Updated for Title Update 4
Changes in TU 4
- Gogma Artian Weapons are preferred
- We can get
Gogmapocalypse +
Bad Blood I +
Burst Boost I thanks to higher build flexibility.
Offensive Skill choices
Weakness Exploit and
Agitator are universal best-in-class offensive skills, and most sets will try to max them out first. Weakness Exploit can be changed to other options when reaching the affinity cap.
Maximum Might is an excellent Skill, but requires you not to use any stamina to stay active. If you find yourself dodging or blocking often, or your weapon drains stamina (like Bow, DB), you might want to switch to another skill or use
Second Wind I (Anjanath set bonus) to keep it active more often.
Counterstrike requires you to either block or receive an attack to activate (certain parry moves can also activate it). It is worth investing 3 points into this Skill if your weapon excels at activating it. Becomes less useful in multiplayer.
Latent Power can be activated by taking 130HP worth of damage, or after 2 minutes have passed during a fight. Worth using if you're occasionally getting hit, and is further boosted by Rey Dau armor (
Thunderous Roar II).
Weapon choices
Onyx Chorus (Gogma Artian) is the preferred weapon due to the better stats and group skills it offers. Hunting Horn is element-skewed so you should ideally craft one for each element.
As for weapon decorations, use:
Sonorous/Attack Jwl,
Attack Jewel III, and Elem Attack + Handicraft Jewel III.
For the artian augments: you ideally want to get:
- Base parts: x3 Attack of the preferred element (
Dragon is the best general-purpose one). - Tarred Device: Attack Focus
- Skills:
Ebony Odogaron's Power + Any - Augments: 4x Attack, 1x Sharpness
Armor Set Considerations
- Use Challenger Charm III from Arch-Tempered Jin Dahaad if available.




