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PoE 2 Build

[0.5] ABYSSAL Lich Projectile Speed Twister - Endgame Build Guide

presentationWitch
presentationAbyssal Lich
End Game
0.5 RotA
Creator
Updated on Jun 9, 2026
Jun 9, 2026

Build Overview

This character has some of the most creative problem solving in the game! The main interaction is utilizing Umbral Well which takes your would-be minions and converts them into stats! In short Umbral Well, 12+ Skeletal Sniper (aka 15% projectile speed), and Projectile Acceleration III result in insane amounts of increased projectile damage. This simple interaction is made possible with a handful of prefixes on gear! We pair Olroth's Conviction support with Barrage and for a repeated empowered Twister. We take no Movement Speed in tree and instead use a low-levelled Whirling Slash to navigate with a Soaring Spear for Movement.


To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak's invitation from your Abyss questline (Well of Souls) and you have 6 tries to beat him before he resets. After you kill him for the first time continually return the ring in the room and fight the boss over and over. Steal power from ONLY the RIGHT-MOST lich for every stage and remember that Abyss damage is TRI-ELE so you want to be resistance capped. After the arena gets split in half and the boss is KIA you have the option to "Embrace Abyssal Power" and your ascendancy will change to Abyssal Lich; unlocking the Umbral Well node that we use to scale Projectile Speed.

Strengths and Weaknesses

  • Perfect Clear
  • Very Simple Interaction
  • Very Fast (Attack Speed Movement)
  • Inherently Safe
  • Unusual Playstyle
  • Potentially Expensive
  • Critical Hit Required for Single Target

Equipment

item
1
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11
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10
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6
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5
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4
item
1
item
7
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8
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9
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Jewels
item
item
item
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Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 45

Dex 65

Int 35

1

Spear Throw

Level 1

2

Spear Throw

Level 1

3

Purity of Fire

Level 18

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4

Herald of Thunder

Level 18

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5

Barrage

Level 19

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6

Profane Ritual

Level 7

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7

Charge Regulation

Level 18

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8

Whirling Slash

Level 1

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supportrageplayerthree
supportknockbackplayer
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supportblazingcriticalplayer
9

Twister

Level 19

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10

Skeletal Sniper

Level 17

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11

Sniper's Mark

Level 17

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12

Skeletal Reaver

Level 16

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Gem Priority
+31

Support Gem Purchase Priority is Olroth's Conviction for Barrage, Uhtred's Constellation for Barrage, Rigwald's Ferocity for Attack Speed (Movement Speed) on Whirling Slash (make sure this is a Level 1 Skill), Rakiata's Flow for Twister, Garukhan's Resolve again for Twister, Uhtred's Exodus for either Skeletal Sniper or Skeletal Cleric, Uhtred's Omen for whichever Minion Skill you did NOT use Uhtred's Exodus in (make sure to accompany this with Minion Mastery, and finally (not necessary) Dialla's Desire for Herald of Thunder.

I'll quickly explain the Level 26 breakpoint for Minions! Before Spirit Cost Reservation the minions have an inherent spirit cost, at level 26 we reach a breakpoint that enables us to use an additional minion. With Skeletal Sniper we corrupt for +1 Level of Skill Gem and on the Skeletal Cleric we opt for a Minion Mastery support to accompany Uhtred's Omen. Remember that this is all made possible with our Ancestral Tiara +2 Level of All Minion Skills Suffix! The Skeletal Sniper for example has 21 Levels from Level 20 Skill Gem + our corrupt of +1 Level, 2 Levels from our Ancestral Tiara, and the last +3 from Uhtred's Exodus. The next breakpoint for a reduction in inherent Spirit cost is at Level 31 so we can ignore this!


Whirling Slash [Weapon Set I] is at LEVEL 1, if you have Mana issues this is not at LEVEL 1!

This skill works alongside Twister and benefits the "Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage". There is NO circumstance where we are using Twister without THREE Whirling Slash stacks! Whirling Slash also circumvents the need for Twister to travel over Shocked Ground, this is the reason we use THE TAMING PRISMATIC RING. The entire time you are playing you are holding down your Whirling Slash button so I recommend Right-Click as the bind! The skill follows your cursor and it will take an adjustment period before you are able to freely navigate without smacking into walls!

