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PoE 2 Build

[0.4] ABYSSAL Lich Projectile Speed Twister - Endgame Build Guide

0.4 TLotD
End Game
presentationWitch
presentationLich
Creator
Featured
Updated on Jan 15, 2026
Jan 15, 2026

Build Overview

This character has some of the most creative problem solving in the game! The main interaction is utilizing Umbral Well which takes your would-be minions and converts them into stats! In short Umbral Well, 15+ Skeletal Sniper (aka 15% projectile speed), and Projectile Acceleration III result in insane amounts of increased projectile damage. This simple interaction is made possible with a handful of prefixes on gear! We pair Salvo support with Barrage and can sometimes have north of 70 Twister on the screen. Anticipation support also happens to work with Salvo to reduce internal cooldowns! We take no Movement Speed in tree and instead use a low-levelled Whirling Slash to navigate.


To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak Trial for cheap and head to the Well of Souls. Continue to return the ring in the room and fight the boss until you win. You have infinite tries and you cannot lose the trial. He keeps his health from the previous fight so you do not need to worry about damage.

Strengths and Weaknesses

  • Perfect Clear
  • Very Simple Interaction
  • Very Fast (Attack Speed Movement)
  • Inherently Safe
  • Unusual Playstyle
  • Expensive
  • Critical Hit Required for Single Target

Equipment

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Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 55

Dex 50

Int 70

Expand all
1

Whirling Slash

Level 1

•

Set 1

Whirling Slash
supportrigwaldsferocityplayer
supportrapidattacksplayerthree
supportrageplayerthree
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2

Herald of Thunder

Set 2

Herald of Thunder
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supportexploitweaknessplayer
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
3

Twister

Set 2

Twister
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supportsalvoplayer
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supportgarukhansresolveplayer
4

Barrage

Set 1

Barrage
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prolongeddurationsupportplayertwo
5

Purity of Fire

Set 2

Purity of Fire
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supportcoolheadedplayer
supportprecisionplayertwo
supportstrongheartedplayer
6

Herald of Ash

Set 2

Herald of Ash
supportswiftafflictionplayertwo
supportfiremasteryplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
7

Vulnerability

Set 1

Vulnerability
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supportcursedgroundplayer
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8

Skeletal Cleric

Set 1

Skeletal Cleric
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9

Skeletal Sniper

Set 2

Skeletal Sniper
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10

Charge Regulation

Set 1

Charge Regulation
11

Spear Throw

Spear Throw
12

Spear Throw

Spear Throw
Gem Priority
+31

Lineage Support Gem Purchase Priority is Rigwald's Ferocity for Attack Speed (Movement Speed) on Whirling Slash (make sure this is a Level 1 Skill), Rakiata's Flow for Twister, Garukhan's Resolve again for Twister, Uhtred's Exodus for either Skeletal Sniper or Skeletal Cleric, Uhtred's Omen for whichever Minion Skill you did NOT use Uhtred's Exodus in (make sure to accompany this with Minion Mastery, and finally (not necessary) Dialla's Desire for Herald of Thunder.

I'll quickly explain the Level 26 breakpoint for Minions! Before Spirit Cost Reservation the minions have an inherent spirit cost, at level 26 we reach a breakpoint that enables us to use an additional minion. With Skeletal Sniper we corrupt for +1 Level of Skill Gem and on the Skeletal Cleric we opt for a Minion Mastery support to accompany Uhtred's Omen. Remember that this is all made possible with our Ancestral Tiara +2 Level of All Minion Skills Suffix! The Skeletal Sniper for example has 21 Levels from Level 20 Skill Gem + our corrupt of +1 Level, 2 Levels from our Ancestral Tiara, and the last +3 from Uhtred's Exodus. The next breakpoint for a reduction in inherent Spirit cost is at Level 31 so we can ignore this!


Whirling Slash [Weapon Set I] is at LEVEL 1, if you have Mana issues this is not at LEVEL 1!

