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This is my Unkillable Smith of Kitava Warrior for patch 0.2.0! This build is capable of one shotting map bosses and can handle pinnacle bosses relatively easy. We're hitting as high as 12 Million in 1
Perfect Strike and are averaging between 4-8 Million per normal
Perfect Strike without Heavy Stun.
My Smith of Kitava Warrior uses
Leap Slam combined with Brink to Prime enemies for Stun and then uses
Boneshatter combined with tons of AOE and
Herald of Ash to screen clear with an uppercut. We increase our damage exponentially by using
The Deepest Tower which allows us to utilize Support gems like Execute for 50% More Damage and Passive Tree Nodes such as
Finality,
Finishing Blows, and
Stars Aligned which provide a TON on damage.
Map Bosses are one-shotted by
Perfect Strike by Heavy Stunning them, breaking their armor with
Armour Breaker in a
Ancestral Warrior Totem, and using
Infernal Cry. This results in a ton of damage when combined with the effects of the
The Deepest Tower.
Pinnacle Bosses are much easier to handle in this iteration as we don't have to Heavy Stun to have good damage. We'll use the same principles for Map Bosses and make sure to break armor using
Armour Breaker, Empower our Attacks using
Infernal Cry, and lowering the Bosses Elemental Resistances by using
Solar Orb with Fire Exposure. We run the Passive Tree Node
Vocal Empowerment so that we have 2 Empowered Attacks so we can hit Bosses without having to pause to Warcry again. This has resulted in a much smoother and consistent T4 Kills.
Xesht has a bugged Hit Box when Heavy Stunned and almost can NEVER be hit by
Perfect Strike. Don't bother wasting time trying to Heavy Stun him as it results in you missing out on damage. Hopefully GGG will fix Xesht's Hit Box and improve
Perfect Strike ability to hit targets as it can be frustrating to hit sometimes.
We have 90% Fire, Cold, and Lightning Resistance, 75% Chaos Resistance and 3.5K HP so we can play very aggressively and not worry about dying (as long as we're not being stupid). We also have a TON of HP Regeneration per second as we have Holy Descent,
Leather Bindings, Font of Blood, Vitality, and our Implicit Regeneration from our
Ornate Plate.




































