Rigwald's Ferocity coupled with Rage III, Rapid Attacks III, Weapon Set I points in tree, Dance with Death, and a Soaring Spear make for a VERY fast moving character! Knockback pushes everything away from you.


Twister [Weapon Set II] is a very simple skill. It is always paired with Whirling Slash (3 stacks), Barrage, and 3 Salvo Stacks (you can see these on the icon of your Ability bottom right).

We use Armour Break III because Resonance in our tree turns the Endurance Charges from Broken Armour into Frenzy Charges, enabling us to use Barrage to its fullest potential. Subsequent "Repeats" from Barrage do 50% Less Damage but this is not an issue once the Critical Hit is Snapshot (I'll explain later). Critical Hits are the primary source of Single Target Damage for our character so this is why that previously mentioned "% to Critical Hit Chance" mod on our Akoyan Spear is so important. Critical Hits with Twister are SNAPSHOTTED at the POINT OF ATTACK! In other words they are either ALL going to deal Critical Hit Damage or NONE of them are. This is the reason we use Garukhan's Resolve for time saving. If you don't care/can't afford/don't want to use Garukhan's Resolve then Prolonged Duration II is your best bet and feels great for mapping! If you do not get a Critical Hit, Barrage and Twister until you do! You are either going to 1 shot the boss or Barrage + Twister until you do. Projectile Acceleration III is the build enabling support and the entire reason we play Abyssal Lich, this is our Skeletal Sniper Projectile Speed synergy enabling support. Without Projectile Acceleration III we basically have fast moving twisters that deal very little damage. Additionally faster moving twisters make the existing projectiles more likely to deal damage multiple times, Twister has an inherent 0.66 second unscalable delay between projectile hits. In other words after a projectile has dealt damage it cannot deal damage again until the 0.66s timer has expired. The faster the Twister Projectiles move and the longer their Skill Effect Duration the more damage they deal! Gaining Frenzy Charges in the Boss Room is not worth the investment (or the headache)! For a better visual understanding you can refer to https://github.com/NathanVegetable/PoESparkDPSCalculator just ignore all the numbers and pay attention to the simulator examples!


Barrage should always be Empowered with Olroth's Conviction inside of a Stage 3 Whirling Slash All of this sounds complicated but I'll outline my button combination for clarity.

I am holding right click and pointing where I want to go (Whirling Slash)

I am pressing R for Barrage (the more Frenzy Charges the better)

I Left-Click (Twister)

I use Profane Ritual from time to time to get over 1,000 Energy Shield from Charge Regulation.


Barrage [Weapon Set I] consumes Frenzy Charges

These are generated with the aforementioned Armour Break III + Resonance interaction! The more Frenzy Charges you consume the more Barrage repeats the Twister Attack.


Herald of Thunder [Weapon Set II] needs no explanation

Can easily be replaced with Herald of Ash but you should not use both unless...


Herald of Ash [Weapon Set II] is instead of 1 extra Skeletal Sniper, if you have a breakpoint in which you could have 2 extra Skeletal Sniper you can test without Herald of Ash. The extra Area of Effect is nice for Abyss Pits!


Skeletal Sniper [Weapon Set II] the entire build is revolving around this Skill. Projectile Acceleration III turns all of the +15% Increased Projectile Speed into Increased Projectile Damage. This is not a CONVERSION, you get the Speed AND the Damage! Every single Skeletal Sniper is +21% Projectile Speed after the Projectile Acceleration III multiplier of 1.4! We have not tested if the multiplier works before or after the Increase Damage but we err on the side of after and we do not benefit from our TOTAL Projectile Speed, but instead the value BEFORE the multiplier! The Spirit breakpoints are important as is the Level of the Skeletal Sniper so refer to the gear section, specifically the Ancestral Tiara (+2 Level of all Minion Skills and Idol of Ralakesh), Vile Robe, and Solar Amulet (don't forget Lord of Horrors anoint). We aim for Level 26 and we get there with +1 Corrupt, Level 20 Skill Gem, +2 Levels of all Minion Skills from Ancestral Tiara suffix, and an extra +3 from Uhtred's Exodus. Remember these Minions should not be on your screen but instead at the top in the buffs section.

