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PoE 2 Build

Infernal cry Gemling - Double setup for your liking

Updated on Sep 19, 2026
Sep 19, 2026

Build Overview

This is an updated Infernal Cry Gemling Legionnaire for PoE2 0.5.5, built mainly for extremely comfortable mapping and farming. The playstyle is very simple: use Infernal Cry every few seconds, keep moving, and let Paquate’s Pact apply Corrupted Blood while Echoing Cry spreads the Warcry across a huge area.

The build can be started from around level 65 for under 1 Divine, then scaled further by stacking Infernal Cry levels, Physical Damage, Block and Armour. It comfortably handles corrupted 9-mod T15 maps and works with pretty much any map mods once you have enough defences / gem levels

There are two easy-to-swap versions: a 250%+ rarity setup for better drops and a gold farming setup. Both use the same passive tree and keep solid defenses with around 3k Life, 50%+ Block and Armour applying to Elemental Damage.

This is primarily a mapper and farming build, not an instant Uber boss killer, but boss damage is still perfectly fine for regular content.

Strengths and Weaknesses

  • Extremely comfy mapping
  • Huge clear with Echoing Cry
  • Starts from around level 65
  • Supercheap to get going
  • Runs corrupted 9-mod T15 maps comfortably
  • Works with pretty much any map mods
  • Solid defenses with 3k-ish Life, 50%+ Block and Armour applying to Elemental Damage
  • Great for dense content like Breach
  • Not built for instant boss kill
  • Uber boss damage is only average
  • High-end Infernal Cry level scaling can get expensive
  • Rarity gear sacrifices some defensive stats
  • Paquate’s Pact drains Life if you use the Warcry too frequently and dont have enough recover / life on kill
  • Needs level 65 before the core setup properly comes online

Build Variants

This is the version I use when I want to focus on better item drops while still keeping the build comfortable for mapping.

The setup reaches around 257% Increased Rarity of Items Found without changing the passive tree or the way the build plays. You still use Infernal Cry exactly the same way, keep moving through maps, and let Paquate’s Pact + Echoing Cry do the clearing.

Most of the rarity comes from the gear itself, especially the body armour, helmet, gloves, boots and rings. The main goal is to stack rarity where possible without completely destroying your Life, Resistances, Armour and Block.

This variant is best for general mapping, Breach and other dense content where you want to squeeze more value out of every map while keeping the same comfy playstyle.

You do not need to start with the full 257% setup. Add rarity gradually as your gear improves and your defenses / damage allows it.

Equipment

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Jewels
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Equipment Priority
+9

Skill Gems

Support Gem Requirements:

Str 60

Dex 60

Int 60

1

Spear Stab

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2

Spear Throw

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3

Virtuous Barrier

4

Spear Throw

Level 1

5

Parry

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6

Magma Barrier

Level 18

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7

Tornado

Level 13

8

Thrashing Vines

Level 13

9

Ancestral Cry

Level 15

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10

Infernal Cry

Level 22

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11

Herald of Blood

Level 18

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12

Arctic Armour

Level 9

13

Seismic Cry

Level 15

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14

Blood Hunt

Level 16

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15

Shockwave Totem

Level 15

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Scavenged Plating

Level 19

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Gem Priority
+36

Core Gems

Infernal Cry
This is the main skill of the build. We want to scale its level and quality as high as possible because it directly scales the damage and area of the whole setup.

Paquate’s Pact
This is our main damage engine. Infernal Cry triggers Paquate’s Pact, which applies Corrupted Blood to enemies. We stack Infernal Cry levels because Paquate’s Pact benefits from that scaling as well as it copies the main gem level for itself

Echoing Cry
Makes Infernal Cry repeat multiple times. This is one of the biggest reasons the build feels so good for mapping because every repeat covers a larger area and can clear several screens around you.

Fire Mastery
Adds another level to supported Fire Skills, which helps scale Infernal Cry.

Swift Affliction
More Damage over Time for our Corrupted Blood.

Brutality III
More Physical Damage. Corrupted Blood is Physical Damage over Time, so this is one of our important damage supports.

Utility / Defensive Gems

Herald of Blood
Used for extra explosions and clear.

Supports:

  • Bleed IV
  • Heft
  • Armour Break / Armour Explosion
  • Uruk’s Smelting

These help with additional clear and Armour Break

Magma Barrier
Mainly used for the alternative-quality Maximum Block Chance bonus.

Scavenged Plating
Extra Armour.

Arctic Armour
Another defensive layer. Alternative quality gives increased Armour per stage.

Blood Hunt / Boss Utility

Blood Hunt is mainly there for bosses and tanky rares.

