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PoE 2 Build

[0.4] Lexd's Shield Wall + Avatar of Fire Titan Build

0.4 TLotD
presentationWarrior
presentationTitan
End Game
Creator
Featured
By Lexd
Updated on Jan 23, 2026
Jan 23, 2026

Build Overview

Shield Wall + Avatar of Fire Titan Build

This is an updated version of my classic Avatar of Fire + Shield Wall shield warrior build, improved for The Last of the Druids Path of Exile 2 league.

Classically, this build was great at slaying pinnacles very quickly with the Shield Wall and Fortifying Cry combo with a ton of Ignite damage attached to each thanks to Avatar of Fire. However, clearing was usually not so great since I was mostly relying on Resonating Shield with Fortifying Cry instead of Shield Wall spam. The clearing wasn't TERRIBLE, but not as good as it could have been.

Now I've invested into more AoE and some skill speed, and not only is the Resonating Shield and Fortifying Cry combo much-improved, but we can also throw down Shield Walls very quickly to shotgun any groups or rares while running maps, simulacrums, etc.

NOTE: I am not running Kaom's Madness or Ahn's Citadel, which is a very obviously strong combo for Shield Wall spam when clearing, but I have enough AoE that Shield Wall is reaching the edge of my screen and I find that being able jump around with Leap Slam and tapping Resonating Shield with a Fortifying Cry pre-loaded saves me time as I am able to stay moving while clearing weaker groups, for the most part.

This is also a budget-friendly build; I discuss cheaper alternatives in the video guide, but essentially if you are just leveling up a Warrior in early endgame you can start with lower +weapon skill pieces of gear to save on $.

Strengths and Weaknesses

  • Strong clearing
  • Strong bossing
  • Simulacrums are a breeze
  • Very tanky
  • There is a lot of shouting (not a 1 button build)
  • While more mobile than before, it's still not as mobile as some of the top-meta builds

Build Variants

Shield Wall + Avatar of Fire: Endgame to Late Endgame Builds

This build works for both early endgame and late endgame, however you should crank down the +melee skill rolls if you are earlier on in your endgame journey as the maximum +5 on weapons, +3 on amulets, and +2 on gloves will make them quite pricey.

As far as progressing the passive skill tree goes, if you are earlier on around level 70 you don't REALLY need to prioritize the Ignite stuff in weapon set II so early; that's really more for the toughest pinnacles, but you should start grabbing the easiest-accessible ones where you can as you are leveling up. That topmost branch of the passive skill tree is likely where your "latest" points are going to go.

Equipment

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9
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3
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1
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5
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10
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8
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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 135

Dex 25

Int 20

Expand all
1

Fortifying Cry

Fortifying Cry
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2

Resonating Shield

Resonating Shield
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3

Shield Wall

Shield Wall
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4

Infernal Cry

Infernal Cry
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5

Leap Slam

Leap Slam
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6

Sunder

Sunder
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7

Scavenged Plating

Scavenged Plating
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8

Berserk

Berserk
9

Herald of Ash

Herald of Ash
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Gem Priority
+36

Shield Wall + Avatar of Fire Skill Gems

Clearing while mapping mostly involves pre-loaded Shield Waves from Fortifying Cry before shooting them out in a circle around your character with Resonating Shield. I say "pre-loaded" because you can get a minimum of 3 Empowered Shield Waves with this build if you just Fortifying Cry with ZERO enemies around you.

Leap Slam comes into play here as you can Fortifying Cry, then Leap Slam into a group of enemies before tapping Resonating Shield to clear them. I recommend casting Leap Slam at groups closest to the edge of your screen as you will travel faster and save more time, and obviously this is useful for jumping up and down cliffs, across chasms, etc. If you REALLY wanted, you could socket Shield Charge back into the build here with Rage III and Rapid Attacks II for quicker travel time across maps and otherwise, but overall I just dislike colliding with small objects interrupting the charge.

Shield Wall is obviously a legit clearer as well; it will reach the edge of your screen and beyond at times when Engineered Blaze is fully active, and if you really wanted you could probably gem swap a Magnified Area II in there somewhere for even more wide-ranging clear. Obviously this is also compatible with Kaom's Madness and Ahn's Citadel if you wanted to go that route.

Infernal Cry is mostly used as a rage generator while mapping, but you should use this to buff your Shield Walls against stronger bosses and pinnacles (perhaps even some of those juiced Abyss rares as well). It adds a ton of damage and it should be used accordingly.

Sunder is here mostly to apply the Sundered Armour debuff on bosses after you have fully broken their armour, but it can work as a ranged-clearer against weaker packs. The damage isn't anywhere near Shield Wall or Fortifying Cry, but it is respectable enough.

Scavenged Plating is obvious for more armour as we armour break, and Herald of Ash is there to assist in clearing despite not actually Igniting anything (GGG plz fix).

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

The Passive Skill Tree here has some flexibility. Overall this is a strong baseline for getting strong clear with amplified AoE in weapon set 1, and we get decent Ignite damage on single-targets from various nodes set to weapon set 2.

I do think if you are seeking more Ignite damage on single targets, you can make your way up to Immolation and potentially Melting Flames by re-distributing some less-important damage nodes on that top branch towards those notables. These would definitely be set to weapon set 1.

I do think Momentum is a must-have on heavy armour builds; the speed difference is just to good, whether you decide to path to it or allocate it some other way.

Engineered Blaze is also possible to path to if desired, you can then annoint something stronger like Volcanic Skin or some other damage-y notable of your choice.

Ichlotl's Inferno is a cool notable, and I will continue using though overall I am not sure I am TOTALLY sold on its effectiveness. There may be another option that gets you more damage even when Berserk is considered, but for now I am experimenting with this new notable.

Atlas Tree

Video Guide

Table of Contents

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