This skill works alongside Twister and benefits the "Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage". There is NO circumstance where we are using Twister without THREE Whirling Slash stacks! Whirling Slash also circumvents the need for Twister to travel over Shocked Ground, this is the reason we use Wake of Destruction. The entire time you are playing you are holding down your Whirling Slash button so I recommend Right-Click as the bind! The skill follows your cursor and it will take an adjustment period before you are able to freely navigate without smacking into walls!

Rigwald's Ferocity coupled with Rage III, Rapid Attacks III, Weapon Set I points in tree, Dance with Death, and a Skysliver make for a VERY fast moving character! Exploit Weakness removes Broken Armour from Bosses and has gives you another 1/5 chance at getting an additional Frenzy Charge! This rarely gets utilized but it is best in slot!


Twister [Weapon Set II] is a very simple skill. It is always paired with Whirling Slash (3 stacks), Barrage, and 3 Salvo Stacks (you can see these on the icon of your Ability bottom right).

We use Armour Break III because Resonance in our tree turns the Endurance Charges from Broken Armour into Frenzy Charges, enabling us to use Barrage to its fullest potential. Subsequent "Repeats" from Barrage do 50% Less Damage but this is not an issue once the Critical Hit is Snapshot (I'll explain later). Anticipation in tree implies that it only works for Unleash but it conveniently benefits Salvo as well (they are the same gem essentially). To better optimize the synergy between Barrage and Salvo we use Anticipation and make sure that Barrage is on Weapon Set I to utilize all of our Skill Speed (namely Dance with Death). Critical Hits are the primary source of Single Target Damage for our character so this is why that previously mentioned "% to Critical Hit Chance" mod on our Flying Spear is so important. Critical Hits with Twister are SNAPSHOTTED at the POINT OF ATTACK! In other words they are either ALL going to deal Critical Hit Damage or NONE of them are. This is the reason we use Garukhan's Resolve for time saving. If you don't care/can't afford/don't want to use Garukhan's Resolve then Prolonged Duration II is your best bet and feels great for mapping! If you do not get a Critical Hit, Barrage and Twister until you do! You are either going to 1 shot the boss or Barrage + Twister until you do. Projectile Acceleration III is the build enabling support and the entire reason we play Abyssal Lich, this is our Skeletal Sniper Projectile Speed synergy enabling support. Without Projectile Acceleration III we basically have fast moving twisters that deal very little damage. Additionally faster moving twisters make the existing projectiles more likely to deal damage multiple times, Twister has an inherent 0.66 second unscalable delay between projectile hits. In other words after a projectile has dealt damage it cannot deal damage again until the 0.66s timer has expired. The faster the Twister Projectiles move and the longer their Skill Effect Duration the more damage they deal! Gaining Frenzy Charges in the Boss Room is not worth the investment (or the headache)! For a better visual understanding you can refer to https://github.com/NathanVegetable/PoESparkDPSCalculator just ignore all the numbers and pay attention to the simulator examples!


Barrage should always be ready before you have Maximum Salvo stacks and you are always inside of a Stage 3 Whirling Slash with a Lightning Empowerment from Wake of Destruction. All of this sounds complicated but I'll outline my button combination for clarity.

I am holding right click and pointing where I want to go (Whirling Slash)

I am pressing R when I have 3 Salvo Stacks (Barrage, the more Frenzy Charges the better)

I Left-Click (Twister)

Whenever I am near an Abyss I drop a Vulnerability just to get a bit extra Area of Effect from Rupture the Soul!


Barrage [Weapon Set I] consumes Frenzy Charges

These are generated with the aforementioned Armour Break III + Resonance interaction! The more Frenzy Charges you consume the more Barrage repeats the Twister Attack. Remember that this works alongside Salvo so the support gems for Twister are pseudo-final!


Herald of Thunder [Weapon Set II] needs no explanation

Dialla's Desire however does give it additional stacks! We use Magnified Area II instead of a damaging support to hit monsters on the far side of an Abyss Pit.


