Hammer of the Gods Ignite Titan - End Game - UPDATED
Build Overview
The focus of this build is to scale ignite off of attacks. the main skill is Hammer of the Gods which does incredible single hit damage with no ailment penalty, but has a long cooldown. Ignite makes the most of this by effectively extending the damage of this hit many times over for a duration in order to kill big targets like bosses or tanky rare monsters.
Equipment
Skill Gems
Raise Shield
Item
Mace Strike
Item
Hammer of the Gods
Infernal Cry
Overwhelming Presence
Leap Slam
Herald of Ash
Shield Charge
Boneshatter
The gems will start out focused on dealing generic physical damage and progress mostly like a normal melee build. converting to fire and scaling ignite will happen closer to level 60 towards the end of the campaign once you have enough talent points to start investing in the fire talents. at that point you can rely on Infernal Cry and Avatar of Fire for converting your physical damage to fire for ignites.
Passive Tree
How it Plays
The build then clears by using Leap Slam to land on mobs and do the initial stun buildup, followed by Boneshatter to finish off and pop the whole screen. in situations where hammer is down and you need single target you can use Perfect Strike to finish off a boss or rares. For rares and bosses you simply drop Hammer of the Gods which has a long cooldown.
How it Works
Ignite does damage based on the size of the hit that generated it, and is more likely to ignite based on the size of the hit. This ignite is then scaled by things like ignite effect and duration to effectively do many manyHammer of the Gods worth of damage over the course of a duration. This should produce very high single target damage on a boss or large target.
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