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PoE 2 Build

[0.5.5] Plants Abyssal Lich League Starter (Level 1 to Endgame)

presentationWitch
presentationAbyssal Lich
Starter
End Game
Speed Leveling
0.5.5 FR
HC
SSF
Verified
Updated on Sep 22, 2026
Sep 22, 2026

Build Overview

Important Info:

This Build will eventually become an Abyssal Lich, which is a "Hidden Ascendancy" that you will be able to get once defeating Kulemak. That will be possible after reaching T14 Maps. Before that, we are just using the regular Lich Ascendancy with the same Nodes.


WATCH MY VIDEO FOR ANY QUESTIONS OR READ THE FAQ ON THE BOTTOM OF THIS GUIDE.


This Build is an Endgame Setup for the Lich Ascendancy utilizing the Power of Plants with our main damage dealing Spells being Entangle and Thrashing Vines with the added Thunderstorm Synergy to produce Overgrown Plant explosions with the help of Accelerated Growth.

This Build is a Physical Spellcaster and also has the option to use other Physical Spells like Bonestorm, Bone Cage or Detonate Dead.

This Build is exceptionally easy and smooth to level through the Campaign with our main Damage Dealer for both Clear and Single Target Entangle being available from Level 1 onwards.

The Abyssal Lich Ascendancy synergizes very well with this Build, with Rupture the Flesh being scaled by our Physical Damage instead of the normal Lich's Chaos Damage.

In Endgame this Build becomes one of the tankiest Builds in the Game with the Abyssal Lich Ascendancy, making use of extremely High Energy Shield Numbers and the Lich's inherent Damage Reduction with Soulless Form, Eternal Life and the additional Damage Bypass from Heavy Buffer and Atziri's Disdain.

I have played this build in both HC and HCSSF as a League Starter where it became virtually unkillable while also being able to easily do all Content in the game with its amazing Clear and great Single Target Damage.

Leveling Video Guide

Oracle Version


This Guide includes a full walkthrough of the Progress throughout the Campaign as well as the current Endgame Version.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Borderline Unkillable
  • High Damage
  • Good Clear
  • Mana Hungry

Build Variants

This is the Build Version you will finish Campaign on, but you can take this deep into Maps as well.

You can start thinking about swapping to the Early Endgame Version once you reach T10-T15 Maps, but if you are steadily progressing and not hitting any Walls with this Version until then, there is no need to swap yet.

Equipment

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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 30

Dex 25

Int 65

1

Entangle

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2

Thrashing Vines

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3

Thunderstorm

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4

Sigil of Power

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5

Blasphemy

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6

Convalescence

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7

Bonestorm

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Gem Priority
+25

The Build is not changing alot from here on out, just upgrading and adding more Skill and Support Gems.

Make sure to always Level up Blasphemy and Temporal Chains as well, to keep the Curse from not being applied to the Monsters.

Skill Gem Level Priority:

  • Entangle
  • Thrashing Vines
  • Bonestorm
  • Thunderstorm
  • Blasphemy
  • Temporal Chains

Gem Quality Priority:

  • Bonestorm
  • Entangle
  • Thrashing Vines
  • Thunderstorm

Always remember to use Thunderstorm on top of your Entangle to trigger the Overgrown Effect with Accelerated Growth for both clear and Bossfights.

The usual Rotation in a Bossfight will be Entangle -> Thunderstorm -> Thrashing Vines -> Bonestorm and repeat.

IMPORTANT: IF YOU HAVE A WEAPON OR ANY OTHER SOURCE OF "GAIN DAMAGE AS EXTRA ELEMENTAL DAMAGE, USING Brutality III MIGHT DECREASE YOUR OVERALL DAMAGE, IN THAT CASE USE ANOTHER SUPPORT GEM.

Passive Tree

main:
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set 1:
20
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set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Campaign Quest Rewards:

  • Act 2: Increased Charm Charges Gained
  • Act3: Stun Threshold
  • Act4: Resistances

Both the Act 4 and Interludes Rewards can be changed at any Time.
Take Life Flask Recovery at first and then change to Mana in the Endgame.

In the Interludes you can take Resistances at first and swap to Movement Speed later on.

