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PoE 2 Build

[0.4] ABYSSAL LICH Wyvern (w/ Boneshatter Movement) - Endgame Build Guide

0.4 TLotD
presentationWitch
Updated on Jan 17, 2026
Jan 17, 2026

Build Overview

BACK AGAIN WITH THE ABYSSAL LICH! Another fast blaster and this time around we opt for a Rend Wyvern setup for clear! We have Screenwide Area of Effect (courtesy of Umbral Well + Skeletal Arsonist) and Melee Splash Damage from Tribal Fury! We operate on the right side of the tree and have 100% Critical Hit Chance on our Oil Barrage (for single target). Once again we have Boneshatter + Dance with Death + Flanged Mace for Movement, and the old reliable Skeletal Cleric for 7,200+ Energy Shield per Second (1.4s delay). The Gameplay loop is simple, and straightforward but some of the enabling concepts might be difficult to understand. As always a video guide is available and a main weapon crafting tutorial is down below! Make sure to pay attention to our [WEAPON SETS] in the Gear/Skill sections!


To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak Trial for cheap and head to the Well of Souls. Continue to return the ring in the room and fight the boss until you win. You have infinite tries and you cannot lose the trial. He keeps his health from the previous fight so you do not need to worry about damage.

Strengths and Weaknesses

  • Screenwide Area of Effect Clearing
  • Great Single Target
  • 100% Critical Hit Chance
  • Very Fast Movement (Boneshatter)
  • 7,200+ Energy Shield per Second
  • Expensive Support Gems
  • Shallow Market for Items
  • Chest Armour Crafting Required
  • Difficult to Understand? Maybe?

Equipment

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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 55

Dex 60

Int 70

Expand all
1

Rend

Set 2

Rend
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supportinnervateplayer
supportclosecombatplayertwo
2

Herald of Ash

Set 2

Herald of Ash
prolongeddurationsupportplayertwo
supportswiftafflictionplayertwo
supportfiremasteryplayer
supportmagnifiedareaplayertwo
3

Ice Nova

Set 1

Ice Nova
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supportrapidcastingplayertwo
supportmagnifiedareaplayertwo
supportencroachinggroundplayer
prolongeddurationsupportplayertwo
4

Frost Bomb

Set 1

Frost Bomb
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supportfleetingremnantsplayertwo
supportsecondwindplayerthree
supportincreaselimitplayertwo
supportspellechoplayer
5

Skeletal Cleric

Set 1

Skeletal Cleric
supportuhtredomenplayer
supportminionmasteryplayer
6

Skeletal Arsonist

Set 2

Skeletal Arsonist
supportuhtredexodusplayer
7

Oil Barrage

Set 2

Oil Barrage
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supportconcentratedareaplayer
supportburgeonplayertwo
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8

Charge Regulation

Charge Regulation
9

Boneshatter

Set 1

Boneshatter
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supportknockbackplayer
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10

Devour

Set 2

Devour
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Gem Priority
+37

Lineage support gem priority is Rigwald's Ferocity, Rakiata's Flow, Dialla's Desire, Uhtred's Exodus, and Uhtred's Omen. You can opt for a Garukhan's Resolve for Rend but I chose Close Combat II instead as the "you" wording is extended to the furthest point of your Area of Effect.


In the tooltip of your skills you can pop out a carrot on the right side and manually bind their Weapon Set Slots (it looks like this >)


[Weapon Set I]

Boneshatter (this has synergy with Rigwald's Ferocity and is our primary source of movement)

Frost Bomb (copy the supports exactly, in boss room use twice underneath your feet to generate Power Charges with Ice Nova. With these Power Charges we can utilize Empowered Oil Barragefor insane single target damage. This synergy is made possible with the notable Infusion of Power)

Ice Nova (the 2nd half of the Power Charge single target setup, consume your Ice Remnants from the two uses of Frost Bomb for Oil Barrage)

Skeletal Cleric (every single Skeletal Cleric gives us 30% increased Energy Shield Recharge rate and our character has over 7,200 Energy Shield Recharge per second) The start of your Energy Shield Recharge is not impacted by your weapon set and it begins the moment you STOP taking damage. In other words Chaos Inoculation to remove poison and bleed from our gameplay loop and Dousing Charm to get rid of ignite. Running out of Dousing Charm stacks and getting ignited is essentially the only way you can die if you have Skeletal Cleric.


[Weapon Set II]

Rend (this is our primary clear skill and we want to make sure it is ALWAYS benefitting from Power Charges, the Empowered version of the skill has a 1.5x multiplier to our already insane Area of Effect. To ensure you always have Power Charges we have Devour for nearby corpses and the [Weapon Set I] Frost Bomb + Ice Nova + Infusion of Power setup just in case. Garukhan's Resolve is also decent here!)

