Gear Stat Priority
- Sceptre — +4 Minion levels, spirit, minion damage
- Body Armour — High tier %ES, flat ES, spirit
- Amulet — +3 minion levels, spirit, %ES
- Helmet — +2 minion levels and high ES
- Focus — High ES, +2 minion desecrate (not targetable, RNG)
- Boots — Movement Speed and high ES. Don't settle for less than 30% movement speed lategame
- Rings — Cast speed, resistances, attributes, life, rarity
- Gloves — High ES
- Belt — Resistances, life
Don't expect to get all of these stats (especially on sceptre, amulet, & body armour), they're just listed from highest to lowest priority
Suffixes
Look for resistances, energy shield recharge rate, and any attribute needs. Cap resists first, and then lategame aim for 50%+ chaos resist at a minimum
Sapphire Jewels
- Primary:
- (10-20)% increased maximum Energy Shield
- Minions deal (5-15)% increased Damage
- (10-15)% faster start of Energy Shield Recharge
- Secondary:
- Minion (2-4)% Attack and Cast Speed
- Minion +(5-10)% to all Elemental Resistances
- Gain additional Stun Threshold equal to (5-15)% of maximum Energy Shield
+4
Fireflower and
Atziri's Disdain are solid early-midgame uniques