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PoE 2 Build

[0.5] Full-Screen Twister Martial Artist - Endgame Build Guide

presentationMonk
presentationMartial Artist
End Game
0.5 RotA
Creator
Featured
Updated on Jun 28, 2026
Jun 28, 2026

Build Overview

Here's my guide for my Martial Artist Twister Endgame Build for Patch 0.5! I've included Leveling Variants and Budget Variants, just scroll through the Variants!

Video soon!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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You DO NOT need some of the high priced items on the Giga Invest Variant, Twister is OP with no investment so don't get scared away by the ceiling of the build!!!!

Twister is one of the most powerful Skills in 0.5, so why not make it work on the Martial Artist! This is mainly for those who don't want to re-roll to another character but still wanna play something Meta. This Ascendancy provides a constant 15% More Damage and 50% More Stun Threshold thanks to Way of the Mountain and powerful Glove Mods from Way of the Stonefist. Runic Meridians will provide a lot of flexibility with the 5 extra Rune Slots too.

Twister will be our Mapping and Bossing Skill as it offers INSANE Screen Clear and Bossing. We'll take advantage of the new The Taming to boost all of our projectiles as if they we're boosted by all Elemental Ground Effects. This ensures our Twister is dealing Max Damage 24/7.

We'll use a Level 1 Whirling Slash for Movement by stacking tons of Attack Speed so we don't need Movement Speed on gear. This is achieved with Skysliver on Weapon Set 1 since it has a high Base Attack Speed. We'll use socketables like Soul Core of Quipolatl and Idol of Sirrius to provide a Large APS Boost. Do note that this Movement Tech isn't faster than Sprinting until you get Rigwald's Ferocity, but can be done beforehand if you don't mind being slightly slower than Sprinting.

Barrage will allow us to increase our Projectile Count since it'll repeat our Twister. We'll boost how often we can boost with Barrage by using Olroth's Conviction so it'll allow 3 Boosted Twister uses in 1 use of Barrage. We can increase our amount of Uses of Barrage with either Uhtred's Constellation or Second Wind II. This needs to be used every time before we use our Twister for maximum Projectile Count.

Filter's I use (Shoutout Mr9Lives) - Here

Strengths and Weaknesses

  • EZ Screen Clear Mapping, Destroys everything in confined spaces
  • Very Fast without need for Movement Speed through Weapon Swap Tech
  • EZ Bossing as Boss Arena's are typically confined spaces
  • League Start / Budget Friendly with a very high Ceiling with investment
  • Very Tanky with tons of EV / ES / Deflect / Curse Immunity / Companion Tech
  • Destroys everything with little investment
  • 3 Button Combo Gameplay 24/7
  • Not Spirit Walker / Abyssal Lich / Gemling
  • Ceiling is VERY expensive but worth
  • Eyes may hurt with certain MTX's

Build Variants

Please Read, this is a detailed and layered build that will punish you for just skimming through it....

This will be the Giga Investment version of the build that we'll build towards. Lots of very expensive items here but not needed, just would be nice to have.

We'll utilize some expensive Lineage Gems like Garukhan's Resolve to free up some Crit Nodes and Rakiata's Flow to ignore Elemental Resistances. We can also swap one of our Guiding Palm Scepter's for Palm of the Dreamer to ensure anything on the screen dies. Sacred Flame bricks our Rakiata's Flow so avoid it here.

We'll go for a Mageblood with Silver (Skill Speed), Jade / Stibinite (Evasion), Gold (Rarity), and either a duplicate or Diamond (Crit Chance). This will increase our APS for faster Whirling Slash Movement and make us incredibly Evasive.

We'll try to transition from The Ordained to a better Rare Spear but this will be hundreds of Divines. This isn't necessary for anyone, unless you plan on doing 6 Man Group Play in 200% Deli Maps. This still isn't required there but would make it easier.

We'll also pick up a Trinity Absent Amulet for More Elemental Damage, just need to balance out your Elemental Damage types to get the most value out of this Amulet, also not required for anything except big group play if you're the carry.

We can also use the Raven-Touched Shard to get an extra Anoint on our Helmet which should provide a massive Defensive bump with something like Subterfuge Mask or Offensive Bump with Barbaric Strength or some other anoint like Zarokh's Gift.

