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PoE 2 Build

Monk Leveling 0.5 RotA

Updated on May 26, 2026
May 26, 2026

Build Overview

Just a rough outline of how to level a Monk ideally for Martial Artist ascendancy with minimal deaths.

Arguably, you can level with a spear and twisters or crossbow and grenades if you feel like making a major respec at some point.


Ascend order as Martial Artist:

No specific order but I will probably go Runic -> Way of the Mountain or Stonefist depending on current gloves.


Runic Meridians (gives you easier resist cap/some extra life/def)

Way of the Mountain should be quite good with any cold setup, just generically powerful.

Hollow Focus should do a lot of boss damage through RP as the bells will spawn during lore nonsense, just try to wait a few seconds before breaking them all as bosses have initial damage reduction.

Way of the Stonefist probably shouldn't be that good without strong 5-6 mod gloves which is quite unlikely early game.


Early Game:

Frozen Locus Glacial Cascade or

Frozen Locus Ice Strike depending on playstyle desired.


Mid Game:

can continue playing the early game setups or use

Whirling Assault this is my preferred skill, it lacks a bit of single target at the deeper end game but otherwise great at everything.


Gathering Storm has been reworked but should be good with Tempest Bell and Hollow Focus bells.

Shattering Palm scales very well if you continue to use the ice skills for map clear

for mid game highly recommend whirling because it works for the entirety of the game.


Strengths and Weaknesses

  • Fast Campaign
  • Multiple Buttons

Build Variants

Frozen Locus or Glacial Cascade first 2 gems preferably have both before you do anything.

I recommend you try Frozen Locus and Glacial Cascade a bit together before full sending it.


TLDR: GC can double hit, the final burst is at the back end of the cast so you need a mid distance.

ONLY the Final burst consumes freeze on targets (this skill cannot build freeze) and does ~x5 dmg on consuming.

Only hitting with the frontal is not ideal but sometimes necessary.

Frozen Locus should be doing almost all the clear and helps create distance but you need to backpedal a bit more after casting for full GC damage, locus will also create your freeze buildup.

Frost Bomb will apply exposure for a lot of extra single target damage, make sure you have enough int and use a high enough level frost bomb your intelligence can handle since it has a minimum monster level exposure.


Equipment

item
6
item
7
item
3
item
1
item
2
item
6
item
5
item
8
item
4
Equipment Priority
+8

***EARLY GAME (1-50)***

Gearing is just whatever staff with damage rolls (elemental type doesn't matter) until the end of Act 1 where you get Hollow Palm Technique, then drop your staff. Flat damage on rings/gloves and +melee gem levels will significantly increase your damage. Be sure to keep your primary damage skill leveled high as possible.

You probably won't find a staff until close to maps or into maps that will beat Hollow Palm Technique damage.


I recommend using armor gear and get a bit of strength until around act3 where you may consider using some ES/EVA gear but I usually go at around the end of act4 before switching out of armor gear.


***MID GAME (50-80+)***

Around the Interludes try to start building some ES/EVA gear to replace your armor gear if you are still using it, start looking for a staff with strong prefixes (IPD, higher tier ele rolls) and if you are lucky +melee gem levels.

Way of the Stonefist Martial Artist node will want you to prioritize strong glove mods, we don't know all the potential affixes yet but this will definitely be the case going into maps.

interlude you can start transitioning into a more mid game setup if you wish to pivot (Whirling Assault / Shattering Palm / Gathering Storm) for example.

Skill Gems

Support Gem Requirements:

Str 20

Dex 0

Int 35

1

Frozen Locus

supportelementalarmamentplayer
supportaddedcolddamageplayer
supporticebiteplayer
2

Glacial Cascade

supportconcentratedareaplayer
supportelementalarmamentplayer
supportaddedcolddamageplayer
3

Frost Bomb

supportpotentexposureplayer
prolongeddurationsupportplayer
4

Herald of Ice

supportaddedcolddamageplayer
supportmagnifiedareaplayer
5

Pounce

supportrageplayer
freezingmarkplayer
Gem Priority
+12

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

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