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PoE 2 Build

[0.4] BALROG - (0* button) Fire Bear Smith of Kitava

presentationWarrior
presentationSmith of Kitava
0.4 TLotD
Verified
Starter
End Game
Updated on Feb 7, 2026
Feb 7, 2026

Build Overview

Guide updated regularly, so check changelog! My current character

Combine the new bear shapeshift skills (Walking Calamity) with buffed Smith of Kitava Fire Spell on Hit (Living Bomb) and Cast on Elemental Ailment (fire-infused Comet). Trigger these two and fissures with permanent* Ancestral Cry steps with the help of 100% increased glory gain. Sustain Walking Calamity and health via Primal Hunger rage/Endurance loop ( Rageforged I + Jagged Ground I), recovering 9% HP each time you take a step

* Requires that 2 buffs are maintained for 0 button gameplay

Eventually, add in the new Balrog talisman Unique (Fury of the King) to truly fulfill the fantasy

Early Leveling (1 to 52)

- Please check out the Act 1-4 variants in the guide

- Venom (Quest reward): Stun threshold, Tattoo: 5% resistances, Pillar: 5% resistance (early)

Please read the guide and FAQ

If you have questions, @Skadoosh_C on twitch or SkadooshBALROG in-game

Strengths and Weaknesses

  • Cataclysmic Fire EVERYWHERE
  • Not using Rampage
  • 0* button build
  • Kill stuff by walking
  • Insane recovery
  • 50%+ movespeed
  • Buff management
  • Visual clarity

Build Variants

Follow the skill progression as you level up. The order shown is the order you can pick them up. This applies to the passive tree as well

Equipment

item
1
item
1
Equipment Priority
+2

- Weapon stat priority

- x% Increased physical damage/adds x to x physical damage

- Adds x to x (elemental) damage

- + x to level of all melee skills

- Attack speed

- Armour/jewelry stat priority

- Movement speed (Boots only)

- Elemental resistance (Fire/Cold/Lightning)

- Maximum life

- x% Increased Armour/ x to armour (Body Armour)

- Adds x to x (type) damage to attacks, + x to level of all melee skills

- Set 2 requires a high damage two-handed mace

Skill Gems

Support Gem Requirements:

Str 35

Dex 10

Int 0

Expand all
1

Maul

Set 1

Maul
2

Furious Slam

Set 1

Furious Slam
supportexecuteplayer
supportaftershockchanceplayer
3

Infernal Cry

Set 2

Infernal Cry
4

Shockwave Totem

Set 1

Shockwave Totem
supporturgenttotemsplayer
supportincreaselimitplayer
5

Savage Fury

Set 1

Savage Fury
6

Fury of the Mountain

Set 1

Fury of the Mountain
supportrageplayer
supportbranchingfissuresplayer
7

Volcanic Fissure

Set 2

Volcanic Fissure
fistofwarsupportplayer
8

Ferocious Roar

Set 1

Ferocious Roar
supportragingcryplayer
9

Fire Spell on Hit

Fire Spell on Hit
livingbombplayer
supportincreaselimitplayer
Gem Priority
+10

- Single-target rotation

  • Infernal Cry before using Volcanic Fissure/ Forge Hammer
  • Ferocious Roar and then use Fury of the Mountain once
  • Place 1or 2 Shockwave Totem's
  • Spam Furious Slam
  • Savage Fury if available

SELECTING WEAPON SETS!

To ensure that a skill is only used with one particular weapon set, you need to configure it in your skill menu (G by default)

Check out this guide to see how you do it for each individual skill (gem section): Dual Specialisation

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

- Attribute travel nodes should be used on a mix of intelligence and strength to fit various items and skills. Focus strength over intelligence if required
- Pick Heat of the Forge for more damage on bosses, but requires that you get into to level up Living Bomb. Otherwise pick Smith's Masterwork and the defence ones such as Leather Bindings, Flowing Metal, Molten Symbol

How it Plays

How it Works

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use

- How do I keep track of Ancestral Cry (Ferocious Roar) glory?