You'll need 1 Line of Life Regen on your Gear if you want to run Medved's Felling!!! It will kill you otherwise!

Equipment

item
3
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9
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8
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5
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10
item
1
item
3
item
6
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11
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7
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Tattooed Runes
Jewels
item
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Equipment Priority
+11

You'll need 1 Line of Life Regen on your Gear if you want to run Medved's Felling!!! It will kill you otherwise!

Spear (Weapon Set 1):

We'll be using the Skysliver since it has a very high Base Attack Speed. This makes Movement with Whirling Slash very easy. Eventually, you can spend hundreds of Divines for a Rare Spear that's better but for 99.9% of players this is best.

Just make sure you get one with as high Increased Attack Speed as possible and if you can afford it, 2 socket corrupted. THIS NEEDS TO BE ON WEAPON SET 1!!!!!

Spear (Weapon Set 2):

Prioritize these Affixes:

- Adds # to # Damage to Attacks (Cold > Lightning > Fire)

- % Increased Elemental Damage with Attacks (Optionally Subbed in for 1 Flat Damage)

- + to Level of Projectile / Attack Skills

- +% to Crit Chance

- % to Critical Damage Bonus / % Increased Attack Speed

Prioritize Highest Elemental DPS, Critical Hit Chance (Akoyan Spear), + Level of All Projectile / Attack Skills, and Critical Damage Bonus / Attack Speed. Socket with 1 Opiloti's Soul Core of Assault for Frenzy Charge Sustain and 1 Farrul's Rune of the Hunt if 2 socket.

Sceptre (Weapon Set 2 Only):

We want this on Weapon Set 2 only as we want Weapon Set 1 to benefit from Dance with Death for 25% More Skill Speed on Whirling Slash for Movement.

If you have the money, go with Palm of the Dreamer for extra clear speed, but is not needed whatsoever. The Dreaming Gloom Shrine will cause enemies you kill to Explode for 25% of their Max Life as Chaos Damage. Once again, not at all necessary and very excessive outside of 6 Man 200% Deli!

Guiding Palm of the Eye, Guiding Palm of the Heart, Guiding Palm of the Mind are super budget options if needed. I don't like Sacred Flame here as it bricks Rakiata's Flow, if you don't have that Lineage Gem yet stick with Sacred Flame.

Body Armor:

We'll be swapping to the Forgotten Warden as this provides as much EV / ES as a really good Rare Body Armor all while costing less than 1 Divine. The Companion from the Skill on the Body will take 10-15% of Deflected hits damage so a nice 15% Damage Reduction alongside the support gems in the companion for more Defense Tech.

Our Deflection Rating will also increase when we lose ES so we should be insanely tanky with this Body Armor. I've socketed 1 Idol of Eramir for Charge Consumption Efficiency, 1 Rune of Foundations for EV/ES, and 1 Rabbit Idol for Rarity if you have 3rd Socket.

Use a Perfect Jeweler's Orb on Spirit Vessel for the 5th socket unless its corrupted (No 5th Socket then).

Gloves:

This is one of the most important pieces of our build now thanks to Way of the Stonefist. Runeforge your Gloves so you get +1 Runic Ward per Level, this is needed so we can use Olroth's Conviction since it gives us a Ward Cost!

Added Damage -> Gain Extra Damage as ____ - Increased Crit Bonus -> + to Base Crit Chance (Massive Increase) - % Increased Attack Speed -> % Chance for Onslaught on Hit

Prioritize these Affixes:

- Damaging Ailment Deal Damage % Faster -> Enemies Take % Increased Damage per Elemental Ailment (OP AF, this is a Multiplicative increase so nearly 50% More Damage. BIS Mod on our Gloves)

- + / % Increased Defense -> % More EV/ES or + EV/ES per Level

- Adds Damage to Attacks -> Gain % of Damage (Cold > Lighting > Fire > Phys)

- % Increased Critical Damage Bonus -> +% to Crit Chance

- % Increased Attack Speed -> % Chance for Onslaught on Hit

- % Increased Cast Speed on Full Life -> Increased Attack Speed on Full Life

The Ailment Mod is from the Katla's Gloom Prefix Mod Pool, not many on the market so will more than likely need to craft them. Get 1 Defensive Mod (+ / % Defense) 1 Gain % Damage, and the Ailment Mod. Then a Crit Mod, 1-2 Attack Speed Mod, and if you don't have both AS Mods a Resistance, Attribute, or anything else.

