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Overview
This build is an all-rounder build that uses
Spiral Volley for clear and
Toxic Growth &
Gas Arrow for single target. It has massive mapping potential because
Spiral Volley is an extremely efficient and strong ability that even has good clear on normally bad maps like Augury due to the chaining properties of its arrows.
This build is also very budget friendly despite being a bow build because it doesn't use crit, the weapon and items will be very cheap!
Frenzy Charge Generation
Normally Frenzy Charge generation is pretty limited, but we take advantage of Armour Break III and
Resonance to build Endurance Charges that in turn get converted to Frenzy Charges. The advantage of this build is that Corrosion breaks armour extremely easily, so the gear required to make this build function is very low.
Didn't Surrounded Get Nerfed?
Yes, but it's not very relevant for us because
Spiral Volley is a close/mid-range attacking skill anyways. You don't want to use it when you have no enemies around you. So
Constricting Command is still our best in slot helmet!
Physical vs Elemental - Which One Should You Do?
Honestly, both are quite comparable. It just depends on what items are cheaper/more expensive. The full elemental version will be harder to balance resistances, but the weapon is likely much cheaper than the full physical version.
The full physical version is using less Uniques, so resistances are easier to balance, but the weapon will be more expensive.
So all in all:
Elemental = Easier to get more dmg but harder to get survivability.
Physical = Harder to get more dmg but easier to get more survivability.

