Most Important League Mechanic Rewards during Campaign:

  • Act 1: Cemetery of the Forsaken - Regal Orb
  • Act 1: Tomb of the Consort - Amulet
  • Act 1: Manor Ramparts - LVL 5 Skill Gem
  • Act 1: Ogham Manor - Alchemy Orb
  • Act 2: Buried Shrines - Lesser Jeweller's Orb
  • Act 2: Valley of the Titans - Random Unique
  • Act 4: Ngakanu - Greater Jeweller's Orb

How it Works

FREQUENTLY ASKED QUESTIONS:

ACT 4 TRIBAL MEDICINE SHARK FIN QUEST: ES

USE ALL SPELLS EXCEPT THUNDERSTORM ON WP SET 1

WHEN DO I CHANGE TO THIS TREE? T10 - T15 MAPS

ATLAS TREE START WITH SHRINES

HOW DO WE INFLICT BLIND? With Accelerated Growth II on Entangle

HOW ENTANGLES RED? MTX FROM STORE (NOT AVAILABLE CURRENTLY IN THE SHOP)

ASCENDANCY POINT ORDER: Soulless Form,Rupture the Soul, Eternal Life, Crystalline Phylactery

WHY DO WE TAKE Sacrificial Blood? BECAUSE THERE IS A NODE BEFORE IT THAT MAKES SPELLS COST LIFE

WHY DO WE TAKE Empowering Remains? BECAUSE Living Lightning COUNTS AS MINIONS.

ONCE YOU GET Eternal Life YOU HAVE TO REMOVE ALL Sacrificial Blood NODES.

WHAT ATTRIBUTES TO TAKE ? AS MUCH INT AND STR AS YOU NEED TO USE ALL YOUR SKILLS

WHAT ARE THE RED AND GREEN LINES IN THE PASSIVE TREE? RED LINES ARE WEAPON SET 1 POINTS AND GREEN ARE WEAPON SET 2. (WE USE ONLY THUNDERSTORM ON WP SET 2)

JEWEL STAT PRIORITY: MAXIMUM ENERGY SHIELD, SPELL DAMAGE, CRIT CHANCE, CRIT BONUS, FASTER START TO ES

Comments

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ShinyShadow•2d ago

once i got sacrificial regalia i cant use my skills that are corrupted because of node eternal life. what do i do

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FierceRobot•2d ago

You need one that has been cultivated and rolled off the life costs on corrupted gems

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StoneStorm•3d ago

What is your Energy Shield value in the uber endgame? I put this build together after playing a low-life setup. My Energy Shield dropped by 30%.


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StoneStorm•3d ago

You're using the Blindside support gem, but I can't find what the Blindness actually gives you. It looks like Blindside isn't working.

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Jay•3d ago

Accelerated growth on entangle is causing blindness for the blindside procs

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TwiZ•3d ago

So I was helping a friend figure out how to get on low life in that section, and it would just be nice to have this stated in the mobalitycs, after 20 min of looking i decided to look through the vid and foudn it there, I get it, you r a content creator too, but some ppl just don't want to have to look at a vid to get everything explained.
It would just be nice to also have this in the mobalitycs page, if I've missed it somewhere in the page then I'm sorry for bringing this up.

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ShinyRobot•5d ago

Endgame build could be MUCH more stronger with Nature's Archon.

At least on 2nd staff. Activating via thrashing vines.
Or on main staff, but losing one mod.


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LulzAtLife•1d ago

He talks about this in his video btw

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StoneStorm•6d ago

Can you tell more about ATZIRIS SPLENDOUR?
There are four ways to receive bonuses from the soul core, as if it were a helmet/boots/gloves and a shield.
You have 2 soul cores, even though there are 6 slots, and your cores provide bonuses to weapons — how does this work?

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Jay•6d ago

I don't think it matters which version you choose, so long as it doesn't use life for skills. And the soul cores will only give resists, as the different variants are all considered armor.

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[deleted]•6d ago

This comment was deleted by its author.

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LulzAtLife•6d ago

Have you done this:

ONCE YOU GET Eternal Life YOU HAVE TO REMOVE ALL Sacrificial Blood NODES.

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Sygfried•8d ago

cool build, it will be tanky but you need decent ES number in your gear. TBH i can kill arbiter of ash while using my interlude gear in early endgame, you can craft that like couple exalt, but by my experience with arbiter divinity, i need to look for better chest piece with couple divine so i got more chance to survive. i died more than 15x against arb divinity, guess it skill issue lmao. but its a cool shi build.

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SilentDagger•8d ago

Update lowlife tree ? in your video its not the same as here, confusing

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