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Monster Hunter Wilds Guide

Title Update 4 Revealed (Monster Hunter Showcase December 2025)

News
Updated on Dec 13, 2025
Dec 13, 2025

Overview

The Monster Hunter Showcase presented in December 2025 revealed upcoming content to Monster Hunter Wilds, including three new monsters, a new Seasonal Event, and several new events and rewards. We will go over everything you need to know in this article.

Keep an eye out for the new content when Title Update 4 releases December 16th, 2025!

Gogmazios

Gogmazios, the Giant Halberd Dragon, is a returning monster from Monster Hunter 4 Ultimate. It will be available after reaching HR100 and defeating High-rank Zoh Shia.

gogmazios

This is the first Elder Dragon introduced to Monster Hunter Wilds, and its quest features several new elements:

  • Up to 4 players and 4 support hunters can participate, having a total of 8 hunters in the battlefield.
  • Nadia, the Ace Gunner, is a special support hunter that will join the fight alongside Fabius. She will also be available during Seasonal Events.
  • The weapon on its back, called the “Scepter of War”, can be used against Gogmazios to deal massive damage.

The quest has three phases that will take you across multiple areas in the Oilwell Basin. Gogmazios can fight on four legs or standing up on its rear legs, and can even take flight. 

Gogmazios is known for leaving tar puddles on the ground, making movement extremely difficult (you can use Cleansers to get rid of it). It can fire laser beams at the tar, making it explode.

It seems to have an ultimate attack where it will fly up and crash into the ground. Players will need to hide behind Fabius or other elements to avoid it.

Gogmazios’ equipment is expected to be among the best in the game, so make sure to craft it.

gogmazios

Gogma Artian Weapons

Gogmazios materials can be used to turn Rarity 8 Artian weapons into Gogma Artian Weapons, granting them a new look as well as several upgrades:

  • A Set Bonus Skill and a Group Skill chosen at random (These can include Skills like Lord’s Soul from Arch Tempered monsters)
  • Higher base stats
  • Increased reinforcement bonuses

You can turn Rarity 8 Artian weapons into Gogma Artian weapons by using Tarred Devices (obtained from Gogmazios), which can be Attack, Affinity, or Element focused. This will further boost the stat of your choice.

Then, you can Gogma Reinforce your Gogma Artians, allowing you to either re-roll your reinforcements or keep them as they are. This will increase the level of each reinforcement at random, granting higher stats. The reinforcement levels seem to be I, II, III, and EX.

You can also re-roll the Group Skill and Set Bonus Skill on Gogma Artians.

bethorned agony


Arch-Tempered Jin Dahaad

Arch-Tempered Jin Dahaad will release in December 24, 2025 in an event quest available to HR100+ hunters. He features several new moves that can freeze hunters.

Defeating it will unlock the Jin Dahaad γ armor. Arch-Tempered armor is some of the best in the game due to how many Skills and Slots it has. Its Group Skill, Lord’s Soul, can boost player’s attack and defense and prevent fainting once, too.

A free challenge quest featuring AT Jin Dahaad will also be available for a limited time from January 7, 2026, possibly rewarding players with exclusive pendants based on their quest completion time.

jin dahaad y armor


Armor Transcendence

A new mechanic, called “Transcendence”, can upgrade armor past its current limits. By spending materials, players can increase the defense upgrade limit on armor pieces, and unlock new decoration slots on Rarity 5 and 6 armor.

kut-ku helm b


New 9-star Optional Quests

Several 9-star quests will be added to the game, including three-monster quests that will unlock monster themed nameplates. Hunting Exercise quests will pit players against difficult 9-star monsters.

9 star optional quests


New Support Hunters

Three new support hunters will be added to the game in Title Update 4:

  • Griffin (Greatsword) from the Ferrum unit.
  • Nightmist (Light Bowgun) from the Aurora unit.
  • Nadia (Heavy Bowgun).