Herald of Ash [Weapon Set II] is instead of 1 extra Skeletal Sniper, if you have a breakpoint in which you could have 2 extra Skeletal Sniper you can test without Herald of Ash. The extra Area of Effect is nice for Abyss Pits!


Skeletal Sniper [Weapon Set II] the entire build is revolving around this Skill. Projectile Acceleration III turns all of the +15% Increased Projectile Speed into Increased Projectile Damage. This is not a CONVERSION, you get the Speed AND the Damage! Every single Skeletal Sniper is +21% Projectile Speed after the Projectile Acceleration III multiplier of 1.4! We have not tested if the multiplier works before or after the Increase Damage but we err on the side of after and we do not benefit from our TOTAL Projectile Speed, but instead the value BEFORE the multiplier! The Spirit breakpoints are important as is the Level of the Skeletal Sniper so refer to the gear section, specifically the Ancestral Tiara (+2 Level of all Minion Skills and Idol of Ralakesh), Vile Robe, and Solar Amulet (don't forget Lord of Horrors anoint). We aim for Level 26 and we get there with +1 Corrupt, Level 20 Skill Gem, +2 Levels of all Minion Skills from Ancestral Tiara suffix, and an extra +3 from Uhtred's Exodus. Remember these Minions should not be on your screen but instead at the top in the buffs section.


Skeletal Cleric [Weapon Set I] give you an incredible amount of Energy Shield Recharge Rate. 35% per Skeletal Cleric and we have 18+. These also have a breakpoint at Level 26 for a lesser inherent cost. You do not need to corrupt +1 on the Skill Gem because we use Minion Mastery and Uhtred's Omen to get to our breakpoint. Whenever you are in danger use Whirling Slash in a safe direction and you'll receive 5,000-8,000 Energy Shield per second. The start of your Energy Shield Recharge is not impacted by your weapon set and it begins the moment you STOP taking damage. In other words Chaos Inoculation to remove poison and bleed from our gameplay loop and Dousing Charm to get rid of ignite. Running out of Dousing Charm stacks and getting ignited is essentially the only way you can die if you have Skeletal Cleric.


Vulnerability is just for Abyss Pits and it works decently with Rupture the Soul, you can swap this for an Enfeeble or Temporal Chains. The support gems are important just press the button on the hole and forget about it.




Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Controlled Metamorphosis has a MASSIVE radius and as little -% Elemental Resistance roll as you can afford.

Heart of the Well takes double Gain As Extra Prefixes, and in a perfect world Additional Stun Threshold from Maximum Energy Shield and % increased Skill Effect Duration.

Megalomaniac should only be taken if you can get Fervour and another great mod, alternatively you can get a Lord of Horrors Megalomaniac with a great mod and instead anoint Fervour but they are expensive and at that point I would likely just lose the 4 points to manually spec Fervour and anoint something Critical Hit Chance related like Leaping Ambush, Direct Approach, or Tainted Strike.

Sapphire should all have a combination of % increased Maximum Energy Shield, Faster Start of Energy Shield Recharge, Gain Additional Stun Threshold from Maximum Energy Shield (3 required if, % increased Skill Effect Duration if you have the 3), and % increased Critical Hit Chance (% increased Critical Hit Bonus if those are unavailable).


The tree takes two important Keystones! Chaos Inoculation to ignore Chaos Damage (seeing as we have no Evasion + are purely using Energy Shield) and to save us from having to take a Staunching Charm, Amethyst Charm, Antidote Charm, and any % Chaos Resistance suffixes. Dance with Death to accompany our [Weapon Set I] Skysliver and [Weapon Set I] Whirling Slash. On our [Weapon Set I] points in tree we simply take as much Attack + Skill Speed as possible. Refer to our Headhunter section above to better understand Stimulants with the double flask setup. On [Weapon Set II] we do everything in our power to take as much damage as possible! Important nodes are Fervour, Frazzled, Careful Assassin, Throatseeker, and whatever else you see in tree! For defenses Patient Barrier, and Melding do the trick (with help from our Sapphire).


