- First created guide (05.12.2025)
- Endgame variant up to date, and first day 1 overview video added (14.12.2025)
- New Uber Endgame variant with infinite rage/
Endurance via
Primal Hunger (16.12.2025)
- Added
Undying Hate (tecrod) next to
Vaal Pact in Uber Endgame, also moved nodes from
Adrenaline Rush and
Devastation to
Blood of the Wolf and
Relentless (18.12.2025)
- Added
Barkskin to Set 1 (18.12.2025)
- Replaced
Undying Hate (tecrod) with
Undying Hate (amanamu) (19.12.2025)
- Added
Citaqualotl's Thesis to socket in boots, massive potential defense boost (20.12.2025)
- Removed
Barkskin (it can't give more armour than what your armour items give) and replaced with
Blasphemy (
Enfeeble), you need a total of 60 spirit on gear. Also added in
Soul Core of Azcapa in
Fury of the King for an extra 15 spirit, and spirit corrupt for
The Hollow Mask (22.12.2025)
- Added a possible
Heart of the Well jewel option. Can have other stats such a movement speed, max lighting resistance, skill speed etc. (23.12.2025)
- Replaced
Furious Slam with
Fury of the Mountain in Endgame variant (29.12.2025)
- No longer need a perfect
Conjurer Mantle with 30 spirit, total min spirit needed is 160 (30.12.2025)
- Swapped Execute II for Spell Cascade in
Cast on Elemental Ailment (
Comet) BEWARE LOSS OF VISUAL CLARITY ON BOSSES! (04.01.2026)
- New defensive setup with
Goregirdle and rare Armour/ES helmet instead of
The Hollow Mask, swapping
Blasphemy for
Barkskin and
Charge Regulation (04.01.2026)
- Removed glory nodes near
Craving Slaughter and moved them to get
Invigorating Grandeur, meaning
Walking Calamity and is now a full heal when used.
Relentless is now a global point, and set 1 takes
Momentum (06.01.2026)
- Can replace
Living Bomb (Overabundance II & Fire Mastery) with
Detonate Dead (Magnified Area II & Spell Cascade) if you want much better clear potential in maps, will of course lose you a decent chunk of single-target damage (15.01.2026)
- Added How It Works section (17.05.2026)
- Updates in patch 0.5: (22.05.2026)
Comet had its damage reduced by about 30%. We have many sources of damage, so not that impactful for us.- BIG NERF: "Fixed a bug where certain triggered skills could generate energy." This means
Ancestral Cry steps can no longer trigger
Fire Spell on Hit and
Cast on Elemental Ailment. Which doesn't kill the build, but hampers it a lot. Would just go pure melee damage instead.
- Swapped +3 spell levels to +3 melee levels on
Stellar Amulet (23.05.2026)
- Added
Rune of Renown to gloves (30.05.2026)
-
Walking Calamity uses Magnified Area II instead of Eternal Flame II (30.05.2026)
- Make sure to put
Ancestral Cry on your keybind skill bar, that way you can see how much glory it has accumulated. You can also rebind your
Ferocious Roar to the second skill bar, and use
Ancestral Cry as the icon in it's place. (IN PATCH 0.5 YOU HAVE TO SOCKET ANOTHER SEPERATE
Ancestral Cry AND PUT THAT ON THE BAR. STILL ONLY PRESS
Ferocious Roar)
- Added a 6 link to
Molten Crash, you can now use a Perfect jewellers (/flux?) on
Fury of the King (01.06.2026)
- FIX FOR CRASH! From the effect MTX from Forgemaster, don't use it for the time being! (02.06.2026)
- Added a WIP Titan Uber Endgame Variant to the guide. No
Fire Spell on Hit or
Cast on Elemental Ailment (08.06.2026)
- Swapped Concentrated Area for Eternal Flame II in
Molten Crash. More
Comet procs (09.06.2026)
- Changed tree on
Titan variant with less ignite magnitude on set 2 (09.06.2026)