In this Marvel Rivals Ultron guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Marvel RivalsMarvel Rivals Ultron Character Guide
Ultron Overview
TLDR
As
- Look for vertical cover to fly around, and reposition frequently. Use your mobility to play around corners to hinder the enemy from attacking you.
- Ultron has infinite range and minimal damage falloff. Always maintain distance from the enemies and hold them back with your poke damage.
- Although your ult heals and damages, the healing output is significantly higher than its damage. Use Rage of Ultron to keep your team alive.
Against
- The easiest way to deal with Ultron is to play hitscans like Hela, who can easily shoot him out of the air.
- Whenever Ultron uses his ultimate, you should focus him and ignore his teammates because his self-healing is very low compared to how much healing he gives his team.
- Ultron struggles against high-mobility flankers because he has limited self-healing, no invincibility, and a slow rate of fire. Catch him off guard and you'll have the upper hand!
Strengths and Weaknesses Summary
- The only flying Strategist
- Long range beam
- Passive Healing
- Low single-target healing
- Significantly weaker without Team-Up
- Vulnerable during his ultimate
Strengths and Weaknesses
Strengths
The only flying Strategist
Currently, there are no flying Vanguards, just three true flying Duelists, and Ultron is the only Stratagist who can fly. He can position and take angles that no other Strategists can. Also, he easily flies outside the range of many heroes like Black Panther and Captain America, who normally torment Strategists.
Long range beam
Ultron abuses Encephalo-Ray's infinite range to take over long sightlines. He makes it dangerous for other Strategists to peek or rotate across open areas. The farther away he can position himself, the greater his advantage is against almost every other hero.
Passive Healing
Most of Ultron's kit is damage-oriented, so having a passive healing ability frees him up to focus on securing eliminations and applying offensive pressure. Imperative: Patch is the perfect healing ability for Ultron because it only takes a fraction of a second to designate a target, so he never has to waste time on just healing.
Weaknesses
Low single-target healing
Aside from the bit of Bonus Health Firewall grants, the giant drone Patch is Ultron's only form of healing. The drone can only be attached to one ally at a time, and if no one else is right next to them, that means he'll only ever be healing a single ally. If he doesn't have his Ult available, Ultron can't help save his team when they all need quick healing.
Significantly weaker without Team-Up
The Nano Ray Team-Up from Iron Man is extremely powerful. The beam pierces across the entire map and through both enemies and allies as it simultaneously heals and damages. Furthermore, each use can generate massive amounts of ult charge. When he doesn't have an Iron Man on his team, Ultron feels much weaker, has ult less frequently, and struggles to save his allies when they're at critical health.
Vulnerable during his ultimate
Unlike other defensive ultimates, Ultron's is rather vulnerable during his ult. He needs to fly in range of his team if he wants to heal them, but he's not that hard to kill when compared to Luna, Invisible Woman, or even Captain America during their ults. Going for an offensive ults makes him even more exposed, and the damage isn't high enough to just delete people before they have a chance to attack.
Ability Tips
Primary Fire: Encephalo-Ray
DESCRIPTION | Unleash a burning energy beam. |
KEY | Left-Click |
CASTING | First constant beam; Second single-cast cylindrical spell field |
AMMO | 6 |
DAMAGE | First beam 6 rounds in 0.5s, 12 per hit; second single-cast spell field 75 per hit |
DAMAGE FALLOFF | Falloff begins at 20m, decreasing to 75% at 30m |
FIRE RATE | 1.58s per round |
Tips for Encephalo-Ray
Vertical cover
- Take advantage of Ultron's flying capabilities and use tall walls and vertical structures as extra cover to play around.
Jiggle peek
- Between every shot, Ultron has a notable recovery animation. Don't float in the open during these down times. Instead, always position near structures so you can dip behind the cover for protection between each blast.
- This can be done both horizontally and vertically, and it's even easier during Dynamic Flight.
Against heavy poke comps
- Poke comps are really strong in Season 2.5, so you'll need to play extra carefully against hitscans and snipers. Be sure to always implement the first two tips on cover usage.
- Prioritize landing the final single-cast burst at the end of the Ray. You can minimize you're exposure while still maintaining decent damage output if you only peek at the moment your final burst hits.
Abuse your range
- Other than Hela and Blackwidow, Ultron can beat every hero in a long-range fight. Keep your distance and chip away at the enemy's health.
- Apply pressure to the enemy backline with Encephalo-Ray. Just a couple from your blast will force any Duelist or Strategist to fall back for healing.