Remember that we are an ABYSSAL LICH. We take Umbral Well in our Ascendancy for the Skeletal Sniper and Projectile Acceleration III combo so we can make Twister move faster and deal considerably more damage!


PLEASE REFER TO THE SECTION WITH THE SKILLS FOR THE CORRECT WEAPON SETS


My ascendancy points on screen are in the same places as in game, just on Abyssal Lich.

Umbral Well, Rupture the Soul, Crystalline Phylactery (The Jewel Socket Notable), and 2 highway nodes for Curse Area of Effect and 20% increased Maximum Energy Shield.

To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak Trial for cheap and head to the Well of Souls. Continue to return the ring in the room and fight the boss until you win. You have infinite tries and you cannot lose the trial. He keeps his health from the previous fight so you do not need to worry about damage.

Atlas Tree

We get as little rarity as possible, and run Pack Size only maps using the Omen of Chaotic Quantity on our Waystones. We actively seek out corrupted zones as these have the best Pack Size. +1 Level of Monster Area Level is preferably and we use an Irradiated, Breach, and Abyss Tablet with Monsters have % increased Effectiveness and % increased to Monster Pack size. We run a -30% Rarity setup (courtesy of Ventor's Gamble) and make all of our mapping currency from slamming iLvL 80-82 Desolate Crossbow, Siege Crossbow,Obliterator Bow,Warmonger Bow, Maji Talisman, Thunder Talisman, Jade Talisman, Alpha Talisman, Spiny Talisman, Rattling Sceptre, Chiming Staff, Gelid Staff, Reaping Staff, Dueling Wand, Flying Spear, Akoyan Spear, Solar Amulet, Gold Amulet, Prismatic Ring, Amethyst Ring, Gold Ring, Vile Robe, Sekhema Sandals, Sandsworn Sandals, Luxurious Slippers, Ancestral Tiara, Kamasan Tiara, Sirenscale Gloves with Perfect Transmutation and Perfect Augmentation Orbs. For more information on the farming setup refer to our NEGATIVE RARITY FARMING IN POE2 GUIDE: https://www.youtube.com/watch?v=Cp33mVJ0xWI

How it Plays

Changelog

THE DAMAGING SPEAR CRAFT
-buy rare FLYING spear (iLvl 82) with t1 crit and a total 4 mods (or annul)

  • fracture t1 crit (there's an abyssal essence method for 1/3 chance... eh)
  • annul the mods to just the crit fracture +1 random mod
  • REGULAR (not greater bc money) chaos spam for t3 (or better) %inc phys (1/632avg for t3 on ilvl82, 1/737avg for t3 on ilvl81)
  • prefix omen desecrate (w/ echoes) for high tier FLAT phys (light omen if miss)
  • after you hit flat phys the craft is guaranteed and no longer expensive
  • now your spear is t1 frac'd crit, t3+ %inc phys, and t2+ desecrated FLAT phys
  • take a SUFFIX exalt omen and exalt a random mod on SUFFIX
  • now you should have t1 frac crit, t3+ %inc phys, t2+ flat phys, and random suffix
  • take a DEXTRAL crystallization (right click it) and perfect essence of electricity
  • apply the essence WITH dextral crystallization clicked, it will snap the bad suffix off
  • now your prefixes are done and the craft is almost over (can't brick from here)
  • finally exalt your item 2 times to add random suffixes
  • the spear is t1 frac crit, t3+ %inc phys, t2+ flat, gain dmg as lightning, and two bad suffixes
  • take perfect haste and battle essence and use them on the item until you have onslaught and +3 attacks
  • last stage is a 1/2 and you can't brick the item after the prefixes are locked

Path of Building Code

Video Guide

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