* Normal attack (Basic Attack)
This is basic damage combo, where you press attack button consistently, with no cooldowns.
Some characters gain extra benefits to their skills from using basic attacks.
Adler is an example, as he build Karma stacks with normal attacks, which increase his Skill DoT damage by 2% per stack.
* charged attack (Hold Basic Attack)
Holding basic attack button to enter a special charged attack animation, that differs from character to character.
Ranged characters might enter aim mode, with Charged attacks. While holding the button with
Mint will turn her into a small tornado, that deal constant AOE damage at the cost of consuming stamina.
* Plunge Attack (Basic Attack while Airborne)
While in the air, press basic attack to come down with a plunge attack on enemies. Damage increases based on fall height.
With most characters, this is not a very efficient attack to put into a rotation. But games tend to release some characters whose kit revolve around plunge attacks. So we are keeping an eye out
* Skill (E)
The unique character ability, with cooldown, energy generation, and distinct features tied to the character, their element, and Arc type.
Characters may have long cooldown and strong damage to play a Burst Damage role. While others are able to spam their skills more often.
Mint resets her skill cooldown when she dodge-counter an enemy, allowing several casts of skills in between weaving her basic attacks. While Aurelia enters a 12 seconds enhanced mode upon using skill.
* Charged skill (Hold E)
Certain character kits have two different modes for skill, press skill, and hold skill. The Charged Skill is typically tied to building up certain number of charges, and spending them when you choose for maximum efficiency.
Chiz is a prime example, her skill has three charges by default, allowing three uses. But Holding her skill button allow charged skill that consume all three charges for a more powerful effect
* Ultimate (Q)
Character builds up energy through various combat actions, and when full, they can unleash very powerful Ultimate Attack.
Reactions may help to fill energy faster, such as Blossom (Cosmos + Anima). And some characters have energy generation efficiency built in their kit.
Ultimate is a major part of building a rotation, and usually the determining factor of who goes on field and when.
* Support Skill (QTE)
Automatically trigger upon filling the Esper Meter and swapping into the character.
A simple attack that usually hits once or twice, and has no unique properties. But it also trigger Esper reaction between the element of the character on field, and the character you are swapping into.