Runeforge your Gloves so you get +1 Runic Ward per Level, this is needed so we can use Olroth's Conviction since it gives us a Ward Cost!

Helmet:

If using Raven-Touched Shard, go Pure ES Helmet. If not using it, go EV / ES Hybrid Helmet!

Prioritize these Affixes:

- + / % Increased Energy Shield

- +% Res / Attributes / Rarity

Get the highest ES or EV / ES Helmet as possible. Raven-Touched Shard is not required but was a nice Defensive Boost with the Subterfuge Mask anoint but may be better with Thaumaturgic Generator / Zarokh's Gift (Free Jewel Socket).

Boots:

Prioritize these Affixes:

- % Increased Skill Effect Duration (Uhtred's Sidereus Mod Pool, Twister last longer)

- + / % Increased Evasion and Energy Shield

- % Gain Deflection Rating

- % Increased Cooldown Recovery Rate (Barrage Cooldown, nice but not required)

- +% Res / Attributes / Rarity

Its beneficial to get the Uhtred's Sidereus Chronomancy Mod for Increased Skill Effect Duration and / or Increased Cooldown Recovery Rate to make Twister last longer and Barrage to have longer uptime if needed. Movement Speed isn't needed here but isn't bad to have if you occasionally need to move through spaces Whirling Slash Movement won't let you. Get some solid Defense here.

Belt:

This slot is up to you, but I recommend the Shavronne's Satchel up until you can afford Mageblood or Headhunter. With an Instant Recovery Flask, you can heal your ES with Shavronne's Satchel which is great.

I went with Mageblood since I got one from Ritual. I went with Silver, Jade, Bismuth, and Gold to provide 30% Skill Speed, +2000 EV, 45% All Resistance, and 45% Rarity. Diamond (Crit Chance) isn't bad here but I'm Crit Capped without it.

Amulet:

I went with an Absent Amulet with Trinity but is not required. It does increase the DPS ceiling but unless doing 6 Man 200% Deli is not required.

Prioritize these Affixes:

- % Increased Evasion Rating / Energy Shield / Global Defenses

- + Level of All Projectile Skills

- % Increased Crit Chance / Bonus

- +% Res / Attributes / Rarity

Anoint with Thaumaturgic Generator for passive Charges. Otherwise take a budget anoint like Critical Exploit, Serrated Edges, Vulgar Methods, etc.....

If using Raven-Touched Shard on Helmet, can anoint Zarokh's Gift here or on the Helmet.

Rings:

The Taming is MANDATORY for the build as this boost your Twister as if was being affected by Chilled, Shocked, and Ignited Ground. This doubles your DPS so be sure to get a decent one!

Prioritize these Affixes:

- Adds Damage to Attacks (Any but Phys > Cold > Lightning > Fire)

- +% Res / Attributes / Rarity

Get whatever damage you can, then cover those Resistances / Attributes / Rarity.

Charms:

Charm 1 - Rite of Passage with either Stag, Wolf, or Cat for the Skill Speed

Charm 2 - Dousing Charm with Guard and Duration / Increased Charges / Reduced Charged per use

Charm 3 - Nascent Hope / Thawing Charm - If not Unique, get same mods as Dousing Charm

Flasks:

Life Flask is useless for us unless you wanna use Blood of the Warrior, I kept forgetting to press it every 10 seconds so dropped it.

Lavianga's Spirits - Needed for Stimulants and overall very good for very cheap

Jewels:

I use the Heart of the Well with 2 Gain % Damage, Cold and Lighting would be best. Feel free to get Attack Speed, Crit Chance, Crit Bonus, Skill Effect Duration, etc....

I like to use a Time-Lost Sapphire and place it next to Killer Instinct to allow all the Nodes around that area to grant us extra bonuses. Otherwise use a Rare Jewel with similar mods.

I'll also use a Time-Lost Emerald with Projectile Speed, Attack Speed, Crit Chance / Bonus, etc... near Stupefy around that area to grant us extra bonuses. Otherwise use a Rare Jewel with similar mods.

The Uber Jewel I will use is a Megalomaniac with Fervour and either an Offensive or Defensive Notable.

