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Marvel RivalsMarvel Rivals Mister Fantastic Character Guide

In this Marvel Rivals Mister Fantastic guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Mister Fantastic Overview

Made of rubber and overhealth, he stretches out to fill whatever role his team needs.

Reed Richards has a significantly higher health pool than any other duelist and far exceeds the competition in damage mitigation.

All of his abilities are primarily for medium to close range engagements. The incredible amount of overhealth generated means he’ll have no trouble positioning on the front lines.

Even though he is technically in the Duelist category, Mister Fantastic functions much more like an off tank than a damage dealer. You’ll want to focus on crowd control and damage mitigation in order to fully realize the power of the stretch!

Find out where Mister Fantastic ranks in our Marvel Rivals tier list.

TLDR

As

  • Mister Fantastic is a Vanguard/Duelsit hybrid, you have a ton of survivability to act as a frontliner or backline protector.
  • Remember that your Primary fire is a cleave, maximize the number of targets you're hitting to charge up your ult faster.
  • You can cycle through all of your abilities to quickly build Elasticity and enter Inflated State.

Against

  • Ignore Mister Fantastic if he's in Reflexive Rubber mode.
  • Be ready for him to jump on you with his E, it has a pretty far range and can even catch flyers that aren't super high up.
  • The easiest way to counter him is to play out of his range. He is slow and is limited to medium-close range attacks. 

Strengths and Weaknesses

Strengths

Massive Amounts of Health

Not only does he have a base health of 350hp, but Mister Fantastic also has multiple abilities that grant him overhealth. Being able to generate 780hp makes him far tankier than any other duelist.

Invincible Damage Mitigation

Reflexive Rubber has the unique abilities to absorb and reflect damage. For the entire duration of this ability, Mister Fantastic is completely immune to all CC effects and is 100% invincible. Even the likes of Iron Man or Scarlet Witch’s high damage ultimates are not capable of inflicting any damage.

Crowd Control

Strong crowd control is a very powerful tool in a duelists kit. When using Distended Grip, players gain access to multiple options of displacing the enemy.

Cleave Damage

Against team comps that play grouped together, the cleave damage of Stretch Punch build up Elasticity and ultimate charge extremely quickly. As long as the player is flicking punches, they’re guaranteed to be at least doubling or tripling their damage output.

Weaknesses

Lacks Burst Damage

When a hero needs to play in closer ranges, they want to have high burst damage to make their presence a high threat. Unfortunately for the doctor, he lacks burst damage or combos that are capable of quickly eliminating enemies.

Giant Hurtbox

Turning giant is really fun, but also turns you into a huge bullet sponge. The high health helps to balance this out, but Mister Fantastic stretching his whole body still means he is feeding the enemy team a lot of ult charge and taking high amounts of damage.

Slow Movement

Other than Flexible Elongation, there are no mobility tools in his kit. Even his one ability requires a target to already be in position and in range of where he wants to go. Making a hero have both limited range and limited movement can make it feel near impossible to contest long range or high mobility enemies.

Ability Tips

Primary Fire: Stretch Punch


DESCRIPTION

Stretch out a forward punch to attack enemies

KEY

Left Click

CASTING

Straight Spell Field

SPELL FIELD DAMAGE

60

SPELL FIELD RANGE

15m

ATTACK INTERVAL

1.1s per hit

AMMO

Infinite

CRITICAL HIT

None

SPECIAL MECHANIC

Swinging your arms can attack multiple targets

Tips for Stretch Punch

Flick your crosshair left & right with every punch.

  • Cleave multiple targets with each swing
  • Even if the initial strike misses your target, if your crosshair passes over them at any point during the active frames, you’ll still land the attack (assuming they are in range).

[Shift]: Reflexive Rubber


DESCRIPTION

Stretch the body to absorb damage before launching stored damage in the targeted direction

KEY

SHIFT

SHIELD VALUE

300

MAXIMUM DURATION

3s

SELF SLOW RATE

-35%

DAMAGE ABSORBED - DAMAGE REFLECTED CONVERSION RATE

60%

REFLECTED PROJECTILE SPEED

80 m/s

COOLDOWN

12s

Tips for Reflexive Rubber

Immune to all CC effects

  • Save the ability to counter specific CC abilities whether that be a stun, or an Ultimate like “IT’s JEFF!”

