This is Build Guide for my RAMPAGE SPEED BEAR Druid Build for League Starter and Endgame for 0.4 and 0.5 Leagues.
Twitch for questions! - twitch.tv/ronarray
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Changes in 0.5 (Still Very STRONG!):
Since we don't use ES as the defense there, build avoided most of the 0.5 nerfs and should still be VERY strong and viable. It is a very good setup for Druid which can be very FAST compared to other melee options.
After the Nerf to Bhatair's Vengeance, it's required to get MORE Cold damage on gear + Extra Physical on Weapon to reliably explode. You will STILL explode, just need more investment to do it consistently.
❗ If you're not exploding with Herald of Ice, swap if for Herald of Ash until you get enough cold dmg to reliably explode.
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• How to Level the Druid Full Guide - Video
• MAXED Setup + Guide - Video
• Late Explode Endgame + T3 Bosses - Video
▸ Link Step by Step Build Leveling ▸ Link Day 1 Update ▸ Link Endgame t15 Guide
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▸ Why Bear Druid?
At the moment, Bear Druid is looking like both - build with a FAST map clear AND decent single target, all of that while being Tanky with armor stack +
Defiance of Destiny.
To be FAST we are going to use
Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around. With Decent Setup we can reach 120%+ Movement speed while in
Rampage.
Combining
Rampage with
Walking Calamity + Herald for the Clear can be VERY effective to keep the speed, while
Walking Calamity +
Shockwave Totem +
Rampage will decimate bosses.
▸Vendor REGEX (copy paste it in the vendor search in the game):
This regex will show you movement speed boots, +level to skills and attack speed items.
"\d+% i.+mov|^\+.*ills$|ck spe"
▸ Campaign Rewards:
Venom: Stun Threshold,
Tattoos: Resistances
Pillars: Resistances, Movement Speed or Global Defense
Shark Fin: Any, both are amazing, 30% a bit better
▸Order of Following Versions:
Act 1-3 --> Act 4-Inter --> Early Endgame --> Mid Endgame --> Late Endgame --> Min Max












































