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Monster Hunter Wilds Build

Endgame Hunting Horn Meta & Progression

presentationHunting Horn
presentationHunting Horn
High Rank
DPS
Speedrunning
presentationRaw
presentationBlast
presentationPoison
presentationDragon
Updated on Mar 22, 2025
Mar 22, 2025

Build Overview and Variants

This guide won't go into much detail on how to play Hunting Horn. For that, you can refer to our Hunting Horn Weapon Guide. When it comes to "meta" this build assumes you want to maximize damage. Some QoL/comfort skills help with damage in a practical sense, but offense is still the main priority.

The most important thing about Hunting Horns is the Song list which is inherent to the weapon.

Weapons

We don't use the Artian Hunting Horn for most builds because of the poor song list. They miss the two important songs this build uses:

  • Attack Up (L) ≈ 10% ATK buff
  • Affinity/Health Recovery ≈ 15% Affinity buff

This build uses two Hunting Horns to buff yourself/the party immensely. One Horn is used to buff while mounted/going to a monster, and the other for offense and more buffs.

Note: You need 2 on both weapons in order to maintain buff uptime when swapping Horns.

Resounding Galahad (Main Horn)


  • Self-Improvement
  • Attack Up (L)
  • Knockback Negated
  • Extend all Melodies
  • Restore Sharpness
  • Echo Wave (Dragon)
  • Resounding Melody

Gramklang (Buffing/Secondary Horn)


  • Self-Improvement
  • Health Recovery (S)
  • Earplugs (L)
  • Affinity Up/Health Recovery
  • Echo Wave (Blunt)
  • Melody of Life

Buff/Opening Rotation

  1. Start with
  2. Self-Improvement
  3. Earplugs (L)
  4. Affinity Up/Health Recovery
  5. Swap Horns to
  6. Attack Up (L)
  7. Knockback Negated
  8. Extend All Melodies

From here you can use Echo Wave (Dragon) / Restore Sharpness / Resounding Melody for damage and white sharpness uptime.

Weapon Decorations

Since we only use for buffs, we don't need anything other than 2.

already has 2 and 2 inherently, so we can fill out with damage Decorations.

Notes

3 () is optional and can be used for other skills like . Counterstrike requires you to get sent flying, and Knockback Negated only stops small Knockbacks. Even still, the skill is very powerful and can be activated with things like a Barrel Bomb if needed.

Gore 2-pc / Fulgur 2-pc is a safe recommendation for to help keep up . You can opt to run 4-pc Gore, but this would require losing out on 3 or 2.

is mainly for solo/casual non hunts. You can always replace with depending on your preference.

Recommended Variant

Select another Variant

Equipment

Weapon icon
Primary Weapon
Resounding Galahad
Decoration RankCritical Jewel III
Decoration RankCritical Jewel II
Decoration RankHandicraft Jewel
Weapon icon
Secondary Weapon
Gramklang
Decoration RankSonorous/KO Jewel
Decoration Slot RankEmpty Slot
Decoration Slot RankEmpty Slot
Armor icon
Head
G. Fulgur Helm β
Decoration RankCounter Jewel
Armor icon
Chest
Arkvulcan Mail β
Decoration RankChain Jewel
Decoration RankCounter Jewel
Armor icon
Arms
G. Fulgur Vambraces β
Decoration RankMighty Jewel
Decoration RankMighty Jewel
Armor icon
Waist
Gore Coil β
Decoration RankTenderizer Jewel
Decoration RankCounter Jewel
Armor icon
Legs
Gore Greaves β
Decoration RankTenderizer Jewel
Decoration RankSane Jewel
Decoration RankSane Jewel
Talisman icon
Talisman
Exploiter Charm II
Mantle icon
Mantle
Corrupted Mantle

Stats and Skills

iconAttack
882
iconAttack Potential
1099
iconAffinity
0%
iconCritical Boost
165%
iconDragon
400
iconTrue Raw
314
iconSharpness
iconDefense
282
iconHealth
100
iconStamina
100
iconFire Resist
-4
iconWater Resist
4
iconThunder Resist
1
iconIce Resist
-2
iconDragon Resist
-9
Weakness Exploit
5
Critical Boost
5
Counterstrike
3
Maximum Might
3
Antivirus
3
Agitator
2
Constitution
2
Slugger
2
Horn Maestro
2
Burst
1
Flinch Free
1
Handicraft
1
Set Bonus Skills
Gore Magala's Tyranny
Black Eclipse I
2
Fulgur Anjanath's Will
Second Wind I
2
Arkveld's Hunger
Hasten Recovery I
1
Group Skills
Scale Layering
Adrenaline
2
Guardian's Protection
Ward of Wyveria
2
Alluring Pelt
Diversion
1

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