Secondary Fire: Imperative: Firewall
DESCRIPTION | Summon drones to grant Bonus Health to allies within range, centered on himself and the ally marked by Imperative: Patch |
KEY | Right-Click |
CASTING | Instant Cast |
BONUS HEALTH TO ULTRON | 65 |
BONUS HEALTH TO ALLIES NEAR ULTRON AND THE DRONES | 50 |
COOLDOWN | 10s |
RANGE | 8m spherical radius spell field |
BONUS HEALTH FALLOFF BEGINS AT | 3s |
BONUS HEALTH FALLOFF SPEED | 40/s |
SPECIAL EFFECT | Grant bonus health to Ultron and Allies within range, centered around Ultron and the drones |
Tips for Imperative: Firewall
Keep yourself alive
- Because you'll generally be positioned away from your healing drone, Firewall will be your main source of self-sustain.
- The cooldown is pretty long, so don't waste it. Instead, save it for when you start taking too much damage.
- When Firewall is on cooldown, you'll need to play more passively, or within the healing range of an ally Strategist.
Burst AoE healing
- Whenever possible, try to have multiple allies within range of yourself or your drone. It is realistic to give the majority of your team Bonus Health with each Firewall use.
- When an ally is suddenly in danger of dying, first put drone on them, then quickly activate Firewall to give them burst healing, plus the extra designated ally healing over time from Patch.
[E]: Imperative: Patch
DESCRIPTION | Command a giant drone to follow an ally, constantly healing allies within its radius, with more healing for the designated ally. |
KEY | E |
CASTING | Targeted |
TARGET DISTANCE | 25m |
HEALING AMOUNT TO THE TARGETED ALLY | 45/s |
HEALING AMOUNT TO TOEHR ALLIES WITHIN RANGE | 30/s |
DRONE HEALING RANGE | 8m spherical radius spell field |
MAXIMUM VISION | 30m |
MAX TOLERANCE DURATION OUT OF SIGHT | 5s |
DURATION | Infinite |
COOLDOWN | None |
Tips for Imperative: Patch
Passive healing
- Ultron doesn't need to actively manage the drone as the indicator on his screen displays who it is attached to, their current health, and the number of heroes being healed in its AoE.
- Just remember, the drone has no cooldown, so you can switch designated allies as much as you desire. To maximize your overall healing output, don't leave the drone attached to an ally who already has full health or who isn't taking enemy fire.
Keeping the drone active
- Keep an eye on the drone icon to ensure it is currently active. Whenever the designated ally goes out of your 30m range, the connection breaks. Select a new ally in range to maintain drone uptime.
- Because Ultron doesn't need constant LoS and the drone will stay attached for 5 seconds after breaking LoS, you can safely hide behind cover and peek every few seconds without having to redeploy the healing drone.
Dive comps
- Similar to Luna's Share the Stage, the drone automatically follows its designated ally, even around walls. Although the connection can break from going outside its range, the attachment mechanism makes the giant drone great in dive comps.
Self-healing
- Ultron can deploy Imperative: Patch on a nearby ally and stay inside its AoE whenever he needs to heal himself.
Frontline AoE healing
- Attach the drone to the frontline Vanguard who takes the most damage, so they can benefit from the extra designated healing. Then, the rest of your team can stay in range of that Vanguard to restore their health as well.
Poke comps
- When playing in poke-style comps, it's generally best to leave the drone with one of your ranged DPS allies. They'll typically position with another ally, and the drone gives them the sustain they need to maintain a high uptime. If they are getting dove, the drone is your only way of keeping their health up.
[SHIFT]: Dynamic Flight
DESCRIPTION | Fly quickly in the direction of movement and then enter an Accelerated state. |
KEY | SHIFT |
CASTING | Dash |
SPECIAL EFFECT | Dynamic Flight can trigger a one-time dash followed by a constant accelerated effect. |
DASH DIRECTION | Reticle direction combined with key input |
COOLDOWN | 8s |
DASH DISTANCE | 12m |
ACCELERATE DURATION | 6s |
MOVEMENT BOOST | 40% |
BONUS HEALTH (SELF) | 50 |
Tips for Dynamic Flight
Only escape ability
- Dynamic Flight is Ultron's only means of evading dive and flankers. When the enemy team has heroes trying to go passed your team to get in close to you, save Dynamic Flight to escape and survive.
- More often than not, you should be using Dynamic Flight defensively to manage how much pressure you're under.
Follow-up on team aggression
- The times when you should use Dynamic Flight offensively is when your team already has the advantage and they are pushing way up.
- Without Dynamic Flight, you won't be able to stay in range of the fight to keep attacking and using your drone to heal.