Devour (literally the only use for this is to generate Power Charges for Rend and Oil Barrage. There is a bug with the leap slam where you get stuck inside of terrain! Use Devour on a nearby corpse again to jump back out of the bugged spots)

Oil Barrage (we only use this skill with Power Charges, ALWAYS do the Frost Bomb + Ice Nova setup beneath your feet before you 1 shot the boss. You can also try Nova Projectiles I but keep in mind it is dividing your projectiles by 3 to use in those directions)

Skeletal Arsonist (are the reason we have so much Area of Effect, the value is multiplied by Rend and we also take nodes like Primal Growth in tree)

Herald of Ash (just because it is > than an additional Skeletal Arsonist and also has an inherent synergy with additional Area of Effect)



Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Your Megalomaniac should have Lord of Horrors!

Controlled Metamorphosis has a MASSIVE radius and as little -% Elemental Resistance roll as you can afford.

Heart of the Well takes double Gain As Extra Prefixes, and in a perfect world Additional Stun Threshold from Maximum Energy Shield and % increased Critical Hit Chance/Bonus.

From Nothing has Resonance! (optional, if you still get light stunned take another Sapphire)

Sapphire should all have a combination of % increased Maximum Energy Shield, Faster Start of Energy Shield Recharge, Gain Additional Stun Threshold from Maximum Energy Shield and % increased Critical Hit Chance (% increased Critical Hit Bonus if those are unavailable). These save us from having to spend 3 points on Abasement because we already path through Dampening Shield at the start.

For additional Area of Effect you can lose damaging nodes for Resolute Reach + Frantic Reach + Dizzying Sweep. With Headhunter buffs these felt obsolete, BUT they might be more fun and DO get multiplied with a Power Charged Rend.

The tree takes two important Keystones! Chaos Inoculation to ignore Chaos Damage (seeing as we have no Evasion + are purely using Energy Shield) and to save us from having to take a Staunching Charm, Amethyst Charm, Antidote Charm, and any % Chaos Resistance suffixes. Dance with Death to accompany our [Weapon Set I] Flanged Mace and [Weapon Set I] Boneshatter. On our [Weapon Set I] points in tree we simply take as much Attack + Skill Speed as possible. Refer to our Headhunter section above to better understand Stimulants with the double flask setup. On [Weapon Set II] we do everything in our power to take as much damage as possible! Important nodes are Infusion of Power, Frazzled, Careful Assassin, Throatseeker, and whatever else you see in tree! For defenses Patient Barrier, and Melding do the trick (with help from our Sapphire).

Remember that we are an ABYSSAL LICH. We take Umbral Well in our Ascendancy for the Skeletal Arsonist Area of Effect synergy with Rend.


PLEASE REFER TO THE SECTION WITH THE SKILLS FOR THE CORRECT WEAPON SETS


My ascendancy points on screen are in the same places as in game, just on Abyssal Lich.

Umbral Well, Crystalline Phylactery (The Jewel Socket Notable), and the highway node for 20% increased Maximum Energy Shield. There is no real use for a Curse in the character so Rupture the Flesh is spec'd because we have nothing else worth taking!

To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak Trial for cheap and head to the Well of Souls. Continue to return the ring in the room and fight the boss until you win. You have infinite tries and you cannot lose the trial. He keeps his health from the previous fight so you do not need to worry about damage.

Atlas Tree

We are using MisoxShiru's Abyssal Omen Farming strategy! MISO's OMEN FARMING GUIDE

How it Plays

Changelog

CRAFTING TUTORIAL FOR THE MAIN WEAPON (ON THE PERFECT ESSENCE STEP MAKE SURE TO USE PERFECT ESSENCE OF ELECTRICITY NOTTTTTTT ABRASION) INSTEAD OF A CROSSBOW YOU START WITH A THUNDER TALISMAN!!!!!!!!! READ THIS READ THIS
https://www.youtube.com/watch?v=-n2-Yi4fy8Q

THE WRITTEN TALISMAN CRAFT:

- buy rare THUNDER Talisman (iLvl 82) with t1 crit and a total 4 mods (or annul)
- fracture t1 crit (there's an abyssal mod method for 1/3 chance)
- annul the mods to just the crit fracture +1 random mod
- REGULAR (not greater bc money) chaos spam for t3 (or better) % increased phys (1/632avg for t3 on ilvl82, 1/737avg for t3 on ilvl81)
- prefix omen desecrate (w/ echoes) for high tier FLAT phys (light omen if miss)
- after you hit flat phys the craft is guaranteed and no longer expensive
- now your spear is t1 frac'd crit, t3+ %inc phys, and t2+ desecrated FLAT phys
- take a SUFFIX exalt omen and exalt a random mod on SUFFIX
- now you should have t1 frac crit, t3+ % inc phys, t2+ flat phys, and random suffix
- take a DEXTRAL crystallization (right click it) and perfect essence of electricity
- apply the essence WITH dextral crystallization clicked, it will snap the bad suffix off
- now your prefixes are done and the craft is almost over (can't brick from here)
- finally exalt your item 2 times to add random suffixes
- the Talisman is t1 frac crit, t3+ %inc phys, t2+ flat, gain dmg as lightning, and two bad suffixes
- take perfect haste and battle essence and use them on the item until you have onslaught and +3 attacks
- last stage is a 1/2 and you can't brick the item after the prefixes are locked

Path of Building Code

Video Guide

Table of Contents

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