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PoE 2 Build

Hammer of the Gods Ignite Titan - End Game - UPDATED

presentationWarrior
presentationTitan
ConnerConverse
Verified
End Game
0.1 Early Access
Updated on Jan 7, 2025
Jan 7, 2025

Build Overview

The focus of this build is to scale ignite off of attacks. the main skill is Hammer of the Gods which does incredible single hit damage with no ailment penalty, but has a long cooldown. Ignite makes the most of this by effectively extending the damage of this hit many times over for a duration in order to kill big targets like bosses or tanky rare monsters.

Equipment

item
2
item
4
item
1
item
7
item
6
item
4
item
3
item
8
item
9
item
10
Equipment Priority
0
Helmet
Warrior Greathelm
1
Main Hand
Advanced Temple Maul
2
Off Hand
The Surrender
3
Left Ring
Amethyst Ring
4
Right Ring
Amethyst Ring
5
Amulet
Xoph's Blood
6
Body
Morior Invictus
7
Gloves
Expert Doubled Gauntlets
8
Belt
Utility Belt
9
Boots
Expert Iron Greaves

Skill Gems

Support Gem Requirements:

Str 65

Dex 25

Int 15

Expand all
1

Raise Shield

Item

Raise Shield
2

Mace Strike

Item

Mace Strike
3

Hammer of the Gods

Hammer of the Gods
fistofwarsupportplayer
supportweaponelementaldamageplayer
supportignitedurationplayer
supportdeadlyignitesplayer
supportclosecombatplayer
4

Infernal Cry

Infernal Cry
supportempowereddamageplayer
supportenragedwarcryplayer
supportragingcryplayer
5

Overwhelming Presence

Overwhelming Presence
supportherbalismplayer
supportprecisionplayer
supportcannibalismplayer
6

Leap Slam

Leap Slam
supportholydescentplayer
7

Scavenged Plating

Scavenged Plating
moredurationsupportplayer
8

Shield Charge

Shield Charge
supportcooldownreductionplayer
9

Stampede

Stampede
supportaddedfiredamageplayer
supportarmourexplosionplayer
supportfasterattackplayer
supportincreasedareaofeffectplayer
supportmomentumplayer
10

Flammability

Flammability
supportcurseeffectplayer
supportfastercastplayer
Gem Priority
+21

The gems will start out focused on dealing generic physical damage and progress mostly like a normal melee build. converting to fire and scaling ignite will happen closer to level 60 towards the end of the campaign once you have enough talent points to start investing in the fire talents. at that point you can rely on Infernal Cry and Avatar of Fire for converting your physical damage to fire for ignites.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

The build then clears by using Stampede with Titan's Crushing Impacts linked to Armour Explosion and Devastate in order to pop the whole screen. in situations where hammer is down and you need single target you can use Perfect Strike to finish off a boss or rares. For rares and bosses you simply drop Hammer of the Gods which has a long cooldown.

How it Works

Ignite does damage based on the size of the hit that generated it, and is more likely to ignite based on the size of the hit. This ignite is then scaled by things like ignite effect and duration to effectively do many manyHammer of the Gods worth of damage over the course of a duration. This should produce very high single target damage on a boss or large target.

Video Guide

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