Make sure to put Ancestral Cry on your keybind skill bar, that way you can see how much glory it has accumulated. You can also rebind your Ferocious Roar to the second skill bar, and use Ancestral Cry as the icon in it's place.

- Why is my Ancestral Cry deactivated when I swap to human form (set 2)?

You need to have it selected for BOTH sets, not just set 1

- Why did i crash in hideout?

Being in the animation of Maul and trying to interact with something seems to crash your game

- How come Ancestral Cry is not getting any glory/filling up (in abyssal depths)?

There is a bug when you enter abyssal depths where Ancestral Cry stops getting any glory. Just quickly unsocket it from Ferocious Roar and socket it again to fix it

- Why am I dying to ignite all the time?

Before taking Self Immolation, you need One With Flame or you will DIE! to your own ignite

Changelog

- First created guide (05.12.2025)

- Endgame variant up to date, and first day 1 overview video added (14.12.2025)

- ReplacedHourglass with Fire Attunement in Walking Calamity, it wasn't working (15.12.2025)

- New Uber Endgame variant with infinite rage/Endurance via Primal Hunger (16.12.2025)

- Tech above also adapted for Endgame variant (16.12.2025)

- Added Ngamahu's Chosen to Endgame as it makes Walking Calamity easier to get started (17.12.2025)

- WOOPS, forgot to add Rageforged I to Walking Calamity in Endgame variant, IMPORTANT! (17.12.20205)

- Updated Endgame variant to take more flammability via Fulmination (18.12.2025)

- Updates in patch 0.4.0c

  • Glory generation now has a 0.5 second cooldown per enemy (previously 2 seconds).
  • Large meteors from Walking Calamity will now prioritize targeting bosses if possible.
  • Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%.
  • Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage.
  • Fixed a bug where Talismans were not Chanceable into their Unique equivalents (Fury of the King)
  • Fixed a client crash when trying to level up the Ancestral Cry gem in certain situations

- Added Undying Hate (tecrod) next to Vaal Pact in Uber Endgame, also moved nodes from Adrenaline Rush and Devastation to Blood of the Wolf and Relentless (18.12.2025)

- Added Barkskin to Set 1 (18.12.2025)

- Replaced Undying Hate (tecrod) with Undying Hate (amanamu) (19.12.2025)

- Added Citaqualotl's Thesis to socket in boots, massive potential defense boost (20.12.2025)

- Removed Barkskin (it can't give more armour than what your armour items give) and replaced with Blasphemy (Enfeeble), you need a total of 60 spirit on gear. Also added in Soul Core of Azcapa in Fury of the King for an extra 15 spirit, and spirit corrupt for The Hollow Mask (22.12.2025)

- Added a possible Heart of the Well jewel option. Can have other stats such a movement speed, max lighting resistance, skill speed etc. (23.12.2025)

- Replaced Furious Slam with Fury of the Mountain in Endgame variant (29.12.2025)

- No longer need a perfect Conjurer Mantle with 30 spirit, total min spirit needed is 160 (30.12.2025)

- Swapped Execute II for Spell Cascade in Cast on Elemental Ailment (Comet) BEWARE LOSS OF VISUAL CLARITY ON BOSSES! (04.01.2026)

- New defensive setup with Goregirdle and rare Armour/ES helmet instead of The Hollow Mask, swapping Blasphemy for Barkskin and Charge Regulation (04.01.2026)

- Removed glory nodes near Craving Slaughter and moved them to get Invigorating Grandeur, meaning Walking Calamity and Ancestral Cry is now a full heal when used. Relentless is now a global point, and set 1 takes Momentum (06.01.2026)

- Can replace Living Bomb (Overabundance II & Fire Mastery) with Detonate Dead (Magnified Area II & Spell Cascade) if you want much better clear potential in maps, will of course lose you a decent chunk of single-target damage (15.01.2026)

Path of Building Code

Video Guide

Table of Contents

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