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PoE 2 Build

[0.5] SSF Pin2Win Grenades Tactician - Campaign & Endgame Build Guide

presentationMercenary
presentationTactician
Starter
0.5 RotA
SSF
HC
Creator
Updated on Jun 17, 2026
Jun 17, 2026

Build Overview

This (HC) SSF Tactician Mercenary leveling build guide will allow you to complete the campaign safely and quickly, while melting bosses and transition easily into the endgame.

What this guide will teach you:

  • When and how to craft the best weapons that will carry you through the game.
  • All the information about skills, how to use them, and what the best Passive Tree choices are to enhance your build.
  • Important gear suggestions to help you stay alive.
  • How to easily progress your character through the early endgame into T15 maps and Pinnacle Bosses.

BUILD OVERVIEW

  • This build utilizes Pin from the Tactician Mercenary ascendancy to hold enemies in place, and stop them from attacking. This is achieved through the “Right Where We Want Them” ascendancy node. This notable is incredibly powerful, and also enables you to inflict Pin buildup with any projectile attack.
  • While your enemies are stuck in place, blow them to pieces with an arsenal of different grenades. This build has insane AoE clearing damage as well as extremely solid single target damage.
  • Defensive wise, the Tactician's Pin is the best form of croud-control in the game. On top of that we will be taking advantage of Armour and its application to Elemental Damage, Evasion, Deflect and Runic Ward to stay alive.

SKILLS & ROTATION

Use a combination of Explosive Grenade, Flash Grenade, Gas Grenade, Oil Grenade and Cluster Grenade to build Pin on enemies and blow them to smitherines.

Use Explosive Shot to detonate your Explosive Grenade immediately when you don't want to wait for them to blow up.

While clearing, your general skill rotation is to rotate between Gas Grenade, Oil Grenade, Flash Grenade and Explosive Grenade to deal damage - while using Cluster Grenade for areas with high monster density. This synergizes perfectly with the Demolitionist notable on the Passive Tree, adding alot of extra fire damage.

Early on, we utilize Frost Bomb to apply Elemental Exposure, before replacing this with Oil Grenade in Act 3.

For mobility, we use Pounce with a Talisman on Weapon Swap 2 to dractiscally increase movement speed, while also allowing us to jump across difficult terrain.

DEFENSIVE & SPIRIT SKILLS

For Spirit Skills, we use a combination of Attrition for increased Single Target / Boss DPS and Scavenged Plating to improve your Armour Rating. This build constantly breaks armour due to the Eroding Chains Passive Tree Notable, which allows you to break 50% armour when you pin an enemy. Which you will be doing ALOT OF. This also synergizes really well with The Molten One's Gift, which increases the Armour Break debuff to 35%, and has this debuff apply to increased Fire damage taken as well.

Once we are in the endgame and have a decent Solar Amulet with Spirit on it, we then swap to a Rage setup, taking advantage of Eternal Rage, Berserk to increase our Attack Damage, while also increasing our Fire Damage with Ichlotl's Inferno.

ACT 4 SHARK FIN REWARD

30% increased Armour, Evasion and Energy Shield

WEAPON SETS

This build takes advtanage of two different Weapon Sets to use two different Crossbows in the endgame. Not sure how that system works? No worries, I've got you covered. I've broken it down in a video here: https://www.youtube.com/watch?v=BtzgJVSFLB4

LOOTFILTER LINKS

🚨 Please update and download the Endgame one daily, as I'm making adjustments to them regularly based on new discoveries about 0.5 🚨

Campaign https://www.filterblade.xyz/?profile=BlazeW%233944&saveState=CTNFW8B9X7IFCI&isPreset=false&game=Poe2

Endgame https://www.filterblade.xyz/?profile=BlazeW%233944&saveState=T5SPRRIM3ADYWG&isPreset=false&game=Poe2

FOLLOW MY CURRENT PROGRESS:

https://poe.ninja/poe2/profile/BlazeW-3944/runesofaldurssf/character/BlazeFeetPictician

Strengths and Weaknesses

  • Extremely strong Single Target and Burst damage.
  • Solid AoE clearing.
  • Completely SSF / HC viable, with no reliance on any unique items.
  • Easily moves from the campaign to endgame.
  • Pin is an insanely strong defensive layer, allowing you to hold enemies in place, and making them unable to attack you.
  • Pin doesn't have an internal cooldown like other CC mechanics (freeze, stun, electrocute). This allows you to chain Pin monsters and bosses.
  • A bit clunky of a playstyle, especially in Act 1.
  • Low visual clarity at the very high end, with many explosions.
  • Heavily reliant on a good Crossbow.

