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PoE 2 Build

Screamheart's Shred Druid Oracle Build 0.5.2 League Starter v3.0

presentationDruid
presentationOracle
Starter
End Game
Speed Leveling
0.5.5 FR
SSF
Creator
By Screamheart
Updated on Aug 13, 2026
Aug 13, 2026

Build Overview

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Become a werewolf and shred your enemies with icy rage at lightning speeds!

This build uses Shred for insane DPS and Lunar Assault for huge AoE damage! With multiple defensive layers to boot, this build feels great through the whole game!

  • Check additional tabs for Leveling and End-Game variations of the build.
  • The Loot Filter is intended for End-Game mapping and is specifically designed for this build. It may filter out items that could be sold so it is more intended for SSF as it is.

Strengths and Weaknesses

  • Very fast Attack Speed and Movement Speed
  • INSANE CC
  • Fantastic AoE
  • Multi-layered survivability
  • SSF endgame friendly
  • Solid DPS
  • Juiced T16 & Pinnacle Cleared
  • Range

Build Variants

Equipment

item
9
item
5
item
6
item
1
item
3
item
8
item
10
item
4
item
7
item
2
item
item
item
item
item
Jewels
item
item
item
Equipment Priority
+10

Important Notes

  • The goal is to hit enough Ward that you no longer get Heavy Stunned during Refutation. For me this is around 500, but it will depend on any sources of Stun Threshhold, Maximum Life, and Ward. If you're using Morior Invictus then you should attempt to hit enough through Maximum Life, Warding Rune of Heart, Stun Threshhold from the choice in the campaign and in the Passive Tree, and from the other pieces of gear. There are defensive nodes nearby in the tree that scale from ES on boots or Armour on helm, so if you're using those then you wouldn't get Ward from those items. So decide according to your needs.
  • I choose "All Elemental Resistances" and "Chaos Resistance" on gear affixes in any place that I want you to potentially use for ANY Resistances that you happen to find. This is with the intention of hitting 75% on every Resistance.
  • Crown of Eyes should have +30 Spirit from Corruption ideally but a second socket can be solid too.
  • Be sure to hit the minimum Spirit required which is 160 total (60 from items). The chest armour alone can accomplish this, but the amulet is a solid option as well. Mystic Alloy from Expedition or Rune of the Blossom can also help.
  • In an ideal setup for Morior Invictus you'd want it with Chaos Resistance, Elemental Resistance, and Spirit per socket filled.
  • Doedre's Tenure will give about as much damage as a solid pair of gloves, so this can be used if you have it until you get a better rare pair of gloves. (This is only if you're using Crown of Eyes)

Skill Gems

Support Gem Requirements:

Str 80

Dex 50

Int 80

1

Shred

Set 2

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2

Lunar Assault

Set 2

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3

Pounce

Set 2

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4

Arctic Howl

Set 2

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5

Lunar Blessing

Set 2

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6

Infernal Cry

Set 1

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7

Refutation

Set 1

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8

Herald of Ice

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9

Eternal Rage

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10

Mana Remnants

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Gem Priority
+43

Important Notes

  • Check the Mid-Game tab for a Mana-free version of the build that is easier to set up early.


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Important Notes

  • The nodes on the right side of the Passive Tree can only be gotten with a From Nothing Jewel with the correct Keystone Passive. Grab any useful nodes on the tree as placeholders until you can acquire one.

Atlas Tree

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

  1. Activate Infernal Cry to quickly gain Rage, Empower the next several attacks, get Shapeshifting bonuses, and if enemies are nearby apply Critical Weakness and Debilitate.
  2. Lunar Blessing can be used any time it's available for a huge damage boost and more AoE clear. This uses Rage so use Infernal Cry again directly after this to refill Rage quickly.
  3. Use Refutation to prevent the bulk of the damage or save it for when things are risky.
  4. Leap into combat with Pounce which will mark the strongest enemy allowing for Armour Break, faster Freeze, apply Shocked Ground for more damage, and deal some damage.
  5. Use Lunar Assault on groups of enemies to freeze and kill them. This works in combination with Herald of Ice for fantastic AoE clear and a snappy feel.
  6. Use Arctic Howl to freeze primed enemies and to gain a major buff to damage.
  7. Spam Shred on frozen or priority targets to deal damage.
  8. Use Cross Slash to detonate the fragments for burst or AoE (Only in certain variations of the build).
  • Eternal Rage will keep your Rage topped off which means longer Lunar Blessing and more damage.
  • Herald of Ice will passively cause explosions that will kill enemies.
  • Mana Remnants will cause enemies that you crit while frozen or kill to drop Remnants that can be picked up to refill Mana and Overflow to above maximum. Use your Mana Flask to fill any gaps in Mana.

How it Works

This build uses synergies between elemental damage, spell damage, attack damage, and freeze tech.

  • Crown of Eyes allows us to take advantage of Spell Damage nodes that we would otherwise not have the ability to use.
  • Rage benefits us in numerous different ways such as extending the duration of Lunar Blessing and enhancing our damage with its inherent bonus and Mystical Rage.
  • We're building multiple defensive layers with Mind Over Matter, Maximum Mana, Maximum Life, Energy Shield, Armour, and Ward.
  • Mana Remnants is constantly Overflowing our Mana which is very powerful for both resource sustain and survivability with Mind Over Matter.
  • Forced Outcome gives us 100% Critical Hit Chance by re-rolling until we get the crit. This comes at the cost of reducing Critical Damage per failure, but it is still a powerful DPS boost.
  • The Unseen Path allows us to use nodes that would otherwise never be available in the Passive Tree.
  • Entwined Realities gives us access to nodes around our Keystone Passives without needing to path to them which means more power with less investment.
  • Lunar Assault can easily Freeze enemies which we can chain with Herald of Ice for fantastic AoE goodness.
  • Shred deals insane single target damage which pairs nicely with the frozen enemies by creating Ice Fragments that deal additional damage.

Changelog

  • Added additional info about Ward and Refutation to text under itemization.
  • Added Dunkelhalt to Weapon Set 1 as it should have been and also added Ancient Rune of Dueling which takes the parried debuff to almost 100%!
  • Added NEW! End-Game tab with various improvements to the build!
  • Removed Second Wind III from Pounce to prevent confusion since it could only be socketed with Freezing Mark there as well.
  • Major overhaul after a lot of testing.
  • 0.5 Start

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