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Marvel RivalsMarvel Rivals Rocket Raccoon Character Guide

In this Marvel Rivals Rocket Raccoon guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Rocket Raccoon Overview

Rocket Raccoon, the mischievous tinkerer, acts as a versatile Strategist who provides a ton of unique value to almost any team comp. He can heal, offer armor packs, resurrect an ally every 45 seconds, and can even provide a team-wide damage amp ultimate.

With a ton of mobility, he's more self-sufficient than other Strategists who might need protection and peel. Although he's beginner-friendly, he has a ton of mastery for big-brain players who download the geometry of maps and their angles.

Find out where Rocket Raccoon ranks in our Marvel Rivals tier list.

TLDR

As

  • Rocket is best in class in terms of mobility and escapability, you should be near-unkillable.
  • Master bouncing your Right-click off angles to keep yourself safe while maximizing your healing.
  • Try to get your B.R.B. respawn beacon as close as you can to the action without putting it in danger.

Against

  • If his B.R.B. respawn beacon or C.Y.A. ultimates are out of position, destroy them if you can do so safely.
  • You might not be able to kill Rocket easily, but forcing him to run away from you prevents him from healing his allies consistently
  • If you are using a flanking hero, finding and destroying his B.R.B. respawn beacon has the same value as getting a KO since it prevents your team from having to kill the respawned enemy twice.

Strengths and Weaknesses

Strengths

Low floor to learn, high mastery potential

Rocket offers instant value for new players but also rewards you the more time you invest into playing him. This is because you'll constantly find new angles to bounce his orbs and improve the placements of his B.R.B. and C.Y.A.

Helps his team stay in the fight with resurrections

Besides Adam Warlock who can resurrect from his Ultimate or Team-up, Rocket has a resurrection on a regular ability cooldown. When used wisely, it can give his team a lot more uptime.

One of the most mobile heroes in the game

With a tiny body, wall run, burst dashes, and a slow-fall glide, Rocket can be incredibly hard for enemies to kill. This gives him more independence and less reliance on his team for protection.

Weaknesses

His Ultimate gets countered by other Strategists

Rocket's ultimate is very potent but can easily get countered by the defensive ults of other Strategists.

Lacks killing long-range power

Although Rocket has a menacing minigun, it's weaker than it looks due to its damage fall-off, wide bullet spread, and slower projectile speed.

Can run away but lacks a counterpunch

Rocket's escape options help him run away and survive but he struggles to fight back and kill a threat 1v1.

Ability Tips

Primary Fire: Bombard Mode


DESCRIPTION

Fire energy projectiles that deal damage

KEY

Left Click

CASTING

Rapid-fire, delayed projectile

DAMAGE

16 damage per round

PROJECTILE SPEED

150 m/s

DAMAGE FALLOFF

Falloff begins at 10m, decreasing to 40% at 20m

FIRE RATE

12.05 rounds per second

AMMO

45

CRITICAL HIT

Yes

Tips for Bombard Mode

  • Understand when to go offensive
    • If your team is up on players and healed up, don’t hesitate to let loose to help destroy Dr. Strange’s shield, enemy deployables like Peni’s spider-nest, and otherwise apply pressure.
  • At its best in closer range
    • When Vangaurds get close to you, Bombard Mode deals high damage. Even with its large bullet spread you’ll still be hitting every bullet on large body Vangaurd’s.
  • Work with your team to kill divers
    • In many cases, you’ll want to evade, but there may be situations where you can kill a diver or flanker with your team nearby.

Secondary Fire: Repair Mode


DESCRIPTION

Shoot bouncing spheres to heal allies

KEY

Right Click

CASTING

Single-cast projectile with delayed impact that also generates a spell field

HEALING AMOUNT (ALLY)

70/s

HEALING AMOUNT (SELF)

30/s

PROJECTILE SPEED

60 m/s

RANGE

5m spherical radius

FIRE RATE

2 rounds per second

AMMO

8

DURATION

5s

SPECIAL EFFECT

Bouncing Spheres will bounce off surfaces upon contact, with a maximum of 10 bounces. When they approach injured allies, their speed will reduce

PROJECTILE SPEED REDUCTION

4.5 m/s

Tips for Repair Mode

  • Healing orbs do not stack
    • Allies can only be healed by one orb at a time so keep switching between which allies you are targeting.
  • Keep pumping
    • A single orb heals all allies in its AoE, but more teammates will use up the orbs maximum healing faster so make sure to fire multiple orbs into groups of teammates.
  • Abuse corners and angles to keep yourself safe.
    • Use geometry to still hit allies that are further away
  • Repair while retreating
    • When you're being attacked, alternate between firing healing orbs in the direction of your retreat, and dashing or wall-running to maximize your survivability.

[SHIFT]: Jetpack Dash


DESCRIPTION

Dash forward

KEY

SHIFT

CASTING

Dash

DASH DIRECTION

Crosshair Direction

DASH DISTANCE

10m

COOLDOWN

2 charges, with each charge taking 6s to recharge

Tips for Jetpack Dash

  • Stay in the mix
    • Get used to spamming this often to keep your allies alive or escape danger.
  • Don't stay grounded
    • Abuse high ground and other locations that most other heroes won’t be able to access.
  • Be prepared
    • Make sure to save one Shift so that you can always escape enemy attacks on reaction.

[E]: B.R.B.


