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PoE 2 Build

[0.5] Warrior EARTHQUAKE Leveling Guide

presentationWarrior
presentationTitan
Starter
Speed Leveling
0.5 RotA
Creator
Updated on Jul 2, 2026
Jul 2, 2026

Build Overview

This is a detailed LEVELING guide for INSTANT Earthquake Warrior later Titan (see my other guides)

Overabundance I now WORKS for EQ that means even FASTER detonations!

FULL ENDGAME GUIDE HERE

Strengths and Weaknesses

  • Damage both ST and AoE
  • Speed (Leap or Shield Charge)
  • Massive AoE
  • Can be a bit squishy during the campaign (depends on gear you find as armor plays a huge role)

Build Variants

This early setup is mainly the combination of Rolling Slam and Boneshatter. IF you have strong enough weapon you just Earthquake and roll dodge while moving

Equipment

Equipment Priority
+0

WEAPON

I recommend using Facebreaker if you have it and stack strength around Beef and Polymathy. Do not forget to kill and LOOT every boss you find for extra damage increase!

Stats

Armor, boots, helm - life, armor, resistances, strength

Gloves - flat damage, life, attack speed, +melee skills, resistances, strength

Rings - flat damage, life, resistances, strength, attributes/dex/int

Weapon - phys damage %, flat phys/lightning/fire, attack speed, +melee skills

Amulet - armor, life, spirit, resistances, +melee skills, strength, attributes/dex/int - Surefooted Sigil will make you move faster due to dodge distance

Skill Gems

Support Gem Requirements:

Str 40

Dex 10

Int 5

1

Earthquake

compresseddurationsupportplayer
supportincreaselimitplayer
supportaddedfiredamageplayer
2

Rolling Slam

supportrapidattacksplayer
fistofwarsupportplayer
supportaddedfiredamageplayer
3

Boneshatter

impactshockwavesupportplayer
supportmagnifiedareaplayer
4

Infernal Cry

supportragingcryplayer
5

Mace Strike

supportrageplayer
6

Shield Charge

supportstompinggroundplayer
Gem Priority
+11

You will get Rolling Slam in the tutorial from a chest and once you arrive to Clearfell go with Earthquake from the first skill gem as a quest reward.

First support gem pick Rapid Attacks I in Rolling Slam (RS) and then Impact Shockwave in Boneshatter as that is our MAIN combo - you use Rolling Slam and right after the first hit you animation cancel the second hit by pressing Boneshatter (BS). In most cases RS primes enemies for a heavy stun which we trigger with BS.

Overabundance I now WORKS for Earthquake and should be your PRIO gem. Once you get strong enough weapon you can literally EQ and roll dodge as you move while aftershocks kill mobs behind you. IF you want FASTER aftershocks pick Compressed Duration I

Rage can be slotted in Mace Strike if you want to get some generation going but I haven't really found any use. MAYBE with Cultist Greathammer in Act 2 as it's a decent clear.

First Lesser jeweler's orb put into Earthquake and add a damage gem maybe Lightning Infusion or Fire Infusion depends on which flat damage you have on gear. Later on once you find level 2 support gems put Close Combat instead.

First Ascendancy is pretty much free whatever you like more also depends on current setup. Extra life is good for sustain if you die a lot or even armor increase as it's quite good in campaign. Crushing blows are also decent for easy stuns mainly bosses where Rolling Slam comes in as the second slam has multiplicative damage into stunned enemies. Second Ascendancy is in next tab in Build variants.

For mobility Shield Charge is an option on Weapon set 2 as weapon swapping is instant now.

FIRST Spirit gem from Freythorn Act 1 get War Banner and SECOND Spirit gem from Azak Bog. Act 3 pick Herald of Ash for more AoE.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

As the priority shows you rush Near at Hand first then straight into some big damage passives Brutal Bestial Rage and Feral Force. After this grab some attack speed which also affects Infernal Cry Blood Rush. Another damage cluster with Singular Purpose. Resolute Technique a must to always hit and not need accuracy at all. Crushing Verdict to finish Normal campaign off and on the way to Cruel.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5 to Strength
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

1. Rolling Slam - For AoE you let RS hit once and right after it hits you use 2. to cancel it's second hit and explode monsters. For single target you keep rollin' and slammin'

2. Boneshatter - as mentioned above this is our AoE clear early on

3. Earthquake - once you get good enough weapon or flat damage rings all you do is EQ and roll dodge. This will be constantly moving while it's aftershocks kill mobs behind you. Very smooth and fast.

4. Infernal Cry - always save for heavy stun phase with 1. for juicy damage. EASY bossing

5. Shield Charge / Leap Slam - our mobility skills early on its Charge with Weapon set 2 as we use 2H Mace for damage on Weapon set 1 until you level up to get Leap which you can use freely. Later on with Giant's Blood and shield in off hand Shield Charge is BiS

6. Seismic Cry - use during a heavy stun which will copy your slams in this case 1. and watch the health bar on bosses MELT

7. Hammer of the Gods - this can be our opener on bosses for stunning them or during a heavy stun with 6. also easy to use on rares as a range ability if there are too many mobs around.

How it Works

Priming enemies for a heavy stun from Rolling Slam's first hit into Boneshatter for AoE. With good enough weapon/gear Earthquake and roll is the move for smooth sailing. Single target you just Rolling Slam.

Seismic Cry later on in combination with Aftershocks and Rolling Slam or Hammer of the Gods from support gems and Ascendancy/Passive tree is some crazy single target damage.

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