In act 1 we pretty much suffer like most caster builds until Level 6 when we get
Essence Drain. In case you don't know, the way essence drain works is that it's a Chaos DoT that does a pretty solid amount of damage. Then after we have ED on the mob, we put
Contagion onto the mob and if the mob dies with ED still on it, then it spreads to other mobs in the area giving us some exceptional clear.
Pre six we take our first skill gem that we get from killing the miller and put that into Contagion, then we get another skill gem guaranteed from the abandoned campsite in the first zone after leaving town on entangle. These two together are insane clear and will be most of our AoE dmg until ED.
GEAR:
This is going to be the same for every act. You're going to want to check vendors for staff/wand upgrades. We want All Spell Skill>Physical Spell Skills/Chaos Spell Skills. For prefixes we want Spell damage > lightning gain > cold/fire gain. Gain is ONLY good for
Bonestorm and does virtually nothing for
Essence Drain and
Contagion
First Town Entrance:
When you first get to town make sure you talk to Renly to get your level 1 skill gem, but also shop for a white
Changeling Talisman for wolf form. The
Nettle Talisman works as well you just need to take 1 Strength node on tree This doesn't make the sprint faster or anything, but the dodge roll animation is so much cleaner and you dodge roll faster than normal sprint.
Grim Tangle:
Our first support gem after killing the which goes to entangle and will be
Unleash (we move this to Contagion later).
Additionally, the Grim Tangle Points of interests are shaped like a diamond with the only useless one that we skip being right on top of the Red Vale. So before we go to RV we get the Waypoint (the one with the hooded man hanging from the tree)
Red Vale:
Here we just unga bunga run around looking for the 3 pillars. If you don't have a talisman yet, you can open up the refined arms for one, or a staff/wand upgrade. On our way to fighting the mist king we must find and kill the league mechanic because 1. It gives us a ton of exp, but also 2. It gives us a guaranteed level 2 skill gem which we use to slot in frost bomb.
Frost bomb does solid damage and also applies exposure, so if we have found a solid staff with spell damage and more importantly a decent level ability - Gelid staff = Frost Bolt Ashen staff = Fire Bolt Voltaic Staff = Lightning Bolt then link unleash to one of these abilities and use that and frost bomb as your single target damage. If not Link unleash to chaos bolt and use that instead.
Importantly here until we get ED + a good staff/wand we'll be relying on the unearth skill summons to do a lot of single target DPS so make sure to cast that unearth on corpses for boss fights when available.
Cemetery:
After RV we run our way to the Cemetery and we make sure to Level to 6 here and plug in ED. If you have found a talisman and have an extra level 3 gem get
Pounce as well since it's a great movement ability that lets you jump over some walls and most gaps.
We then go to Tomb of The consort first, because there is a sideboss (with a checkpoint) that drops a guaranteed support gem which we'll be using to make Zenith I on ED.
Then go kill Asina then Draven and fight the old man. Here he drops a guaranteed level 3 skill gem so if you haven't leveled Pounce yet then do it now.
Hunting Grounds:
Hug any wall and run around until you've found all 4 points of interest. There's 2 notable monsters will need to kill, Crowbill who drops a level 3 skill gem which we'll put into orb of storms and +2 passives book, and a plant monster which drops another guaranteed support gem which we'll turn into chain 1 and put into ED.
The other two Points of Interests are entrances to Freythorn and Ogham farmland. You can go either one but unless you're level 9+ you have to go Freythorn otherwise we eat an XP penalty.
Freythorn:
Here when we fight the KotM if we have a good staff with some spell damage and Fire/Frost/Lightning Bolt, we're gonna want to swap unleash and zenith supports here and then just put down frost bombs and orb of storms (to shock) on the boss and just spam our ability. If we just have a chaos bolt wand that's ok too just put unleash and there and throw 1 ED and 4 chaos bolts on rotation.
We take our first spirit gem and put it towards
Ravenous Swarm and socket it with Corrosion for armor break when we get
Bonestorm
Hunting Grounds:
Next we move into the hunting grounds. We need to find Luna's Lute which is always in the little abandoned village behind the blockage on the map that looks like this. You can actually use pounce to jump past the blockage if you hit the correct angle.
Ogham Village:
In Ogham we're just hugging a wall to find the executioner. If the smithing tools aren't near the checkpoint to the Executioner, then you can checkpoint back to the waypoint and just run opposite direction and find them like 4 screen lengths away there.
***WARNING*** Unless you natty drop a storm rune or find gain as lightning on a weapon this is necessary because we will NEED a storm rune later and this quest guarantees that
Ogham Ramparts:
You should always get the checkpoint near the hanged corpse and untie the corpse because it always drops a support gem (which we'll be using on contagion for magnified area) and also there's always a magic pack which we kill for exp there too. If we've been killing enough mobs we should be around level 13 by the end of this zone. If not, it's ok we can farm more exp in the manor
Ogham Manor:
There's only 3 objectives to this zone
1. Find Candlemass
2. Hit level 14
3. Kill Geonor.
Candlemass is always on the first floor either right before or after the bridge. You can just get the check point and comeback after getting level 14, or you can fight him now if you want.
The reason why we need 14 so badly is because at 14 we get access to
Bonestorm which is our singletarget ability for the rest of the campaign and even into maps. We socket it with brutality and zenith 1.
On the Geonor fight we simply tap bonestorm then .3 seconds later tap it again so we get no movement speed penalty and charge it up like 3/4s of the way and unload them on Geonor. If you have a wand/staff with like 80% spell damage you can phase him in like 3 rotations.
Congrats we've beaten Act 1!