This is a build that uses plants to
Entangle your enemies for massive physical damage and then bash them into the ground with
Thrashing Vines. The build is a full spellcaster build that can easily speed clear t15 maps and take on endgame bosses easily.
Why Oracle?:
there are 3 viable options for plant builds right now in 0.4,
Blood Mage, the new
Disciple of Varashta and
Oracle.
The reason that oracle is the best (in my opinion), is that is has incredible scaling of crit due to its
Forced Outcome. And also lets us unlock a ton of strong passive notes on the tree with
The Unseen Path, which give us a TON of physical damage nodes to ramp up our damage.
Importance of Critical Hits:
This build has a huge amount of critical hits with
Oracle's
Forced Outcome. This gives us the following huge advantages:
- Critical damage bonus is one of the strongest scaling damage types at endgame.
- Critical hits allow us to use the gloves
Nightscale, for 150% extra mana regeneration (these are cheap btw don't worry). - And let us generate infinite power charges with the chest
Voll's Protector, which let us some
Spell Totem for massive damage on bosses (also a very affordable unique). - Trigger our trigger spell
Cast on Critical to auto cast
Thunderstorm which overgrow our multiple plant abilities.
Physical Spell Damage Explained:
This build uses physical spells such as
Entangle,
Thrashing Vines and
Bone Cage for massive amounts of damage. Don't worry though, the wording of "physical spells" is very different to "physical attacks". it just means we can scale damage with multiple different tags.
The following tags scale our damage:
- Spell Damage
- Physical Damage
- Physical Spell Damage
- Plant Damage
Which is different to "Physical Attack Damage" which we DONT want.

