Build Variants

Your Act 1 setup - a humble start to your Pining & Wining journey.

You will comfortably hit level 15 by the time you reach Geonor, allowing you to take advantage of Gas Grenade and Explosive Grenade along with having the Overwhelm notable on your passive tree for a significant damage boost.


Equipment

item
7
item
3
item
6
item
4
item
1
item
5
item
2
Equipment Priority
+7

Vendor Regex (make sure to copy quotation marks as well): "!(uiv)" "cross|mov|[egdl] da.* to a"

🚨IMPORTANT - DO NOT use anything beyond Transmutation and Augmentation Orbs on your Crossbow. We will be saving our Regals, Alchemys and Exalts to make a really strong Level 16 Varnished Crossbow at the start off Act 2.

Crossbow: + Level to Projectiles > Flat or Elemental Damage To Attacks

Boots: % Movement Speed > Life, Resistances

Gloves & Rings: Flat Damage (Lightning is the stronges to increase shock chance) > Life, Resistances

Body Armour & Helmet: Life, Armour & Resistances

Amulet: + Level to Projectiles > Life, Resistances, % To Armour & Evasion

Belt: Resistances, Life & Armour, Strength


Skill Gems

Support Gem Requirements:

Str 10

Dex 20

Int 0

1

Explosive Grenade

supportmultishotplayer
supportelementalarmamentplayer
2

Frost Bomb

3

Flash Grenade

supportmultishotplayer
supportpinplayer
4

Pounce

5

Gas Grenade

supportmultishotplayer
supportelementalarmamentplayer
6

Attrition

7

Crossbow Shot

Gem Priority
+6

Your boss damage rotation is:

  1. Frost Bomb to inflict Elemental Exposure.
  2. Gas Grenade to create a gas cloud & poison.
  3. Unload all your Explosive Grenade.

Gem level priority:

  1. Explosive Grenade
  2. Gas Grenade
  3. Flash Grenade

You can keep Frost Bomb at Level 1, or level 3 if you have an extra level 3 gem and the intelligence to use it. If it's at level 3, it can apply Elemental Exposure to more bosses in Act 2.

Keep Pounce at Level 3.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Important: Satisfy all the attribute requirments for your Gear, Skill Gems and Support Gems with the help of your attribute passive points. Then use the rest in Strength to increase your maximum life.

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
12% increased Cooldown Recovery Rate
Kriar VillageLythara, the Wayward Spear
+40 to Spirit

How it Works

You Pin, and then you Win.

Changelog

1️⃣- May 31st 2026 - 9:30am EST -

  • Added the "Trarthan Cannon (65+)" Section with info and a setup to include the new Trarthan Cannon weapon base. Updated Endgame Skill and Support Gems setup within this section as well.

2️⃣- June 2nd 2026 - 9:00am EST -

  • Updated the Skill Gems, Support Gems, Passive Tree and Gear setup of the "Trarthan Cannon (65+)".
  • Added the "Current Endgame Setup (T15)" section which is an up-to-date reflection of my current endgame build.
  • Added a link to my new video covering "Weapon Swap & Weapon Set Passive Points".
  • Loot Filter was updated yesterday to address an issue with hiding Skill Gems in the endgame.
  • Added a link to the Endgame Build Update Video in the "Current Endgame Setup (T15)" section.

3️⃣- June 4th 2026 - 1:45pm EST -

  • Added a new "Current Endgame Setup", covering all the additions, changes and improvements that were made to the endgame build after 6 days.
  • Renamed the older ""Current Endgame Setup" to 'Endgame Update 1" that correlates to the first Endgame Update video on Youtube.

4️⃣- June 9th 2026 - 9:30am EST -

  • Updated the "Current Endgame Setup" with the current gear and skill gems / support gems that my character is using. This correlated with the Final Endgame Build Guide video: https://youtu.be/Q9Wr0nT2C7s
  • Added additional information in the "Current Endgame Setup" regarding aspirational gear, dangerous map modifiers and our mapping / boss damage rotations.

5️⃣- June 11th 2026 - 11:00am EST -

  • Added the "Uber Endgame - Aspirational Gear" build variation for people who want to push the limits and min-max the build.

Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Loot Filter

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