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PoE 2 Build

Duality Tempest Flurry Gemling ft. Eventide Petals

Updated on Jun 16, 2026
Jun 16, 2026

Build Overview

This build is incredibly fun and takes advantage of Gemling Legionnaire's new node Advanced Thaumaturgy, which grants alternate quality effects to all your skill gems. In our case, we use Tempest Flurry, a quarterstaff strike skill that deals a series of hits before calling down a bolt of lightning for one big final AoE hit. The alternate quality effect for this skill makes the final strike hit 1 additional target per 10% gem quality. We get >30% quality which, combined with Crescendo III for ancestrally boosted final strikes, makes tempest flurry's final strike hit 6 targets at once!

This is where the new unique quarterstaff Duality comes in. This qstaff grants the Finality buff, which makes your strikes always skip to the final strike and gives them 100% increased crit chance. We utilize that crit for Eventide Petals, which spawns ice crystals on top of enemies, giving us additional targets for all of our extra strikes to hit. This shotguns on bosses with Tribal Fury for big damage.

Strengths and Weaknesses

  • Fantastic clear with lots of AoE shotgunning
  • 1-button playstyle (more or less)
  • Great boss dps with Tempest Bells
  • Very tanky (90% max all res!)
  • Most fun I've had playing PoE2 so far
  • Lowish life pool, despite good damage reduction and avoidance, can be vulnerable to DoT
  • A little hard to cap res because we use 4 uniques that all have no resistance, and we need to get up to at least 90% for all our elemental resistances
  • Not a leaguestarter, requires some specific uniques which aren't super cheap

Equipment

item
1
item
7
item
2
item
4
item
3
item
6
item
1
item
5
item
9
item
8
item
item
item
item
item
Jewels
item
item
item
item
item
Equipment Priority
+9

Note that Mageblood is absolutely NOT REQUIRED for this build. You can use any rare belt with life/resistances/armour instead. That said, it will make it easier to get to 90% max res.

Important note about Duality: This staff needs to be upgraded via the runeforge to be good, and it has 3 different (random) outcomes: extra base crit, extra base attack speed, or extra base physical damage. The extra base physical damage upgrade is the best option by far, and is significantly more expensive than the other options but it's the one you want. You can try to get lucky and upgrade it yourself but the phys upgrade does seem to be rarer than the other two, so good Luck. Also, note that you need to unlock the Kalguuran Weaponsmithing recipe (found in Grand Expedition map underground areas) before you can upgrade it yourself.

Similarly, Eventide Petals can be upgraded via the runeforge as well and has 3 different upgrade options: +2 level to all cold skills, +3% maximum cold resistance, and 20% increased maximum runic ward. Try to get one with maximum cold resistance. You need to unlock Kalguuran Jewelry recipe to upgrade it (again, found in Grand Expedition map underground areas).

For Constricting Command, you really want one with "Requires 4 fewer enemies to be surrounded". You do NOT need to get a corrupted one with "Requires 5 fewer enemies...", as this does not make it so you can have no enemies nearby and still count as surrounded (it used to but this was nerfed).

For Perfidy, make sure you get one with the "Raven-Touched" modifier, which allows you to annoint it with Paragon. Not all Perfidys will have this modifier so make sure you buy one with it otherwise it cannot be annointed.

Skill Gems

Support Gem Requirements:

Str 105

Dex 115

Int 105

1

Tempest Flurry

Level 21

supportvoranassiege
supportcrescendoplayerthree
supportdefyplayertwo
supportverglasplayer
supportpinpointcriticalplayer
2

Tempest Bell

Level 19

supportancestralcallplayertwo
supportrageforgedplayertwo
supportclosecombatplayertwo
supportverglasplayer
supportpinpointcriticalplayer
3

Charged Staff

Level 19

supportlifeleechplayerthree
supportlivinglightningplayertwo
supportculminationplayertwo
supportblazingcriticalplayer
supportpinpointcriticalplayer
4

Midnight Zenith

Level 21

supportglacierplayer
supportcoldmasteryplayer
supportcoldexposureplayer
supportpotentexposureplayer
supportblindplayertwo
5

Hand of Chayula

Level 19

freezingmarkplayer
supportmarkfordeathplayertwo
supportmarkofsiphoningplayertwo
supportbeheadplayertwo
prolongeddurationsupportplayertwo
6

Killing Palm

Level 19

supporteinharsbeastriteplayer
supportthrillofthekillplayertwo
supportinnervateplayer
supportrageplayerthree
prolongeddurationsupportplayertwo
7

Herald of Thunder

Level 21

supportelementalarmamentplayertwo
supportelementalfocusplayer
supportlivinglightningplayertwo
supportculminationplayertwo
supportpinpointcriticalplayer
8

Wind Dancer

Level 20

supportailithlineageplayer
supportculminationplayertwo
supportclosecombatplayertwo
supportlifeleechplayerthree
supportpinpointcriticalplayer
9

War Banner

Level 19

supportdaressospassionplayer
supportrefractionplayertwo
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportmobilityplayer
10

Arctic Armour

Level 16

supportcoldmasteryplayer
supportaddedcolddamageplayer
supportprecisionplayer
supportcooldownrecoveryplayertwo
supportblindplayertwo
11

Staggering Palm

Level 19

impactshockwavesupportplayer
supportretreatplayerthree
prolongeddurationsupportplayertwo
supportheftplayer
supportelementalarmamentplayertwo
12

Virtuous Barrier

Level 22

supportuhtredomenplayer
supportarmourdemolisherplayertwo
13

Quarterstaff Strike

supportfarcombatplayertwo
supportpinplayertwo
supportrapidattacksplayer
supportelectrocuteplayer
supportculminationplayertwo
14

Quarterstaff Strike

supportneuraloverloadplayer
supportmomentumplayer
supportrapidattacksplayertwo
supporthitandrunplayer
supportaddedlightningdamageplayer
Gem Priority
+67

Tempest Flurry is our main damage, with Tempest Bell dropped on bosses or tanky rares for extra damage. Tempest flurry builds combo with each attack, and we can spend combo automatically by using Culmination II support on Charged Staff, Herald of Thunder, and Wind Dancer. Note that you must first equip Living Lightning II on charged staff/herald of thunder before you can equip Culmination II, since they aren't melee skills but the living lightning minions are.

For power charge generation, we use Killing Palm to cull enemies (and get rare modifiers via Einhar's Beastrite if you cull a rare). Also, we can put Ailith's Chimes + Culmination II on Wind Dancer to automatically generate power charges whenever we get hit. You must equip Culmination II first before you are allowed to equip Ailith's Chimes.

Hand of Chayula is used to apply Freezing Mark to bosses, in order to get the benefits of Marked for Sickness and Marked for Death.

Drop War Banner for extra damage and defenses via Refraction II. It gets a huge AoE thanks to alt quality from Gemling.

Note that Staggering Palm and Quarterstaff Strike aren't really used and can have more or less any support gems socketed in order to fix your buffs from Thaumaturgical Infusion and Gem Studded. Try to balance strength and intelligence support gems and have more than (or equal to) your number of dex support gems in order to get the Red and Blue buffs from Gem Studded.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Video Guide

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