This is my Act 1 to Act 4 Interludes levelling route for Invoker Monk in 0.4 (The Last of the Druids / Fate of the Vaal).
The goal is simple: fast, safe, low-effort campaign clear using the classic Quarterstaff → Ice Strike / Tempest Flurry path. It scales cleanly, doesn’t require weapon swapping, and doesn’t rely on weird “one drop or the build dies” nonsense.
Then when we get to level 52, we can branch into
Flicker Strike and watch the remainder of the campaign pass by.
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0.4 Notes (Monk Changes)
- Boss Anti-Burst is now a thing: bosses take reduced damage right after they become active/aggro; it tapers down and falls off faster if they move.
- So your opener won’t always delete instantly — this guide focuses on consistent DPS loops that still melt bosses after the first few seconds
- Hollow Palm nerf:
Hollow Palm Technique now gives 1% more attack speed per 75 item evasion (was per 25). It’s still usable, but it’s no longer the default “free win” while levelling unless your evasion gear is cracked. - Invoker QoL/buffs in 0.4:
The Soul Springs Eternal now also improves meta Spirit efficiency — makes early Spirit planning less miserable, this means we can focus on our map build earlier on to hopefully get a jumpstart on low end maps. - Monk section got new Attack AoE clusters — so early clear can feel way smoother if you path through them. We don't know what these are like so this could change and we add them if they are good. According to leaks, they are next to
Spell Haste on the passive tree.