Ultimate [Q]: Rage of Ultron
DESCRIPTION | Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies. |
KEY | Q |
PROJECTILE SPEED | 120m/s |
BEAM DAMAGE | 8 |
BEAM HEALING AMOUNT | 25 |
TOTAL RAY AMOUNT | 5 |
RAY AMOUNT PER SHOT | 5 |
FIRE INTERVAL BETWEEN SHOTS | 0.2s |
ULTIMATE TOTAL FIRE ROUNDS | 5 rounds |
FIRE INTERVAL BETWEEN ROUNDS | 0.5s |
SPELL FIELD RANGE | 3m spherical radius spell field |
DURATION | 9s |
ENERGY COST | 3400 |
ULTIMATE SELF-HEALING | 50/s |
SPECIAL EFFECT | Within the ultimate duration, Ultron grants an Unstoppable effect |
Tips for Rage of Ultron
Prioritize healing
- The damage output is way less than the healing output. Ultron can't even KO most enemies with the full duration of his Ult if they are at full HP when he begins attacking them.
- The healing provided to his team is very fast and is enough to out-heal most enemies' offensive ultimates.
Wait for brawly fights
- When your team has pushed up to be right on top of the enemy team, that's the ideal moment to unleash the Rage of Ultron.
- The AoE explosions of your get double value when enemies and allies are close enough to each other for you to deal damage and healing simultaneously with every blast.
CC immune
- Ultron is completely CC immune during his ult, similar to The Punisher.
- You'll need to be careful of taking too much damage and dying during your ult, but you don't need to watch out for stuns like Peni's Cyber-Web Snare.
Team-up ability [C]: Nano Ray
DESCRIPTION | Iron Man uses nanotechnology to upgrade Ultron's arsenal, enhancing his Encephalo-Ray to Nano Ray. During its active phase, Ultron fires an unstoppable Nano Ray straight ahead that pierces through all characters, delivering massive damage to enemies while simultaneously restoring health to allies. |
KEY | C |
CASTING | Channeled |
AMMO | Infinite |
CRITICAL HIT | No |
RANGE | 2.5m radius, infinite length cylindrical spell field |
DAMAGE | 70/s |
DAMAGE FALLOFF | Falloff begins at 20m, decreasing to 75% at 30m |
HEAL | 85/s |
COOLDOWN | 30s |
SPELL FIELD DURATION | 8s |
TEAM-UP ANCHOR | Iron Man |
Tips for Nano Ray
Practically required to use Ultron
- True to its ability description, an Ultron with Nano Ray delivers massively more value to his team than an Ultron without the Team-Up Ability.
- Because his base kit's healing is quite low, the extra healing of Nano Ray is extremely important to add to your arsenal.
Fly low and line them up
- To maximize healing, damage, and ultimate generation, you'll want to stay low to the ground so that you can line up more bodies.
- Strafe left and right to keep enemies and allies lined up in your beam.
Farm ultimate
- A full duration Nano Ray on just two heroes will grant around 40% ult charge.
Synergies
Team Comp Synergies
Team comps built around Ultron position in split groups, which allows them to maximize value from his AoE healing. Two or three allies moving around the map together with his healing drone attached feed Ultron ult very quickly and have the sustain required for fast and volatile engagements.
Ultron can work in Dive comps because he has good self-sustain paired with long-range healing and damage. More often, you'll see Ultron played in Tripple Support comps. Many players feel his raw healing output is too low to only have two Strategists on the team, so they'll sub out one Duelist for Ultron.
Hero Synergies
Vanguard: Thor

Imperative: Patch is best utilized by mobile heroes and when allies are playing close together. Thor's rework has him playing in both of these styles. He's still great at dashing in with his hammer and taking out the enemy Strategists. Now, however, he's also going to be using Awakening Rune and its ranged attacks more often, and therefore will be playing with his team more than before.
When he dives, the drone goes with him, and when he falls back to the team or spams lightning bolts next to an ally Vanguard, he'll be putting other teammates in the healing AoE.
Thor's main combo -Lightning Realm into Ult- pairs excellently with both Nano Ray and Rage of Ultron. The slow effect keeps the enemies nearby, and the combined burst damage of the two ults will wipe any backline off the map. Because Thor will be in melee range of the enemy often, Ultron's AoE ult gets a lot of value.
Duelists: Iron Man

The Nano Ray Team-Up Ability feels like a requirement to play Ultron. Without it, he builds Ult too slowly and has no large burst healing. Additionally, these two flying heroes can split off can create crossfire on the enemy team from unlimited angles.
They are a very difficult and annoying duo to deal with, as they take over the skies and can literally be positioned anywhere. Iron Man also loves getting Imperative: Patch attached to him because he can play more aggressively and get more use out of Unibeam.
Strategists:

These two Strategists balance each other out because Rocket's high healing output makes up for Ultron's low healing, and Ultron can pick up for the lack of damage utility. Since both heroes have AoE healing abilities, when they are running a more brawly team comp, their allies get more than enough sustain.
Additionally, Rocket's self-healing and evasiveness make him a good pairing with Ultron because he's unlikely to demand Ultron's limited healing.
Table of Contents
Base Stats
Role | Strategist |
Difficulty | 2/5 Stars |
Health | 250 |
MOVEMENT SPEED | 6m/s |