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PoE 2 Build

[0.4] Shaman BEAR Druid Build - League Starter to Endgame

0.4 TLotD
Starter
End Game
Speed Leveling
Verified
presentationDruid
presentationShaman
Updated on Jan 7, 2026
Jan 7, 2026

Build Overview

This is Build Guide for my RAMPAGE SPEED BEAR Druid Build for League Starter and Endgame for 0.4

I'm playing it in 0.4 so check my Twitch for Progression or drop by to ask any questions! - twitch.tv/ronarray

This Guide is CONSTANTLY UPDATED, so please check it from time to time for the changes, new stuff is added every day. More Variations will be added soon too!

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🟢 0.4.0c Buff:

The build got HEAVILY buffed. Now our Rampage doesn't get stuck in monsters and we CONTINUE Rampaging even when colliding with monsters.

This is HUGE for gameplay and overall smoothness of the build. LET'S GO BEARS!

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❗Late Endgame Update + FAST, EXPLODE Gameplay + T3: https://youtu.be/gC7pDOyxKHE

❗ Best Farm this League: Temple Guide youtu.be/LL09ejBJhnc

❗Guide How to Craft All Gear + Weapon youtu.be/3C8T4ye43Gw

Link Step by Step Build Leveling ▸ Link Day 1 Update

Link Endgame t15 Guide ▸ Link My Starting Atlas

Link My Current Farming Strategy

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▸ Why Bear Druid?

At the moment, Bear Druid is looking like both - build with a FAST map clear AND decent single target, all of that while being Tanky with armor stack + Defiance of Destiny.

To be FAST we are going to use Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around. With Decent Setup we can reach 120%+ Movement speed while in Rampage.

Combining Rampage with Walking Calamity + Herald for the Clear can be VERY effective to keep the speed, while Walking Calamity + Shockwave Totem + Rampage will decimate bosses.

▸ Vendor REGEX (copy paste it in the vendor search in the game):

This regex will show you movement speed boots, +level to skills and attack speed items.

"\d+% i.+mov|^\+.*ills$|ck spe"

▸ Campaign Rewards:

Venom: Stun Threshold,

Tattoos: Resistances

Pillars: Resistances, Movement Speed or Global Defense

Order of Following Versions:

Act 1-3 --> Act 4-Inter --> Early Endgame --> Mid Endgame --> Late Endgame --> Min Max

Strengths and Weaknesses

  • YOU ARE A BEAR!
  • Very FAST (128%+ MS)
  • Tanky if used with Defiance of Destiny
  • Great Clear with Rampage
  • Explodes Screen
  • Decent Bossing
  • Rage Management

Build Variants

This is the last version of the setup with my items. It is VERY Expensive.

  • Link - Final Endgame Gameplay, Some Bossing, Tips to play + Buying Priority

Check Other Versions for Cheaper setups for lower budgets.

Equipment

item
2
item
3
item
1
item
6
item
5
item
4
item
10
item
7
item
8
item
9
item
item
item
item
item
item
item
item
item
item
Equipment Priority
+10

📝Step by Step guide how to craft ALL Gear - Link

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❗Trade Links (Change the League to the one that you are playing):

Cheap Scepter, Expensive Scepter, Against the Darkness, Heart of the Well, Cheap Morior

Expensive morior, Expensive Prism, Cheap Prism

❗IMPORTANT MANA FIX:

To Fix the Mana situation you need to roll Physical Damage Leech as mana on your RING or a Weapon. This is MANDATORY to avoid running out of mana if you cast a lot.

If you just use Rampage - mana should be alright

❗How to Survive Better:

This version should have 3100+ Life and enough armour with updated tree, swap Defiance of Destiny back in if you face survivability issues.

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❗ Expensive Gear Priority

To help you spend currency more efficiently, make sure to spend your currency on expensive things that provide the most benefit.

  1. Get Headhunter ASAP, especially if you're trying to farm overjuice.
  2. Really good weapon for damage and Morior Invictus to fix survivability.
  3. Get enough Armour and Life on the rest of the items to feel tankier.
  4. Get a good Amulet with + Melee Skills & lots of Rarity (for farming).
  5. Improve the rest of the gear.
  6. Prism of Belief and Uul-Netol's Embrace are NOT MANDATORY. You should buy them LAST after upgrading everything else.

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▸ What kind of Weapon to Pick:

Talisman

For Bear Druid Build we will need to use Talisman which is a two handed melee weapon.

  • Perfectly you just need a high Physical Dmg one - if there is an option to go elemental instead, try to get flat Cold.
  • A stat that boost damage by A LOT is "Gain extra damage as Physical". It's HUGE. You need this for the Herald of Ice Explosions.
  • Other stat that boosts the DMG by A LOT is + level to Attack skills.
  • Other stats such as Attack speed are great to have, mostly for QoL.
  • Look for the Talismans that provide Rage as an implicit.

Talisman crafting is very deterministic currently, check this video for step by step process.

Sceptre

Thanks to the Lord of the Wilds we can use the sceptre to get TONS of damage and utility.

  • To fit Charge Regulation and Herald of Ice, you will need to get a Sceptre with 140+ Spirit.
  • Ideally 3 socket, 2 socket works too.