DESCRIPTION

Deploy a Battle Rebirth Beacon that revives a fallen ally and periodically produces armor packs and rocket jet packs

KEY

E

CASTING

Summons

SPECIAL EFFECT

Generate an item every 3s, including Armor Pack and Rocket Boots

MAXIMUM REVIVE DISTANCE

50m

BONUS HEALTH FROM ARMOR PACK

25

DURATION

300s

COOLDOWN

45s. You can reclaim the beacon by pressing E. When reclaimed, the cooldown will be reduced based on the beacon's remaining health. If you reclaim a full-health beacon, the minimum cooldown will be 5s

Tips for B.R.B.

  • Think ahead
    • This will not resurrect an ally that is already dead, it needs to be placed while they’re alive.
  • Armor up before the round begins
    • Place it in the hero select lobby to grant your team armor before the round begins.
  • Keep your enemies guessing
    • Don’t use the same location every time so they will have difficulty finding and destroying it.
  • Don't leave it far back
    • If your team gains ground, feel free to destroy it and reposition it to somewhere more advantageous.
  • Tell an immobile ally to grab a jump pack
    • This will give them an escape ability or allow them to access areas they wouldn’t be able to otherwise.

[Q]: Ultimate: C.Y.A.


DESCRIPTION

Deploy a Cosmic Yarn Amplifier that grants allies a Damage Boost

KEY

Q

CASTING

Targeted ability that, when activated, summons a creature and detects allies within the area.

DAMAGE BOOST

40%

RANGE

20m radius

DURATION

12s

SUMMONS' HEALTH

800

ENERGY COST

3700

Tips for C.Y.A.

  • Positioning goes a long way
    • Rry to predict where your team will get the most bang for its buck. For example, if your team is going on the offensive, you can place it a little forward if you’re anticipating that they’ll move up. Similarly, if you’re going to potentially retreat, place it back.
  • Be patient
    • Wait until the enemy team is in a bad position to retreat or they will easily run away and wait out your ultimate.
  • Wombo with other offensive ults
    • Pair the ultimate with channeled offensive ultimates like the Punisher, Star-Lord, and so on to help your DPS melt your enemies.

[SPACE]: Wild Crawl


DESCRIPTION

Hold Space to run on a wall

KEY

Space

WALL-CRAWLING SPEED

10m/s

Tips for Wild Crawl

  • Be annoying
    • You can climb basically any surface, so be absolutely annoying to chase by wrapping around poles, pillars, roofs, and so on.
  • Maximize your settings
    • If you’re playing on keyboard, changing your wall run setting to “Run in direction of crosshair” makes movement way easier.
  • Stay near climbable terrain
    • Position near walls or structures you can quickly run up and jump off of as this will make you even more difficult to eliminate.

[SPACE]: Flying Ace


DESCRIPTION

Hold Space to fall slowly

KEY

Space

DESCENDING SPEED

3.5m/s

Tips for Flying Ace

  • Stall and shmoove
    • Be a mix-up movement menace by using this in combination with your dash and wall run.
  • Don't float predictably
    • Purely holding down to float will be a predictable movement, so try a combination of slow and fast-falling to be unpredictable.

Team-Up: OId Friends


DESCRIPTION

Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

KEY

C

CASTING

Targeted

RANGE

Up to 12m

SPECIAL EFFECT

Pressing SHIFT will exit the Team-Up status with Groot

DAMAGE REDUCTION

0.35

Tips for OId Friends

  • It's situational
    • Being able to hop on Groot’s shoulder is awesome for the lore power fantasy, but in most cases, you’re going to want to be in the backline to have a better view of the battlefield.
  • Provides a burst of survivability
    • There are situations though were you can dash to Groot for that extra boost of survivability to save your life, so just keep that in mind in a pinch.

Team-Up: Ammo Invention (AKA "Z-Pack")


DESCRIPTION

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier receive the buffs of Infinite Ammo and Faster Firing

KEY

Z

CASTING

Summons

RANGE

10m spherical radius

DURATION

12s

COOLDOWN

40s

TEAM-UP BONUS

5% Healing Boost

Tips for Ammo Invention

  • One of the best in the game
    • This is one of the most consistent Team-ups in Marvel Rivals in terms of the value you can get out of it, abuse it!
  • Communicate with your Duelists
    • Coordinate with either your Punisher and Bucky and use it to gain ground around corners and to claim high ground due to the immense pressure they can apply.

Synergies

Team Comp Synergies

Rocket can honestly fit comfortably in nearly any team comp, but he’s at his best when he has a fellow Strategist (or two) that has a defensive ultimate.

As we mentioned earlier, his Z-pack team-up is amazing with Punisher and Bucky and really lets your team apply insane pressure with consistent damage uptime.

A Vanguard like Magneto can help shield an ulting Punisher or Bucky while Groot can help CC enemies and keep them in place with walls and his ult.

Team Comp Example

  • Vanguards 
    • Magneto, Groot
  • Duelist
    • Punisher, Bucky
  • Strategists
    • Rocket Raccoon, Luna Snow

Hero Synergies

Vanguard: Magneto


With powerful shield bubbles and an ultimate that can be used offensively or defensively, Magneto pairs nicely with Rocket's ability to keep his team up in a variety of ways. When Rocket augments the offensive of his Duelists, Magneto can double down by shielding them.

Duelist: The Punisher


With the Z-Pack team-up and one of the best offensive ultimates for melting the enemy team, The Punisher's threat potential is on another level when Rocket is by his side.

Strategist: Luna Snow


With Rocket's ultimate being pretty linear and only providing offensive utility, Luna Snow makes a great pairing as her ult can be used defensively or offensively. Her freeze also gives her team more crowd control, something Rocket doesn't offer at all.

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