Nadia is a particularly strong support hunter and, like Fabius, will only be available during Seasonal Events and special quests. If you’re struggling with a particular foe, make sure to bring both Fabius and Nadia with you!

New Downloadable Content

New free and downloadable content will release alongside Title Update 4:

  • Free poses from previous Monster Hunter Games
  • Free character and palico edit vouchers
  • Paid robotic-themed Seikret armor, Layered Armor, pendants, and Layered weapons.
  • Other standalone paid DLC.

New Event Quests

New event quest rewards have been shown, including:

  • Melynx-themed Palico armor and Sword and Shield weapon
  • Two different Wud Wud helmets
  • Heavy armor spheres

Festival of Accord: Lumenhymn

A new Seasonal event called the Festival of Accord: Lumenhymn will be available from December 19, 2025 to January 14, 2026. This Festival will bring back previous event quests and introduce new ones, as well as grant limited-time awards to players. Two new armor sets and several new cosmetic armor pieces will be available, too.

Festival of Accord: Lumenhymn


Weapon Balance Changes

Title Update 4 will bring buffs to several weapons, focused on improving their unique identity and ease of use. Additionally, guarding will receive improvements across the board, especially Perfect Guarding and the Guard Up Skill.

Below are some adjustment highlights:

Great Sword

  • Raw damage and elemental scaling for Charged Slash, Strong Charged Slash, and True Charged Slash have been increased.
  • Fixed an issue preventing the player from guarding again for a while depending on whether any directional inputs occurred after a Perfect Guard.

Long Sword

  • Special Sheathes will now take longer to be automatically deactivated if the player is waiting during a Special Sheathe.
  • Spirit Release Slash will no longer hit captured monsters.
  • Fixed an issue preventing the player from unsheathing their weapon for a while if there is no directional input after a Spirit Release Slash.

Sword & Shield

  • Adjusted the hitbox of Perfect Rush to make it easier for some inputs to land.
  • Forward Slash raw damage has been increased.
  • Forward Slash now combos into Lateral Slash more smoothly than before.
  • Perfect Guard now transitions into a regular Guard slightly more quickly.
  • Perfect Guard now combos into a Lateral Slash slightly more quickly.
  • Fixed an issue where the Sidestep Slash behavior during Focus Mode differed depending on the control type settings.
  • Fixed an issue that prevents you from performing basic actions after drawing your weapon from a stationary position.

Dual Blades

  • The amount of weapon sharpness consumed while performing Focus Strike: Turning Tide or Turning Tidedrill has been reduced.
  • Made adjustments to keep Demon Boost Mode active even after sheathing your weapon.
  • You can now exit Demon Mode mid-movement after performing a Demon Dodge in Demon Boost Mode.
  • Fixed an issue where the Focus Strike: Turning Tide action was canceled after deflecting off certain monster parts.
  • Fixed an issue with Type 2 Directional Controls that prevented you from moving in the intended direction after dodging in Demon Mode.

Hammer

  • During a Follow-up Spinslam, you can now use movement inputs to extend your movement distance during the attack.
  • Fixed an issue where portions of Focus Blow: Earthquake were dealing fixed raw damage.
  • Fixed an issue with Type 2 Directional Controls where moving in certain directions after an Overhead Smash would cancel the movement.

Hunting Horn

  • Performance Beat raw damage has been increased slightly.
  • Fixed a bug where the performance effects and attack timings were misaligned with player actions during certain performances.

Lance

  • High Thrust III and Mid-Thrust I, II, and III raw damage has been increased.
  • Grand Retribution Thrust and Double Counter-thrust raw damage has been increased.
  • Triple Thrust raw damage and elemental scaling have been increased.
  • Perfect Guard now chains into other actions more quickly.
  • The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased.
    • Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect.
  • Fixed an issue with Type 2 Directional Controls where Leaping Thrust could not be performed in the intended direction from a stationary position.

