This is a detailed LEVELING guide for INSTANT
Earthquake Warrior later Titan (see my other guides)
Overabundance I now WORKS for EQ that means even FASTER detonations!
This is a detailed LEVELING guide for INSTANT
Earthquake Warrior later Titan (see my other guides)
Overabundance I now WORKS for EQ that means even FASTER detonations!
This early setup is mainly the combination of
Rolling Slam and
Boneshatter. IF you have strong enough weapon you just
Earthquake and roll dodge while moving
Armor, boots, helm - life, armor, resistances, strength
Gloves - flat damage, life, attack speed, +melee skills, resistances, strength
Rings - flat damage, life, resistances, strength, attributes/dex/int
Weapon - phys damage %, flat phys/lightning/fire, attack speed, +melee skills
Amulet - armor, life, spirit, resistances, +melee skills, strength, attributes/dex/int -
Surefooted Sigil will make you move faster due to dodge distance
Support Gem Requirements:
Str 40
Dex 10
Int 5
Earthquake
Rolling Slam
Boneshatter
Infernal Cry
Mace Strike
Shield Charge











You will get
Rolling Slam in the tutorial from a chest and once you arrive to Clearfell go with
Earthquake from the first skill gem as a quest reward.
First support gem pick Rapid Attacks I in
Rolling Slam (RS) and then Impact Shockwave in
Boneshatter as that is our MAIN combo - you use
Rolling Slam and right after the first hit you animation cancel the second hit by pressing
Boneshatter (BS). In most cases RS primes enemies for a heavy stun which we trigger with BS.
Overabundance I now WORKS for
Earthquake and should be your PRIO gem. Once you get strong enough weapon you can literally EQ and roll dodge as you move while aftershocks kill mobs behind you. IF you want FASTER aftershocks pick Compressed Duration I
Rage can be slotted in
Mace Strike if you want to get some generation going but I haven't really found any use. MAYBE with
Cultist Greathammer in Act 2 as it's a decent clear.
First Lesser jeweler's orb put into
Earthquake and add a damage gem maybe Lightning Infusion or Fire Infusion depends on which flat damage you have on gear. Later on once you find level 2 support gems put Close Combat instead.
First Ascendancy is pretty much free whatever you like more also depends on current setup. Extra life is good for sustain if you die a lot or even armor increase as it's quite good in campaign. Crushing blows are also decent for easy stuns mainly bosses where
Rolling Slam comes in as the second slam has multiplicative damage into stunned enemies. Second Ascendancy is in next tab in Build variants.
For mobility
Shield Charge is an option on Weapon set 2 as weapon swapping is instant now.
FIRST Spirit gem from Freythorn Act 1 get
War Banner and SECOND Spirit gem from Azak Bog Act 3 pick
Time of Need which also gets faster with our reduced skill effect duration stacking OR
Herald of Ash for more AoE.
As the priority shows you rush
Near at Hand first then straight into some big damage passives
Brutal
Bestial Rage and
Feral Force. After this grab some attack speed which also affects
Infernal Cry
Blood Rush. Another damage cluster with
Singular Purpose.
Resolute Technique a must to always hit and not need accuracy at all.
Crushing Verdict to finish Normal campaign off and on the way to Cruel.
1.
Rolling Slam - For AoE you let RS hit once and right after it hits you use 2. to cancel it's second hit and explode monsters. For single target you keep rollin' and slammin'
2.
Boneshatter - as mentioned above this is our AoE clear early on
3.
Earthquake - once you get good enough weapon or flat damage rings all you do is EQ and roll dodge. This will be constantly moving while it's aftershocks kill mobs behind you. Very smooth and fast.
4.
Infernal Cry - always save for heavy stun phase with 1. for juicy damage. EASY bossing
5.
Shield Charge /
Leap Slam - our mobility skills early on its Charge with Weapon set 2 as we use 2H Mace for damage on Weapon set 1 until you level up to get Leap which you can use freely. Later on with
Giant's Blood and shield in off hand
Shield Charge is BiS
6.
Seismic Cry - use during a heavy stun which will copy your slams in this case 1. and watch the health bar on bosses MELT
7.
Hammer of the Gods - this can be our opener on bosses for stunning them or during a heavy stun with 6. also easy to use on rares as a range ability if there are too many mobs around.
Priming enemies for a heavy stun from
Rolling Slam's first hit into
Boneshatter for AoE. With good enough weapon/gear
Earthquake and roll is the move for smooth sailing. Single target you just Rolling Slam.
Seismic Cry later on in combination with Aftershocks and
Rolling Slam or
Hammer of the Gods from support gems and Ascendancy/Passive tree is some crazy single target damage.
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