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PoE 2 Build

[0.4] - Mountain Splitter Rampaging Bear - Final Update - 4th Jan

Creator
Starter
End Game
presentationWarrior
presentationTitan
0.5 RotA
Updated on May 26, 2026
May 26, 2026

Build Overview

A really cheap Human Bear hybrid slam league starter which uses Furious Slam, Hammer of the Gods to destroy bosses and clears really well with Rampage. Build is also Pure physical.

And Makes most out of the new Mountain Splitter by scaling crazy levels of area of effect.

Map Showcase: https://www.youtube.com/watch?v=yo3fWkVl2lQ
Concept Video: https://www.youtube.com/watch?v=qEtxUw-Yqlc
Budget Version: https://www.youtube.com/watch?v=HoEfoBg-xUU

Strengths and Weaknesses

  • Off Meta
  • Huge Slams
  • Rampaging Simulator
  • SSF Viable
  • Off Meta
  • No block
  • Not a one skill brain off build
  • Need to combo properly for max damage output

Build Variants

Final Min-Maxed version of build, able to take down all Uber Bosses and able to do all Max Difficulty Content with ease. And still all you need to do is just use rampage and run out!

Equipment

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Equipment Priority
+10

Most of the Gear used here is Min-Maxed you dont need the exact gear shown here, check the Notes on every equipment to see what modifiers you should aim for on your items.

You will need atleast 58 dex, 90 int and 150+ strength for build.

Skill Gems

Support Gem Requirements:

Str 125

Dex 40

Int 25

1

Maul

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2

Hammer of the Gods

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3

Furious Slam

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4

Overwhelming Presence

5

Ferocious Roar

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6

Time of Need

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7

Bloodhound's Mark

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8

Rampage

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9

Scavenged Plating

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10

Herald of Ash

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Gem Priority
+39

All of the Skill gems and there supports are finalized in this update and almost all of them have 5 links now.

Overwhelming Presence is only required for very tough bosses, you can skip it if you are low on spirit or swap in and out of it while bossing. Cool Headed support on Time of Need is not mandatory so can be skipped if you are low on spirit, but ignite was the one thing that gave me most trouble so i recommend that you use it.

But the most noticable changes here are addition of Efficiency II to Rampage as the less cost also applies to rage consumed per second and allows you to deal alot more damage to bosses (thats why i removed Brutality III from it as it deals almost more or the same amount of damage, so nothing lost here). The other change is addition of Echoing Cry to Ferocious Roar this allows us to generate almost max rage with just 1 use, thanks to the Roaring Cries node (you no longer need a target nearby).

With all of these change the Mapping combo has been simplified even more and the boss combo has also changed. Heres what you need to do now.

For Mapping:

1) Use Furious Slam twice.
2) Use Ferocious Roar wait till you get to max rage or close to it.
3) Use Rampage and trample everything in your path.

For Bossing:

1) Mark Boss with Bloodhound's Mark.
2) Break armor on boss with Maul.
3) Use Furious Slam twice.
4) Use Ferocious Roar to get to max rage.
5) Use Rampage and run around boss in circles till it gets heavy stunned.
6) Once its heavy stunned use Ferocious Roar again and drop Hammer of the Gods.
7) While the hammer is falling use Furious Slam once and keep hitting boss with Maul.
8) Then start using Rampage again.

Note: This rotation makes sure that you are always at mountain splitter while using Rampage without having to keep count of it, if by chance you mess this up dont worry, you can use Furious Slam and see if the after shocks that happen move outwards when this happens that means thats the mountain splitter proc, so you are back on track.

Most of the time the bosses will be dead by step 5) so you only need to perform the full combo in very rare cases.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

All 20 weapon set points have been utilized to get the most out of in this update. The most noticable stuff is Lasting Trauma which boosts the magnitude of shock we inflict with Charged Mark, Thrill of the Fight boosting the damage of shape shift skills, Spike Pit increasing the damage for Hammer of the Gods and most importantly addition of two rare ruby jewels.

The first jewel is large radius Time-Lost Ruby which provides melee damage, skill speed and converts some of the mana cost to life (much needed as mana costs are crazy high in end game and this saves us from spending points on Blood Magic). The most important stats you need on this are skill speed, large radius and mana converted to life. Socket it near Unbending.

The second jewel is rare Ruby jewel for skill speed, mana cost conversion, melee damage and attack damage. The most important stats need on this are skill speed while shape shifted and mana conversion. Rest you can get melee damage, attack damage or even global physical damage, whatever you prefer.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

Changelog

12th Dec: Published the Build Guide as a Draft, Added Build Idea Video.

14th Dec: Added a link for map showcase video in "Build Overview" to showcase the potential of build, guide will be updated for leveling tomorrow.

14th Dec: Updated the build for leveling and very early mapping. And most importantly gave it a much more suitable name :)

19th Dec: Updated the build till budget version and replaced build idea video with proper build guide and gave it even more suitable name. You can still find the idea video in Build Overview or simply by this Build Idea/Concept

20th Dec: Made some much needed changes and improvements to the build for Budget Vr.

* Updated all support gems.
* Adjusted Weapon Set Points.
* Removed Unnecessary skill gems Wind Dancer and Boneshatter.
* Added Bloodhound's Mark (level 9) and Scavenged Plating.

Overall the build is much more tankier now and deals Alot more damage.

21st Dec: Changed the rune recommendation for Talisman and Adjusted Weapon set points, setting most of them to skill speed, now the build is 5x faster and i m not kidding, no more slow slams!

4th Jan: Updated build for Final Version, now able to take on all content in game even ubers and max difficulty Bosses with ease!

4th Jan: Replaced Budget Version Video with Full Final Version Build Guide, you can still find the budget version in Build Overview or by simply clicking here -> BudgetVr

Video Guide

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