Gunlance

  • The Wyrmstake Cannon was adjusted to make it easier to hit monsters.
  • Wyrmstake Cannon attacks in Focus Mode have been adjusted to make it easier to fire in the direction of the reticle.
  • The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased.
    • Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect.
  • Fixed an issue where Wyrmstake Shots would disappear if a Wyrmstake Cannon attack hit another player.

Switch Axe

  • Sword: Counter Rising Slash can now be chained into a sidestep.
  • Sword: Counter Rising Slash has increased invulnerability to knockback, and can be quickly chained into an evade.
  • You can now evade while charging Unbridled Slash and Full Release Slash.
  • You can now quickly chain into an evade when landing after performing a Zero Sum Discharge Finisher.
  • Focus Assault: Morph Combination was adjusted to make it easier to hit wounds and weak points.
  • Focus Assault: Morph Combination raw damage has been increased.
  • Raw damage has been increased for Sword: Overhead Slash, Sword: Right Rising Slash, Sword: Left Rising Slash, and Sword: Heavenward Flurry.
  • Unbridled Slash raw damage has been increased.
  • Element scaling for multi-hit attacks and raw damage has been increased for Element Discharge and Zero Sum Discharge.
  • Axe: Spiral Burst Slash raw damage has been increased.
  • Raw damage has been increased for Sword: Downward Fade Slash, Sword: Morph Double Slash, and Axe: Morph Rising Double Slash.
  • Sword: Morph Slash raw damage has been increased when chaining from an evade in Sword Mode.
  • Fixed an issue where the values on the status screen for Dragon Phial, Poison Phial, Paralysis Phial, and Exhaust Phial would show a higher number than the maximum possible value.
    • This does not change the actual functionality, just the numbers that are displayed.

Charge Blade

  • Hit stops that occur during multi-hit attacks in Power Axe Mode have been reduced.
    • Note: "Hit stops" are visual effects where your movement temporarily freezes or slows down when an attack connects with a monster.
  • During Axe: Morph Slash, the window for utilizing guard points or executing a Perfect Guard has been extended, and the actions will now trigger sooner.
  • Savage Axe Slash raw damage has been increased.
  • Axe: Element Discharge and other attacks now chain into moves like Axe: Morph Slash more quickly.
  • The first hit of Axe: Element Discharge II now chains into Axe: Morph Slash.
  • Focus Slash: Double Rend can now chain into Axe: Morph Slash.
  • Focus Slash: Double Rend can now chain into other actions more quickly.
  • Fixed an issue where Axe: Element Discharge II couldn't chain into Axe: Amped Element Discharge when certain inputs were used.
  • Fixed an issue when initiating a guard where there was a delay before turning in the intended direction.
  • Fixed an issue where the button guide display differed from the actual inputs during certain Sword: Morph Slash combos.

Insect Glaive

  • You can now chain into a Descending Slash using short button inputs. The Charge Level will increase depending on the preceding attacks.
    • Note: With the right timing, you can use △+○ (PS5) / Y+B (Xbox) / Default Left + Right Click (PC) to chain into a Descending Slash.
  • Sidestep Slash and Sidestep Slash Combo raw damage has been increased, and attack speed after harvesting all three extracts has been raised.
  • The player will no longer be knocked back after initiating a Rising Spiral Slash.
  • Jumping Slash/Strong Jumping Slash can now chain into a Descending Slash/Strong Descending Slash.
  • Fixed an issue where certain charged attacks would not chain into a Descending Slash during Focus Mode, even after releasing the charge.
  • Fixed an issue where the Kinsect behaved abnormally while performing a Focus Strike: Leaping Thrust on certain monsters, such as Nu Udra.
  • Fixed an issue where the Kinsect stopped moving after encountering ledges in certain terrain.