Supports:

  • Bleed IV
  • Rapid Attacks
  • Magnified Area
  • Culling Strike

We use it to apply Incision, which works together with Thousand Cuts. At 10 Incision stacks, the enemy takes significantly more Physical Damage. We do not care about Blood Hunt causing Bleeding, which is why Bleed IV works perfectly here.

Why Are There So Many Other Gems?

This is the part that looks confusing at first.

Most of the extra skill gems are NOT actually used.

They are there because of the Gemling Legionnaire ascendancy.

With Virtuous Barrier, socketing skills gives us Modes based on their attribute requirements. For example, a Strength-requirement skill gives Strength Modes, and each Strength Mode increases our Maximum Life.

That is how we can still reach around 3,000 Life even while wearing a lot of uniques and farming gear.

So if you see gems like Shockwave Totem, extra Warcries, or other red Strength gems in the setup, you are not supposed to press them. They are simply socketed to generate more Strength Modes.

Gem Studded

We also use extra support gems to take advantage of Gem Studded.

The important thing is balancing the number of support gems with different attribute requirements so we can activate multiple Gem Studded bonuses at the same time.

In my current setup I keep the support-gem counts balanced enough to benefit from things :

  • No Critical Damage Bonus against us
  • Reduced Skill Costs
  • Reduced movement penalty

So again, some support gems may look completely pointless for the skill they are socketed into. That is intentional. They are there for the ascendancy bonuses, not because we actually need their support effect.

Priority

If you are just starting the build, focus on:

Infernal Cry → Paquate’s Pact → Echoing Cry → Fire Mastery → Swift Affliction → Brutality

After that, add your defensive/utility gems, then fill the remaining sockets with the attribute gems and support gems needed for Virtuous Barrier + Gem Studded.

The actual filler skill does not matter much. What matters is its attribute requirement and what Mode/support count it gives you.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

The gameplay is extremely simple and is the main reason I like this build so much.

For normal mapping, you basically use Infernal Cry every few seconds and keep moving. Echoing Cry repeats it multiple times, the area gets bigger with each repeat, and Paquate’s Pact applies Corrupted Blood to everything around you. In dense maps, Breaches and similar content, this can clear enemies several screens away while you simply keep running.

You do not need to aim at individual enemies or constantly rotate through multiple skills. Most of the time it is just:

Infernal Cry → move → loot → repeat

For bosses or very tanky rares, use Blood Hunt to apply Incision and benefit from Thousand Cuts, then continue using Infernal Cry to maintain your Corrupted Blood damage.

The build is mainly designed as a comfy mapper and farming character, so bossing is slower than the map clear, but regular bosses are still perfectly manageable.

The rarity and gold farming versions play exactly the same way. You only swap a few gear pieces depending on what you want to farm, while the skill tree and general gameplay stay unchanged.

How it Works

FAQ

1. What actually deals the damage?
The main damage comes from Paquate’s Pact applying Corrupted Blood. Infernal Cry is what triggers the setup, and we scale its level as high as possible because that also scales Paquate’s Pact.

2. Do I need to spam Infernal Cry?
No. Use Infernal Cry every few seconds and let Echoing Cry repeat it for you. Spamming it unnecessarily also increases the Life cost from Paquate’s Pact.

3. Why do I have so many skill gems if I only use a few of them?
Most of those gems are there for the Gemling Mode system, not because you are supposed to press them. Strength-requirement gems give Strength Modes, which help increase our Maximum Life.

4. Why are there random support gems that don't seem useful?
Those are mainly there for Gem Studded. We want enough support gems of each attribute type to activate several Gem Studded bonuses at the same time. The actual support effect of some filler gems does not matter.

5. What is Blood Hunt used for?
Blood Hunt is mainly for bosses and tanky rares. We use it to apply Incision, which works with Thousand Cuts to make enemies take more Physical Damage. You normally don't need it while clearing regular packs.

6. Do I need Headhunter?
No. Headhunter is completely optional and I use it mainly because I enjoy it for mapping. You can use a rare belt, Mageblood, or another belt that fits your setup.

7. Can I really start the build at level 65?
Yes. Around level 65 you can put together the core Infernal Cry + Paquate’s Pact setup. From there, just keep stacking Infernal Cry levels (as it has Fire and Warcry tag ) and improve the rest of the gear as you get more currency.

8. Do I need the 257% rarity gear to start?
Absolutely not. The 250+% rarity setup is something you work towards later, and you can scale it near 400rarity with proper investment. The basic build can be started for under 1 Divine, and rarity can be added gradually once the character is already working, if thats your goal

9. Do I need a different passive tree for gold farming and rarity farming?
No. Both versions use the same passive tree. You mainly swap several gear pieces depending on whether you want to farm gold or push item rarity.

10. Is this an Uber bossing build?
That is not what the build is designed for. The main strength is fast and extremely comfortable mapping. Regular bosses and tanky rares are perfectly manageable, but don't expect instant boss kill



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