❗The base should provide ONE OF THE PURITY AURAS. Nothing else will work for us, ONLY Purity of Fire, Purity of Ice, Purity of Lightning

▸ Armour options

Body Armour

Morior Invictus should have Chaos, Life, All res as socket. Trade Link can be found above.

Gloves

  • Getting + levels to melee skills on gloves is mandatory for better dmg.
  • Attack speed is great for damage and QoL.
  • To make the Herald of Ice explosions more stable in maps, get flat Cold Damage.
  • Flat Physical is good to aim for too.

Boots

  • Focus on getting as high movement speed as possible, preferably 35%, but don't disregard defensive stats either.
  • Get as many Resistances as you can and Life.

▸ Jewellery

Amulet

Rare Amulet should have:

  • + 3 melee skills for more damage is very good to have
  • Get Mana Regen to improve Rage regeneration rate
  • Defensive stats like Life/Armour/Res
  • A LOT Of RARITY
  • Instill Bestial Rage

Rings

  • Flat Physical damage to attacks for improved damage.
  • To make the explosions for your Herald of Ice more stable, get flat Cold Damage to Attacks
  • MANA Leech is mandatory on one ring to feel comfortable
  • Life Leech is also an option if you have space
  • Get Mana regeneration rate to improve your Rage regen
  • For defence it's Life and Resistances
  • If you can get more Chaos resistance from rings, it will help a lot

▸ Jewel Stats

Rares Jewels: In this version, you just need Movement speed + Attack damage on the one Rare jewel that you can use.

For Heart of the Well: you NEED Damage as Extra Cold (for Herald Explosions), other nice stats are Movement Speed and other Extra Damage.

Here's the Trade link for the basic Extra Cold version.

Megalomaniac should have any 2 DMG nodes, check video to see mine.

Prism of Belief should have +2 or +3 to Rampage to maximize dmg. It's not mandatory.

Skill Gems

Support Gem Requirements:

Str 135

Dex 40

Int 50

Expand all
1

Maul

Maul
supportrapidattacksplayertwo
supportrageplayerthree
supportaddedcolddamageplayer
supportlifeleechplayerthree
supportheftplayer
2

Rampage

Rampage
supportrigwaldsferocityplayer
supportefficiencyplayertwo
supportconcentratedareaplayer
supportuulnetolsembraceplayer
supportburgeonplayertwo
3

Purity of Fire

Purity of Fire
supportclarityplayertwo
supportcannibalismplayertwo
supportvitalityplayertwo
supportherbalismplayertwo
4

Walking Calamity

Walking Calamity
supportelementalarmamentplayertwo
prolongeddurationsupportplayertwo
supportconcentratedareaplayer
supportdiallasdesireplayer
supportxophspyreplayer
5

Lunar Assault

Lunar Assault
supportbhatairsvengeanceplayer
supportfreezeplayer
prolongeddurationsupportplayertwo
supportelementalarmamentplayertwo
supportancestralcallplayertwo
6

Herald of Ice

Herald of Ice
supportmagnifiedareaplayertwo
supportarmourdemolisherplayertwo
supportarmourexplosionplayer
supportarmourbreakplayerthree
supportheftplayer
7

Pounce

Pounce
supportholydescentplayer
supportrapidattacksplayerthree
supportclosecombatplayer
supportmomentumplayer
supportmarkofsiphoningplayertwo
8

Furious Slam

Furious Slam
fistofwarsupportplayertwo
supportheftplayer
supportaftershockchanceplayertwo
supportclosecombatplayertwo
supportmeleephysicaldamageplayer
9

Charge Regulation

Charge Regulation
supportuhtredexodusplayer
10

Shockwave Totem

Shockwave Totem
supportincreaselimitplayertwo
supporturgenttotemsplayerthree
supportrapidattacksplayertwo
supporturukssmeltingplayer
supportarmourbreakplayerthree
Gem Priority
+41

If you want to have bigger AoE on Rampage, replace Concentrated Area with Heavy Swing.

❗Weapon sets are SWAPPED in that version. Set 2 is used as a main set and set 1 is used for duration.

Set ALL skills to weapon set 2 + use Maul from weapon set 2 as well.

Only skills in Weapon set 1 are Walking Calamity and Lunar Assault.

Those changes are added so you can maximize DMG from Rigwald's Ferocity support in Rampage.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We're Still using From Nothing with the jump to Blood Magic (Moba doesn't display it right now).

Nodes you need to grab with it: In Your Face, Projectile Bulwark,Prism Guard, Vengeful Fury.


Moba is not showing some passive nodes properly. If there's any confusion about the passives, please refer to the video.

How it Works

If your Rampage gets interrupted

There can be several reasons why it's happening.

  • Make sure that you're holding the button. Since Rampage is a channeling skill, we need to actually press and hold the button while running
  • You shouldn't run INTO monsters. Just run close to them so that your stomps would kill everything.
  • You're running into walls. In narrow maps with tight corridors it helps to hold the mouse curson close too your character for a more precise control.


Changelog

Build is created for Path of Exile 2 - 0.4 Last of the Druids

Path of Building Code

Video Guide

Table of Contents

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