Light Bowgun

  • Focus Blast: Eagle Strike Rapid Fire Gauge recovery amount has been greatly increased.
  • Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing.
  • Rapid Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing.
  • Burst Step now chains more easily into Rapid Chaser Shot.
  • Adhesive Ammo explosions now restore the Rapid Fire Gauge.
  • Wyvernblast raw damage has been increased, and the cooldown time has been greatly reduced.
  • It is now easier to chain into basic actions after setting up a Wyvernblast.
  • Normal Ammo raw damage has been increased.
  • Normal Ammo Chaser Shot raw damage has been increased.
  • Normal Ammo Rapid Chaser Shot firing rate has been increased.
  • The raw damage of the final shot of Normal Ammo Rapid Chaser Shot has been increased.
  • The number of shots from Pierce Ammo Rapid Chaser Shot has been increased.
  • Spread Ammo Rapid Chaser Shot firing rate has been increased.
  • The raw damage and elemental values of elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) has been increased.
  • Elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) firing rate has been increased.
  • Dragon Ammo Rapid Chaser Shot firing rate has been increased.
  • Dragon Ammo has shorter time between hits and is more likely to hit monsters.
  • Dragon Ammo max effective range has been increased.
  • Rapid Chaser Shot firing rate has been increased when using Poison Ammo, Paralysis Ammo, and Sleep Ammo.
  • Reduced the amount of Rapid Fire Gauge consumed by ammo that can be used for rapid fire.
  • Fixed an issue where moving diagonally while aiming could cause you to move much slower than intended.

Heavy Bowgun

  • Wyverncounter Ignition now restores Ignition Gauge upon a successful offset.
  • The player is no longer knocked back when firing Wyverncounter Ignition.
  • The responsiveness of Wyverncounter Ignition between loading and firing the attack has been improved.
  • Wyverncounter Ignition now chains more easily into other actions after firing.
  • You can now chain into guarding or sidestepping when readying Wyvernblast Ignition or Focus Blast: Wyvern Howl. The evade performed when readying or after firing these moves has also been changed to a sidestep.
  • Reduced the amount of Ignition Gauge that Wyvernblast Ignition consumes.
  • Wyvernblast Ignition raw damage and Fire damage has been increased.
  • Wyvernblast Ignition now chains more quickly into guards, evades, and other actions after firing.
  • Wyvernpiercer Ignition raw damage and max number of hits has been increased.
  • Wyvernheart Ignition raw damage has been increased.
  • Focus Blast: Wyvern Howl now restores Ignition Gauge when hitting weak points or destroying wounds.
  • The responsiveness of Focus Blast: Wyvern Howl between loading and firing the attack has been improved.
  • Focus Blast: Wyvern Howl now chains more easily into other actions after firing.
  • Focus Blast: Wyvern Howl raw damage has been increased.
  • Dragon Ammo has shorter time between hits and is more likely to hit monsters.
  • Dragon Ammo max effective range has been increased.
  • Ignition Mode ST I and II damage multiplier scaling has been increased. (Affects Wyvernpiercer Ignition, Wyvernheart Ignition, and Focus Blast: Wyvern Howl.)Fixed an issue where, under certain conditions, player actions would become erratic while performing Stalwart Guard.

Bow

  • Dragon Piercer and Arc Shot raw damage has been increased.
  • Increased the raw damage of Tracer arrows and Fuse arrows.
  • Charged Shot, Power Shot, Power Volley, and Thousand Dragons raw damage and elemental scaling has been increased.
  • Power Coating and Piercing Coating raw damage scaling has been increased.
  • Coating application speed has been increased.
  • You can now chain from a Charging Sidestep into loading a Tracer arrow.
  • Fixed an issue where damage scaling and the effects of the Partbreaker skill were not reflected properly when destroying multiple wounds or weak points at the same time with Focus Fire: Hailstorm.
  • Fixed an issue where stamina would not naturally recover under certain conditions when performing a backward Discerning Dodge.

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