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PoE 2 Build

10+ million dps Glacial Monk - Glacial Lance + Cascade Build + Shattering Palm

presentationMonk
presentationMartial Artist
End Game
0.5 RotA
Creator
Featured
Updated on Jun 5, 2026
Jun 5, 2026

Build Overview

Glacial Lance + Glacial Cascade + Shattering Palm are all utalized to great effect by this build alternating between a melee and ranged skill obliterate maps and all bosses this game has to offer.

We exceed at speed, AoE and single target with the only requirement being the use of 4 core uniques and a few additional only to boost performance accordingly. The biggest drawback of this build is its low total health pool, however, Way of the Mountain in combination with Lightning Coil and the new ward mechanic is making this build remarkably tanky.

Using this many uniques also poses a problem when trying to cap out resistances. However, Runic Meridians takes care of this problem completely, even freeing up slots later to slot in additional unique runes, soulcores and idols into our gear for maximum defenses and damage.

Leveling build: https://mobalytics.gg/poe-2/builds/glacial-cascade-build

Weapon + gear crafting guide: Video

Permanent stat check list: https://mobalytics.gg/poe-2/guides/0-5-campaign-checklist-stats-rewards-skillpoints-and-more

Unique requirements:

  • Bijouborne for reduced charm duration
  • Lightning Coil for physical to lightning conversion
  • Scold's Bridle to convert part of the mana cot to a physical damage hit
  • 3x Valako's Roar to gain frenzy charges on lighting hits

Additional low budget Uniques:

  • Guiding Palm of the Mind for extra lightning damage & shock application
  • Uruk's Smelting
  • From Nothing with deaths dance
  • Heart of the Well with double extra as cold and lightning

Additional Uber Uniques:

  • Sacred Flame for extra fire damage when enough extra lightning damage is already obtained to guarantee shocks
  • Rakiata's Flow
  • Garukhan's Resolve
  • Tul's Stillness

As for gear requirements, we are looking to use two Unset Ring to be able to slot in 2 additional skills. Those are Wind Dancer and Killing Palm. Killing Palm starts to be worth it with your 4th asendancy point allowing you to pick up Hollow Focus Technique.

The general advice on your point progression is

  • Way of the Stonefist providing you with incredibly valueably stats for this build
  • Runic Meridians to fix resistances and boost your power
  • Way of the Mountain for defences, stun buildup resistance and
  • Hollow Focus Technique to enable Killing Palm for some nasty buffs

For Perfect Jeweller's application prioritze:

  1. Glacial Lance
  2. Glacial Cascade
  3. Herald of Ice
  4. Shattering Palm
  5. Barrage

Spirit Requirements:

The more the better, but you should aim for at least 40 to be able to slot in all spirit gems. Additional spirit can be used for supporting gems on your auras for mana regen, ailment threshold reduction and more. In the endgame you can obtain an additional 10 spirit permanently through the new expedition maps resulting in 110 total. All gems in this build net to 150 spirit required wihtout any reductions.

Mechanics overview:

  1. Frenzy charge sustain:
    1. Scold's Bridle converts a % of your skill cost to physical hit damage, Lightning Coil converts a % of that physical damage to lightning damage, which triggers Valako's Roar. The duration of Valako's Roar has to be reduced with Bijouborne to optimize uptime on Frenzy charges.
    2. The Titan Valley charm reward provides you with additional charm charge gain, which we combine with Bijouborne and the Soul Core of Opiloti in your helmet. Which will ensure optimal uptime of charms.
    3. We further utalize Combat Frenzy with Charge Profusion II and various other supports to generate even more frenzy charges, which are crucial for additional uptime during boss fights
  2. Power charge sustain
    1. Cast on Charm Use with Profane Ritual which is gained through the Bijouborne belt
    2. Killing Palm provides us with another source
    3. Charge Profusion II and additional supports provide us with additional sources
  3. Herald chaining and Endurance charge generation
    1. Fists of Stone with flat physical damage provide us with extra physical damage which is a requirement for herald chaining.
    2. Armour Break III triggers on dealing physical damage, which in turn also has a change to generate endurance charges.
    3. Once armour is broken Armour Explosion triggers dealing a separate instance of fire damage which can receive additional extra damage through extra cold damage, which is also obtained through either a Heart of the Well or through cold damage on gloves which will be converted to extra cold damage through Fists of Stone.
    4. Charge Profusion II also provides us with additional endurance charges
  4. Charge Regulation Useage:
    1. this buff provides us with very strong buffs, namely a 26% more crit chance buff, 25% skill speed buff, and 20% more defenses such as evasion and armour based on the charges we keep on us.
  5. Damage and combat mechanics:
    1. Glacial Lance and Barrage both consume Frenzy charges for extra damage and casts, which makes it crucial to sustain those charges continously.
    2. Pursuit III and Retreat III are continuously triggered by alternating between Shattering Palm and Glacial Lance.
    3. Frozen enemies receive a greatly increased amount of damage through passives like Biting Frost and Deep Freeze. We aim to use Barrage enhanced Glacial Lance during this window and finish the burst phase with a well aimed Glacial Cascade.
    4. Aim Glacial Cascade slightly behind enemy models to hit them both with the line and ice spike at the end, resulting in absurd damage.
    5. We stack damage buffs through Freezing Mark, Thrill of the Kill II, Rage III, Blazing Critical, Ice Bite II and shock.

