Hammer of the Gods Ignite Titan - End Game - UPDATED


Build Overview
The focus of this build is to scale ignite off of attacks. the main skill is Hammer of the Gods which does incredible single hit damage with no ailment penalty, but has a long cooldown. Ignite makes the most of this by effectively extending the damage of this hit many times over for a duration in order to kill big targets like bosses or tanky rare monsters.
Equipment










Skill Gems
Support Gem Requirements:
Str 65
Dex 25
Int 15

Raise Shield
Item


Mace Strike
Item


Hammer of the Gods







Infernal Cry





Overwhelming Presence





Leap Slam



Scavenged Plating



Shield Charge



Stampede







Flammability



The gems will start out focused on dealing generic physical damage and progress mostly like a normal melee build. converting to fire and scaling ignite will happen closer to level 60 towards the end of the campaign once you have enough talent points to start investing in the fire talents. at that point you can rely on Infernal Cry and
Avatar of Fire for converting your physical damage to fire for ignites.
Passive Tree
How it Plays
The build then clears by using Stampede with Titan's
Crushing Impacts linked to Armour Explosion and Devastate in order to pop the whole screen. in situations where hammer is down and you need single target you can use
Perfect Strike to finish off a boss or rares. For rares and bosses you simply drop
Hammer of the Gods which has a long cooldown.
How it Works
Ignite does damage based on the size of the hit that generated it, and is more likely to ignite based on the size of the hit. This ignite is then scaled by things like ignite effect and duration to effectively do many manyHammer of the Gods worth of damage over the course of a duration. This should produce very high single target damage on a boss or large target.