feast

Blasphemy

Blasphemy
temporalchainsplayer
despairplayer
supportcurseeffectplayer

Discipline

Discipline

Life Remnants

Life Remnants
supportclarityplayer
supportvitalityplayer
supportcannibalismplayer

Dark Effigy

Dark Effigy
supportwitheringtouchplayer
supportfasterprojectilesplayer
supportincreaselimitplayer

Decompose

Concentrated Effect is only for bossing, swap out Magnified Effect for Map Bosses/similar content.

Support Gems that did not work (no benefit) in testing:

  • Spell Echo
  • Spell Cascade
  • Minion Pact
  • Momentum
  • Controlled Destruction
  • Extraction (Works for damage but uses 10% life on trigger)

Persistence isn't a great Support Gem, but it has minimal utility and there aren't much better options. You can use Chaos Mastery, but the damage increase is minimal.

Spirit Requirements

Weapon Set 1 - 210

  • Skeletal Brute x2 - 45x2 = 90
  • Sacrifice - 60
  • Herald of Plague - 30
  • Grim Feast - 30

Weapon Set 2 - 228

  • Blasphemy/Temporal Chains/Despair - 84x2 = 168
  • Herald of Plague - 30
  • Grim Feast - 30

Optional - 10-135

  • Blink - 60
  • Withering Presence - 30
  • Clarity - 10
  • Vitality - 20
  • Cannibalism - 15

This whole build is just about managing Spirit. Make sure to set your Buffs to the correct Weapon Set.

Blink is great for extra movement on Curse Weapon Set, but high Spirit to run.

Withering Presence is optional. It's nice for clear, but not a priority if you don't have enough Spirit.

The other three are just things to slap on with extra Spirit for comfort.

If you have differing amounts of extra Spirit, place the Support Auras on Life Remnants for both sides, and the corresponding Sceptre Aura (like Discipline) to set those to either Weapon Set.

Notes

You technically only need 1 Skeletal Brute for the build to work. Decompose will naturally reach 2 Poison stacks with 1 cloud (sometimes it teeters between 1 and 2). With 2 Brutes, your double cloud will have 3 Poison stack uptime. If the build ever gets a way to reach 4 Max Poison, it would be another reason to make space for 2 Brutes.

Default Variant

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Passive Tree

main:
122
122
set 1:
20
20
set 2:
20
20

Early Notes

Build requires Level 58 minimum for Sacrifice and Skeletal Brute.

Level with whatever setup beforehand, if you want to use Chaos skills, refer to leveling section. (It's not meta, but it's thematic)

Weapon Set Points

Build uses 6 Weapon Set points. Weapon Set 1 for Minion Life, and Weapon Set 2 for Curse Effect. There may be more potential, but nothing stood out as of right now.

Tree Order

Increased Area of Effect is important for making the build feel good. It scales the Poison spread from Herald of Plague and the cloud from Decompose, letting you map much more comfortably.

Leeching Toxins toward the bottom right is big for damage, but can be lower priority if you're still leveling.

Pure Chaos & Wither Away are late game points. Extra Damage added as Chaos DOES work with Decompose as of writing. Things may change in the future. If you want more tank over damage, path to the nodes below first.

Path toward Enhanced Barrier / Eldritch Will toward the top left last.

Default Variant

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Atlas Tree

Basic tree for Waystone sustain

How it Works

This build looks to use the Weapon Set system to summon a Skeletal Brute, which is then consumed by Decompose from Corpsewade.

Minions have a respawn timer. With this tree, your minions will respawn in approximately 6 seconds. We use the Weapon Swap to save the Corpse to consume when needed.

When mapping, you can chain Poison from the mobs corpses you kill into the next pack. If you walk through an area that isn't dense/the poison runs out, weapon swap to summon the Brute, pop it, and swap back to your curse setup.

For bossing you just drop corpses, swap to Blasphemy set, run around, rinse and repeat. Drop 2 Dark Effigy for Wither stacks against bosses.

Vine Arrow was tested for bossing, but the performance was mediocre. Having a Temporal Chains setup with a Sceptre on Weapon Set 2 felt better. Without Attack Speed, Vine Arrow doesn't feel great. It also appears to only work on 1 Vine Arrow, so you can't Scattershot for multiple effectiveness.

Notes on Corpsewade / Decompose

The Decompose skill does scale higher with levels, but barely. The difference between level 19 and level 18 Decompose is only about a 1% increase in damage. It's not worthwhile to invest into Chaos levels any higher, but if it's free it's still nice to have.

Important: The Level Requirement of Corpsewade is not always the same. You can get one as early as level 11, but the item level / Decompose level will be low. Look for a Corpsewade that is high enough level for Level 18 Decompose. It's possible for level 19 to be dropped from Pinnacle Bosses, but the rarity/price to performance is not worthwhile.

Changelog

V1 - December 21, 2024

  • Initial Build Added
  • Things to be tested
    • Potentially add Armour for Phys Mitigation through equipment
    • Scale more Life instead of ES if nerfed in the future
    • Potential for Recoup as defensive layer

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