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PoE 2 Build

[0.3] HOLLOW PALM WAVE / TEMPEST FLURRY FARM - MONK ENDGAME

0.3 TTE
presentationMonk
presentationInvoker
End Game
Creator
Updated on Sep 11, 2025
Sep 11, 2025

Build Overview

This build is perfect for farming maps and leveling up calmly without needing to take too many risks, since we can keep our distance thanks to Storm Wave... And for bosses, we’ll make the most out of Tempest Flurry + Charged Staff.

Strengths and Weaknesses

  • Great farming
  • T15+
  • Good AoE
  • Movement speed dependant

Build Variants

  • This will be the full endgame build based on my current level, which is above 90… But you can perfectly use it at lower levels, starting from 70 and onward…
  • The foundations are similar or almost the same as my previous Ice Strike build… The gear doesn’t vary too much, the main changes will be in the tree and in the skill and support gems.
  • FOR MORE INFO CHECK OUT THE VIDEO ON MY CHANNEL!

Equipment

item
6
item
4
item
1
item
5
item
7
item
2
item
8
item
3
item
item
item
item
item
Jewels
item
Equipment Priority
+8

You can check out a reference of the gear in my video linked in this build. That way you can use it as a guide, though everything you need is listed here. But if you want, feel free to visit the video for more details.

Skill Gems

Support Gem Requirements:

Str 40

Dex 115

Int 50

1

Elemental Expression

supportlightningmasteryplayer
supportefficiencyplayertwo
supportretreatplayerthree
supportnovaprojectilesplayer
supportblindplayertwo
2

Crackling Palm

supportmaimplayer
supportcullingstrikeplayertwo
supportblindplayertwo
supportshockplayer
3

Storm Wave

supportbranchingfissuresplayertwo
supportaddedlightningdamageplayer
supportmagnifiedareaplayer
supportpinpointcriticalplayer
supportmobilityplayer
4

Tempest Flurry

supportrapidattacksplayertwo
supportpinpointcriticalplayer
supportinevitablecriticalsplayer
supportaddedlightningdamageplayer
supportelementalarmamentplayertwo
5

Charged Staff

supportinnervateplayer
prolongeddurationsupportplayertwo
supportperpetualchargeplayer
supportelementalarmamentplayertwo
6

Hand of Chayula

snipersmarkplayer
supportchargeprofusionplayertwo
supportblindplayertwo
7

Tempest Bell

supportincreaselimitplayertwo
supportrageplayerthree
supportdurabilityplayer
supportclosecombatplayertwo
8

Herald of Thunder

supportelementalfocusplayer
supportconcentratedareaplayer
supportaddedlightningdamageplayer
supportlightningmasteryplayer
supportdeadlyheraldsplayer
9

Herald of Ash

supportmagnifiedareaplayertwo
supportclarityplayertwo
10

Wind Dancer

supportpinplayer
supportblindplayer
supportmaimplayer
11

Ghost Dance

compresseddurationsupportplayertwo
supportcannibalismplayertwo
Gem Priority
+41
  • To use Herald of Ash, we’ll only need a level 4 support gem, nothing more. That’ll be enough to benefit from it.
  • The important skills will be Hand of Chayula to gain Power Charges, which we’ll use with Charged Staff.
  • Storm Wave and Tempest Flurry will be our main damage-dealing skills.
  • If you have enough Spirit, prioritize Cannibalism II over Clarity I.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
Not Specified1 choice
Hunting GroundsThe Crowbell
Not Specified1 choice
FreythornThe King in the Mists
Not Specified1 choice
Ogham FarmlandsUna's Hut
Not Specified1 choice
Ogham ManorCandlemass, the Living Rite
Not Specified1 choice
KethKabala, Constrictor Queen
Not Specified1 choice
Valley of the TitansMedallion
Not Specified2 choices
DesharFinal Letter
Not Specified1 choice
The Spires of DesharSisters of Garukhan
Not Specified1 choice
Jungle RuinsMighty Silverfist
Not Specified1 choice
The Venom CryptsVenom Draught
Not Specified3 choices
Jiquani's MachinariumBlackjaw, the Remnant
Not Specified1 choice
The Azak BogIgnagduk, the Bog Witch
Not Specified1 choice
The Molten VaultThe Molten Vault
Not Specified1 choice
AggoratBlood Sacrifice
Not Specified1 choice
Journey's EndCaptain Hartlin
Not Specified1 choice
Eye of HinekoraNavali's Rest
Not Specified1 choice
Halls of the DeadYama The White
Not Specified1 choice
Halls of the DeadTawhoa's Test
Not Specified2 choices
Abandoned PrisonGoddess of Justice
Not Specified2 choices
Halls of the DeadTasalio's Test
Not Specified2 choices
Halls of the DeadNgamahu's Test
Not Specified2 choices
WolvenholdOswin, the Dread Warden
Not Specified1 choice
The Khari CrossingAkthi and Anundr
Not Specified1 choice
The Khari CrossingMolten Shrine
Not Specified1 choice
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
Not Specified1 choice
Howling CavesThe Abominable Yeti
Not Specified1 choice

How it Works

HOW IT WORKS

  • Okay my monks, we’re going to explain step by step in a simple way how this build works.
    We’ll start by using Hollow Palm, so we’ll scale our Energy Shield and Evasion, not just to survive, but to deal more damage thanks to this new node.
    For this build, the most important damage resources will be Crit, Attack Speed, and Lightning Damage or Elemental, which also works. I’ll show more details about the gems, tree, and gear later.
    So in this section, I’ll show the most important skills and how we should play them for a more optimized gameplay so you can pass high levels without problems. In the background, you’ll see gameplay from a Tier 15 map.
  • We’ll start by talking about Storm Wave. Storm Wave is a melee, lightning, and AoE skill.
    It will be one of our main damage skills. With this skill, we can clear maps easily without risking getting close to enemies, so it’s a safe way to clear and gain experience.
  • It can also work for bosses.
    But in this case, we’ll use our next skill, which is Tempest Flurry.
    This skill is more for close combat, although it can also be used for farming if you want, in certain situations, like killing an elite with a lot of life or very resistant.
    That’s why we’ll also use Tempest Bell, which is a skill that deals a lot of single-target damage. Plus, Tempest Flurry has a huge attack speed, so bosses will melt and won’t be a problem when we’re farming.
  • Now we’ll talk about these two skills, Hand of Chayula and Charged Staff.
    I just want you to pay attention in this part to how they work together. I want to explain how we’ll generate those charges so Charged Staff can work.
    First, we have Hand of Chayula, which we’ll equip with Sniper Mark. Sniper Mark leaves a mark on enemies that on the next critical hit will give us a Frenzy Charge. So with this, we have our first charge generator, although something else is still missing. At this moment, the Resonance node from our skill tree comes into play, which converts Frenzy Charges into Power Charges. And Charged Staff consumes Power Charges to be used.
  • So my monks, we have the charge generator and the converter, so we’re guaranteed to have enough charges to use Charged Staff.

Changelog

We’ll remove Voltaic Mark since you can only have one active skill, and it’ll be Sniper's Mark to generate charge

Build Planner Export

Export this build variant directly to your game.

Video Guide

Table of Contents

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