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PoE 2 Build

Plant Totems Endgame Druid Build

presentationDruid
presentationOracle
End Game
0.4 TLotD
Creator
Featured
Updated on Dec 20, 2025
Dec 20, 2025

Build Overview

This is a build that uses plants to Entangle your enemies for massive physical damage and then bash them into the ground with Thrashing Vines. The build is a full spellcaster build that can easily speed clear t15 maps and take on endgame bosses easily.

Why Oracle?:

there are 3 viable options for plant builds right now in 0.4, Blood Mage, the new Disciple of Varashta and Oracle.
The reason that oracle is the best (in my opinion), is that is has incredible scaling of crit due to its Forced Outcome. And also lets us unlock a ton of strong passive notes on the tree with The Unseen Path, which give us a TON of physical damage nodes to ramp up our damage.

Importance of Critical Hits:

This build has a huge amount of critical hits with Oracle's Forced Outcome. This gives us the following huge advantages:

  • Critical damage bonus is one of the strongest scaling damage types at endgame.
  • Critical hits allow us to use the gloves Nightscale, for 150% extra mana regeneration (these are cheap btw don't worry).
  • And let us generate infinite power charges with the chest Voll's Protector, which let us some Spell Totem for massive damage on bosses (also a very affordable unique).
  • Trigger our trigger spell Cast on Critical to auto cast Thunderstorm which overgrow our multiple plant abilities.

Physical Spell Damage Explained:

This build uses physical spells such as Entangle, Thrashing Vines and Bone Cage for massive amounts of damage. Don't worry though, the wording of "physical spells" is very different to "physical attacks". it just means we can scale damage with multiple different tags.

The following tags scale our damage:

  • Spell Damage
  • Physical Damage
  • Physical Spell Damage
  • Plant Damage

Which is different to "Physical Attack Damage" which we DONT want.

Strengths and Weaknesses

  • Very Easy To Play
  • Entangles and Pins enemies for easy clear
  • Strong boss damage with lots of single target burst
  • Very cheap to scale damage
  • Not a fast movement build
  • Not as tanky as other druid builds

Equipment

item
1
item
4
item
2
item
6
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3
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4
item
1
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7
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Equipment Priority
+9

Staff:

The main thing that will drive you damage in this build is your weapon. This is honestly like 80% of the investment in this build, is going into a good 2h staff. You really want a Chiming Staff so that you can cast Sigil of Power which is a huge spell power buff on bosses. And with it you want the following:

  • Spell Damage
  • Physical Spell Damage
  • Levels To All Physical Spells

After that you want to focus on a good Amulet with + levels to physical spells.

Uniques:

The main version of this build needs two uniques but they are superrrr cheap. Like a couple of exalted orbs each for a basic version of these.

Voll's Protector to help us generate power charges for Spell Totem

Nightscale for mana regen and 50% critical hit chance.

Other Stats we care about:

  • Cast speed helps us throw our more Entangle for more dps.
  • Get your resistances on gear to hit the cap of 75%. getting Amethyst Rings helps give us more chaos resist. And look for +15% to all elemental resistance on each ring and on your neck, for a sweet 45+% to all.
  • Maximum Life where possible, rings/belt/neck

Armour or Energy Shield?

As a druid we can go full energy shield, or a mixture of both. I prefer a mixture of both as we have lots of talents on the passive tree that give us a buff to our armour such as Ancient Aegis and Bastion of the Forest. But then we want an energy shield helmet, as we get a buffed amount of energy shiield from this with out passive Illuminated Crown.

In summary:

  • Hands: Unique with energy shield
  • Gloves: Unique with Armour + Energy Shield
  • Helmet: All energy shield
  • Feet: Armour + Energy Shield.

Anoint:

A very cheap anoint is True Strike which gives you 20% easy critical hit.

Jewels:

  • Increased Damage With Spell Skills
  • Increased Critical Damage Bonus
  • Increased Damage With Plant Skills
  • Increased Spell Damage


Skill Gems

Support Gem Requirements:

Str 50

Dex 0

Int 40

Expand all
1

Thrashing Vines

Thrashing Vines
supportconsideredcastingplayer
prolongeddurationsupportplayertwo
supportbrutalityplayertwo
supportstunplayertwo
supportheftplayer
2

Entangle

Entangle
supportexplosivegrowthplayertwo
supportmagnifiedareaplayertwo
supportbranchingfissuresplayertwo
supportrapidcastingplayertwo
supportheftplayer
3

Cast on Critical

Cast on Critical
thunderstormplayer
supportefficiencyplayertwo
supportmagnifiedareaplayertwo
supportspellcascadeplayer
4

Spell Totem

Spell Totem
bonecageplayer
supporturgenttotemsplayerthree
supportrapidcastingplayertwo
supportheftplayer
5

Barkskin

Barkskin
supportmysticismplayertwo
prolongeddurationsupportplayertwo
Gem Priority
+20

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

This build is fully build around using pyhsical spell damage to summon a ton of plants and vines to pummel our enemies. letting us deal huge damage, high critical and heavy stun and pin status effects.

Farming/Clearing Rotation:

  • Move around casting Entangle, it has huge range and spreads around the screen.
  • Drop Thrashing Vines on elites and big packs
  • When you hit 3 power charges cast spell totem on big packs or on elites for big damage + trapping
  • Thats it. easy

Single target Rotation:

  • Set up big damage with Sigil of Power. This gives us increased spell damage the more mana we spend inside it.
  • Cast Entangle for damage and to generate power charges
  • Cast Thrashing Vines every time it despawns or as the boss moves
  • Use Spell Totem to deal big stationary damage. you can have 2 of these up at once.



How it Works

Importance of Critical Hits:

This build has a huge amount of critical hits with Oracle's Forced Outcome. This gives us the following huge advantages:

  • Critical damage bonus is one of the strongest scaling damage types at endgame.
  • Critical hits allow us to use the gloves Nightscale, for 150% extra mana regeneration (these are cheap btw don't worry).
  • And let us generate infinite power charges with the chest Voll's Protector, which let us some Spell Totem for massive damage on bosses (also a very affordable unique).
  • Trigger our trigger spell Cast on Critical to auto cast Thunderstorm which overgrow our multiple plant abilities.

Physical Spell Damage Explained:

This build uses physical spells such as Entangle, Thrashing Vines and Bone Cage for massive amounts of damage. Don't worry though, the wording of "physical spells" is very different to "physical attacks". it just means we can scale damage with multiple different tags.

The following tags scale our damage:

  • Spell Damage
  • Physical Damage
  • Physical Spell Damage
  • Plant Damage

Understanding Weapon Switch:

We use weapon sets here to have the maximum amount of stats and abilities. This will explained more clearer in the video. But you want to tag all of our abilities in your skill gem section as "weapon set 1" and then your spell totem as "weapon set 2".

Then you can set up your weapon sets in your skill tree as follows. basically giving us 24 additional passive points.

  • Weapon set 1 - Take all of the plant damage nodes
  • Weapon set 2 - Take all totem cast speed, duration and damage nodes.

Then on your staff, you click the little lock icon above the staff, to tag it as both weapon sets. Then the game will know your one and only staff is to be used for both weapon sets AND there is no longer any animation or downtime while you swap weapons.

Video Guide

Table of Contents

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