I like Defensive Nodes such as Subterfuge Mask, Pocket Sand, The Wild Cat, Afterimage, Inner Faith, Patient Barrier, Chakra of Breathing, and Storm Driven.

I like Offensive Nodes such as Harness the Elements, Stormbreaker, Overwhelming Strike, Sundering, Kite Runner, etc.....

These are just a few but I wanted to give examples as you don't have to have the same Notables as me. There are better options out there!

Skill Gems

Support Gem Requirements:

Str 60

Dex 100

Int 75

1

Whirling Slash

Level 1

•

Set 1

supportrapidattacksplayerthree
supportmedvedsfelling
supportheightenedaccuracyplayertwo
supportrigwaldsferocityplayer
supportblazingcriticalplayer
2

Twister

Level 20

•

Set 2

supportsalvoplayer
supportprojectileaccelerationplayerthree
prolongeddurationsupportplayertwo
supportgarukhansresolveplayer
supportrakiatasflowplayer
3

Barrage

Level 20

supportolrothsconvictionplayer
supportuhtredsconstellation
supportefficiencyplayertwo
supportperpetualchargeplayer
supportheightenedchargesplayer
4

Sniper's Mark

Level 20

supportmarkfordeathplayertwo
supporteternalmarkplayer
supportchargeprofusionplayertwo
supportchargedmarkplayer
supportcooldownrecoveryplayertwo
5

Combat Frenzy

Level 20

•

Set 2

supportchargeprofusionplayertwo
supportclarityplayer
supportuhtredauguryplayer
6

Herald of Ice

Level 20

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportfarcombatplayertwo
supportcoldpenetrationplayer
7

Charge Regulation

Level 20

supportprecisionplayer
8

Elemental Conflux

Level 20

•

Set 2

supportfiremasteryplayer
supportuhtredomenplayer
9

Wind Dancer

Level 20

supportmagnifiedareaplayertwo
supportblindplayertwo
supportmaimplayer
supportfreezeplayer
supportelementalarmamentplayertwo
10

Hollow Focus

Level 20

supportcooldownrecoveryplayertwo
supportconcentratedareaplayer
supportcullingstrikeplayertwo
supportelementalarmamentplayertwo
supportincreaselimitplayer
11

Impurity

Level 20

•

Set 2

supportprecisionplayertwo
supportcoolheadedplayer
supportherdeclarationplayer
supportseraphsheartplayer
supportclarityplayertwo
12

Spirit Vessel

Level 20

supportloyaltyplayer
supportmeatshieldplayertwo
supporthulkingminionsplayer
supportamanamustitheplayer
supportelementalarmyplayer
13

Trinity

Level 20

supportuhtredexodusplayer
Gem Priority
+52

You'll need 1 Line of Life Regen on your Gear if you want to run Medved's Felling!!! It will kill you otherwise!

Weapon Set 1 - Set Whirling Slash to Weapon Set 1 ONLY like This!

Weapon Set 2 - Set Twister to Weapon Set 2 ONLY like This!

Keep Whirling Slash Level 1! Its only for Movement so don't level it to keep the Mana Cost Low!

This ensures that when you click Whirling Slash, it'll auto-swap you to set 1, and when you click Twister it'll auto-swap you to set 2. This makes the swaps automated!

Be sure to get Dance with Death for Weapon Set 1 Skill Speed!

Your Spirit is going to be higher on Set 2 than Set 1 since the Palm of the Dreamer or other Sceptre you have equipped gives 100 Spirit. This means you need to set Combat Frenzy and Elemental Conflux to Weapon Set 2 only where we have the extra Spirit for them. The other spirit gems can be set to both Weapon Sets. Combat Frenzy will still function perfectly fine on Set 2, trust me.

Impurity is granted by Palm of the Dreamer, Spirit Vessel is from Forgotten Warden, Trinity is from Absent Amulet, Hollow Focus is from the Ascendancy Node Hollow Focus Technique.

Mapping -

You'll spin in the map with Whirling Slash for Movement, once you come across a monster pack use Barrage, then Twister. The order is important as Whirling Slash creates a Whirlwind that Twister will consume Whirlwinds for More Twisters and Damage. Barrage needs to be used before Twister to ensure we Repeat the Attack for More Projectiles.

The loop is very simple, Spin -> Barrage -> Twister -> Spin Barrage -> Twister -> etc..... The More Frenzy Charges you consume, the more Repeats your Barrage will do.