Strengths and Weaknesses

  • Extremely high burst and dps
  • very fast
  • light complexity
  • good defenses
  • Low HP build, not for hardcore
  • requires uniques to work.

Build Variants

This variant features currently equiped gear, real, obtainable and useable at a decent budget. You can find additional notes for each items attached to the slots to guide you on what to look for when looking for those items.

Equipment

item
11
item
4
item
1
item
7
item
6
item
4
item
11
item
10
item
8
item
9
item
item
item
item
item
item
item
item
Equipment Priority
+11

The gear shown is a snapshot capable of clearing all content in the game without any issues. For a fully optimized min maxed version, check the Uber Endgame version.

Skill Gems

Support Gem Requirements:

Str 60

Dex 90

Int 85

1

Hollow Focus

Level 19

2

Valako's Charge

Level 14

supportlivinglightningplayertwo
supportshockplayer
supportlightningmasteryplayer
3

Cast on Charm Use

Level 13

profaneritualplayer
compresseddurationsupportplayertwo
supportincreaselimitplayer
supportchargeprofusionplayertwo
4

Spear Throw

Level 1

5

Purity of Lightning

Level 18

6

Killing Palm

Level 18

supportthrillofthekillplayertwo
supportchargeprofusionplayertwo
supportblazingcriticalplayer
supportrageplayerthree
7

Freezing Mark

Level 18

supportmarkofsiphoningplayertwo
supporteternalmarkplayer
prolongeddurationsupportplayertwo
supportchargedmarkplayer
8

Wind Dancer

Level 18

supportmagnifiedareaplayertwo
supportelementalarmamentplayer
supportembitterplayer
supportclosecombatplayertwo
supportblindplayertwo
9

Herald of Ash

Level 4

supportmagnifiedareaplayertwo
10

Herald of Ice

Level 19

supportmagnifiedareaplayertwo
supportfarcombatplayertwo
supportarmourexplosionplayer
supportarmourbreakplayerthree
supporturukssmeltingplayer
11

Charge Regulation

Level 19

12

Glacial Cascade

Level 19

supportelementalarmamentplayertwo
supportpursuitplayerthree
supportconcentratedareaplayer
supportblindsideplayer
supportelementalfocusplayer
13

Shattering Palm

Level 18

supportpursuitplayerthree
supportelementalarmamentplayertwo
supportcoldexposureplayer
supportrageplayerthree
supportblazingcriticalplayer
14

Barrage

Level 18

supportperpetualchargeplayer
prolongeddurationsupportplayertwo
supportheightenedchargesplayer
supportcooldownrecoveryplayertwo
supportsecondwindplayerthree
15

Combat Frenzy

Level 16

supportchargeprofusionplayertwo
supportempoweredsparksplayer
16

Glacial Lance

Level 19

supportelementalarmamentplayertwo
supportretreatplayerthree
supportrapidattacksplayertwo
supporticebiteplayertwo
supportprojectileaccelerationplayerthree
Gem Priority
+48

The gem prios are not in order. Upgrade the quality of your gems for all gems gradually while you obtain gem currency.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Video Guide

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