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PoE 2 Build
The Fastest Molten Blast | Dex & Accuracy Stacking Deadeye
Ranger
Deadeye
Creator
End Game
Build Overview
⚡ Tired of slow-attacking warrior skills?
⚡ Wanna play something off-meta & fastAF?
⚡ Loves Projectile builds, but not bow?
Then this Molten Blast build is what you need!
Disclaimer -This build is pretty squishy early game until u have enough evasion & wind ward (Ascension)
🔥 Check out the video for full showcase & accurate gear info 🔥
Hope you enjoy this build guide! We are still new to this since we mostly only do showcases, but your support will motivate us to do better! Cheers
Equipment
(The gear listed above is exact the same shown in vid)
/ Gear Priority /
(Damage)
⚡ High Physical Damage on 1H Mace & Staff ( for Tempest Bell )
⚡ Attack speed
⚡ Mana on kill (Good for mapping)
⚡ Fire damage (if possible)
(Def)
⚡ As much evasion possible! (With Wind Dancer , u can easily cap evasion to 90%)Ascendancy Guide
⚡ Cap resists
⚡ Max Life
IMPORTANT - Since our main gem is a warrior skill, we will be needing a lot of STR , so make sure to invest your attribute points wisely from passive tree.
Skill Gems
Support Gem Requirements:
Str 45
Dex 25
Int 15
Molten Blast
Tempest Bell
War Banner
Wind Dancer
Herald of Ash
Tempest Flurry
Leap Slam
Molten Blast is our main BOSSING & MAPPING skill.
With Ricochet & some passive points(Chain from terrain), ur projectiles will be flying all around the map! Need better clearspeed? Herald of Ash is your best friend 🔥
This skill has very high damage scaling and can melt rare mobs easily!
Tempest Bell is our extra bossing set up + a good tech to shotgun with Molten Blast (Read changelog below for further explanation)
Tempest Flurry is basically used to generate combo points to trigger Tempest Bell
Use War Banner for bossing only.
Wind Dancer = Ez Evasion boost + Knock melee enemies away.
Passive Tree
main:
122
122
set 1:
20
20
set 2:
20
20
Ascendancy Guide
1. Gathering Winds
2. Projectile Proximity Specialisation > Point Blank (Since we're shotgunning bosses upclose)
3. Endless Munitions (More proj = more DPS)
4. Wind Ward = HUGE def (avoiding 1 shot from enemies)
*Important*
Dance with Death is the MVP for this build, since we're stacking alot of attack/skill speed, we will be spamming a lot of projectiles withMolten Blast ! Everything feels smoothAF with high skill speed ⚡
Price of Freedom & Blood Rush helps solving mana issues
Why Deadeye?
⚡ Tailwind = zoom zoom! and high evasion stacking
⚡ Extra proj actually helps a huge ton on Damage and clearspeed
⚡ Consistently having 30% Less damage taken from Wind Ward
How it Plays
Pew Pew & Everything dies!
Mapping
Molten Blast + Herald of Ash + Ricochet = Melts everything!
Wind Dancer is a huge defensive boost since your evasion is almost capped all the time! It will blast and knock enemies away if they got LUCKY and able to hit you.
Bossing
For lower tier bosses, u can just 1 hand spam Molten Blast and boss just gets deleted easily.
For higher tier bosses, we need Tempest Bell for shotgunning set up, dealing insane burst damage.
(Read changelog below for Shotgunning explanation)
How it Works
Molten Blast + Dance with Death
⚡ Since Molten Blast hits like a truck but unfortunately has a very slow attack speed/animation, we're able to fix this by stacking as much atk/skill speed possible, making it one of the BEST projectile build in game!
⚡ With a proper set-up alongside Tempest Bell , this build can shotgun bosses!
⚡ Defensive : 90% Evasion most of the time, Wind Ward consistency since you're spamming skills faster than enemies can manage to hit you. With enough speed, u can get 10 stacks of tailwind in 2 secs.
Changelog
⚡ Here's how the Shotgunning works (Best case scenario) :
1. Tempest Flurry = generate combo for Tempest Bell.
2. Place Tempest Bell infront of you & the boss (upclose).
3. Make sure your Molten Blast hits the Tempest Bell instead of the boss.
4. Your Molten Blast will first deal the AOE damage(main proj) on Tempest Bell , then it will explode on collision, scatter 11 shrapnel projectiles again.
5. This means that the boss will be damaged with 4 Main proj (AOE) + 44 shrapnel proj (Scattered from main proj) per HIT, plus the extra damage from Tempest Bell of course.