Bossing -

You'll start by using Whirling Slash to get a Whirlwind, use Barrage, then Twister and repeat till Boss is dead. Feel free to use Sniper's Mark if you need Frenzy Charges or extra damage on the boss. I find this only necessary for Pinnacle Boss Fights if you don't have any Charges from Thaumaturgic Generator.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Passive Tree Breakdown -

Weapon Set 1 Points will be for Attack Speed to increase how fast we move with Whirling Slash, these will be the Red Points on the Tree. Weapon Set 2 Points will be for Damage since we only need it for Twister.

Stack Crit Chance / Bonus with Moment of Truth, True Strike, For the Jugular and other nodes to ensure we have a very high Crit Chance and Bonus. This will massively scale our DPS for Twister.

Stack ES, EV, and Deflection using Enhanced Reflexes, High Alert, and Mindful Awareness so we have a sufficient Hit Pool when mapping. The Hollowkeeper + Craiceann's Rune of Warding gives us Curse Immunity as well.

Ascendancy Points -

Take Way of the Stonefist for GIGA OP Gloves, Way of the Mountain for constant 15% More Damage and 50% More Stun Threshold, Runic Meridians for 5 extra Rune Slots to cover Res / Atr, and Hollow Focus Technique for the Ghost Bells to provide 24/7 Rage uptime by hitting them.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
15% of Armour also applies to Elemental Damage
+12% of Evasion Rating is added as Deflection Rating
12% faster start of Energy Shield Recharge
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Mapping -

You'll spin in the map with Whirling Slash for Movement, once you come across a monster pack use Barrage, then Twister. The order is important as Whirling Slash creates a Whirlwind that Twister will consume Whirlwinds for More Twisters and Damage. Barrage needs to be used before Twister to ensure we Repeat the Attack for More Projectiles.

The loop is very simple, Spin -> Barrage -> Twister -> Spin Barrage -> Twister -> etc..... The More Frenzy Charges you consume, the more Repeats your Barrage will do.

You'll get Frenzy Charges from Freezing with Twister, Thaumaturgic Generator, and Sniper's Mark if needed (Never).

Bossing -

You'll start by using Whirling Slash to get a Whirlwind, use Barrage, then Twister and repeat till Boss is dead. Feel free to use Sniper's Mark if you need Frenzy Charges or extra damage on the boss. I find this only necessary for Pinnacle Boss Fights if you don't have any Charges from Thaumaturgic Generator.

How it Works

General Gameplay -

Twister will screen clear everything, especially when boosted by Barrage, Whirling Slash, and Frenzy Charges. We'll Freeze Targets with the Skill to generate our Frenzy Charges and passively get a random charge every 5 seconds from our Thaumaturgic Generator anoint.

Barrage is super boosted with Olroth's Conviction which gives us 3x uses than normal. You do need Ward to make this work, so I Runeforge our Gloves for +1 Ward per Level. Heightened Charges will proc occassionally for 14 additional Repeats of Twister for the most insane screen clear possible! Use Efficiency II to reduce the Ward Cost of the skill to ensure we have 24/7 uptime.

Movement Tech -

Be sure your Whirling Slash is Level 1 for the Low Mana Cost!

A Level 1 Whirling Slash will be used for Movement as we can stack a TON of Attacks per Second with things like Dance with Death, Rigwald's Ferocity, Stimulants, and other sources! This negates the need for Movement Speed on Gear and assures we'll never get Heavy Stunned by Sprinting!

We'll use this on Weapon Set 1 only as Rigwald's Ferocity gives 30% Increased Attack Speed on Set 1. We also can take specific points centered around Attack Speed to ensure we move as fast as possible. Socketables like Idol of Sirrius and Soul Core of Quipolatl provide big APS boost. Onslaught from the Way of the Stonefist mod conversion is also very strong as it provides 20% Skill Speed.

The Skysliver is a great Spear that provides anywhere between 2.2 - 2.5 APS for a very low cost. I recommend this Spear in Weapon Set 1 until you can spend hundreds on a Rare Spear if wanted. Just be sure to not have a Sceptre equipped in Weapon Set 1 or you won't benefit from Dance with Death!

Changelog

6/27/26 - Updated Gear/Passives/Gems to match changes. New Video coming out later today!

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