Skeletal Reaver [Weapon Set I] give you a serious increase in Skill Speed and help you Traverse Quickly around the maps. These values are multiplied by Dance with Death.

Skeletal Cleric [Weapon Set I] give you an incredible amount of Energy Shield Recharge Rate. 35% per Skeletal Cleric and we have 18+. These also have a breakpoint at Level 26 for a lesser inherent cost. You do not need to corrupt +1 on the Skill Gem because we use Minion Mastery and Uhtred's Omen to get to our breakpoint. Whenever you are in danger use Whirling Slash in a safe direction and you'll receive 5,000-8,000 Energy Shield per second. The start of your Energy Shield Recharge is not impacted by your weapon set and it begins the moment you STOP taking damage. In other words Chaos Inoculation to remove poison and bleed from our gameplay loop and Dousing Charm to get rid of ignite. Running out of Dousing Charm stacks and getting ignited is essentially the only way you can die if you have Skeletal Cleric.

Charge Regulation [BOTH SETS or SET I ONLY] if you can get another 2 Skeletal Sniper instead of Charge Regulation you should. If you combo Sniper's Mark you can get a 1.3x multiplier to your Critical Hit Chance for Boss Fights.

Sniper's Mark [Weapon Set I] can be used for extra bonus and a 1.3x multiplier to your Critical Hit Chance for Boss Fights.

Profane Ritual [Weapon Set I] is used to get 1,000 Energy Shield courtesy of Charge Regulation


Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Controlled Metamorphosis has a MASSIVE radius and as little -% Elemental Resistance roll as you can afford.

Heart of the Well takes double Gain As Extra Prefixes, and in a perfect world Critical Hit Chance and Attack Speed.

Megalomaniac should only be taken if you can get Fervour and another great mod, alternatively you can get a Lord of Horrors Megalomaniac with a great mod and instead anoint Fervour but they are expensive and at that point I would likely just lose the 4 points to manually spec Fervour and anoint something Critical Hit Chance related like Leaping Ambush, Direct Approach, or Tainted Strike.

Sapphire should all have a combination of % increased Maximum Energy Shield, % Increased Critical Hit Chance, % Increased Critical Damage Bonus and % increased Magnitude of Ailments.


The tree takes two important Keystones! Chaos Inoculation to ignore Chaos Damage (seeing as we have no Evasion + are purely using Energy Shield) and to save us from having to take a Staunching Charm, Amethyst Charm, Antidote Charm, and any % Chaos Resistance suffixes. Dance with Death to accompany our [Weapon Set I] Soaring Spear and [Weapon Set I] Whirling Slash. On our [Weapon Set I] points in tree we simply take as much Attack + Skill Speed as possible. On [Weapon Set II] we do everything in our power to take as much damage as possible! Important nodes are Fervour, Frazzled, Careful Assassin, Throatseeker, and whatever else you see in tree! For defenses, Insightfulness and Melding do the trick (with help from our Sapphire).


Remember that we are an ABYSSAL LICH. We take Umbral Well in our Ascendancy for the Skeletal Sniper and Projectile Acceleration III combo so we can make Twister move faster and deal considerably more damage!


PLEASE REFER TO THE SECTION WITH THE SKILLS FOR THE CORRECT WEAPON SETS


Umbral Well, Crystalline Phylactery (The Jewel Socket Notable), and a 20% increased Maximum Energy Shield highway node.

To Ascend to ABYSSAL LICH you must first be a REGULAR LICH. Get ahold of a Kulemak's invitation from your Abyss questline (Well of Souls) and you have 6 tries to beat him before he resets. After you kill him for the first time continually return the ring in the room and fight the boss over and over. Steal power from ONLY the RIGHT-MOST lich for every stage and remember that Abyss damage is TRI-ELE so you want to be resistance capped. After the arena gets split in half and the boss is KIA you have the option to "Embrace Abyssal Power" and your ascendancy will change to Abyssal Lich; unlocking the Umbral Well node that we use to scale Projectile Speed.

Atlas Tree

!atlas command in my stream I am constantly changing this and am not yet set on a setup

THE STREAM :)

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Global Defences
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

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