Invincible

  • While there is a limit to the total amount of damage he can absorb, there is no limit on the amount from a single instance of damage.
    • Iron Man’s 1000 damage Ultimate can be absorbed.
    • Can even buy enough time to survive some damage over time ultimates like Psylocke’s.

[E] Flexible Elongation


DESCRIPTION

Gain a Shield, select a target and dash towards them, dealing damage to enemies or granting a Shield to allies

KEY

E

MAXIMUM SELECT DISTANCE

15m

BONUS HEALTH (SELF)

75

BONUS HEALTH (ALLY)

75

DAMAGE

30

COOLDOWN

10s

GAINED ELASTICITY

30

CHARGES

2

Tips for Elongation

Mister Fantastic’s only mobility tool.

  • Always save one charge of Flexible Elongation to escape or disengage from a fight when in danger of being eliminated.
  • Good for chasing down retreating enemies as it simultaneously CC them and pulls you to them.

Peel for allies

  • The ability grants shields to your targeted ally and brings you directly to them which makes this a great ability to help your teammate under attack.
  • Help keep your Strategists alive, they’ll keep you alive and no one has to drop, “gg no heals.’

Boops out of Inflated attack range

  • Try not to use Flexible Elongation to activate Inflated state as you'll knock back the enemy too far away to immediately follow up attack in big mode.

Secondary Fire: Distended Grip


DESCRIPTION

Extend arms forward to entangle an enemy, then press Primary Attack to pull the hit enemy toward him, or select and yank another enemy, Knocking Them Airborne against each other

KEY

Right Click

CASTING

Projectile that fires in a straight trajectory

PROJECTILE SPEED

60 m/s

INITIAL PROJECTILE RANGE

20m

SECONDARY RELEASE MAXIMUM DISTANCE

25m

INITIAL PROJECTILE DAMAGE

20

SECONDARY PROJECTILE DAMAGE

20

SINGLE-TARGET PULL RANGE

10m

SINGLE-TARGET PULL DAMAGE

50

DUAL-TARGET PULL DAMAGE

30

GAINED ELASTICITY

30

COOLDOWN

6s

Tips for Distended Grip

  • Depending on the situation, you’ll need to reactively decide whether to pull your target to you, or smash them into another target.
    • Pull them to you when doing so will bring the enemy into your grouped up team.
    • Smash two enemies together with dueling separated, or when there are allies who can follow up on their airborne displacement.

Passive: Elastic Strength


DESCRIPTION

Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that grants Shield and boosts even more damage

KEY

Passive

MAX ELASTICITY

100

INFLATED DURATION

6s

DAMAGE

75

MAXIMUM DISTANCE

8m

ATTACK INTERVAL

0.92s per hit

BONUS HEALTH

450

MOVEMENT BOOST

20%

Tips for Elastic Strength

  • As soon as your Elasticity is full, you can activate Elastic Strength and gain over health.
    • Take advantage of the upcoming overhealth to make aggressive plays where you’d overwise be unable to survive.
    • While in giant form, Mister Fantastic does not have access to Reflexive Rubber. Therefore, if you know the enemy has an ultimate or key ability you want to deflect, make sure to either manually exit the form or not activate it.

Ultimate Ability: Brainiac Bounce


DESCRIPTION

Leap upward and smash the ground, slowing enemies within range. Mister Fantastic can leap again upon landing a hit

KEY

Q

CASTING

Spherical Spell Field

RANGE

10m spherical radius

SPELL FIELD DAMAGE

Initial 70, Each Additional Leap +14, Max 140

DAMAGE FALL OFF

Starts at 3m, 71.4% falloff at 10m

SLOW RATE

Per Leap -10%, Can Stack, Max -60%

SLOW DURATION

3s

MINIMUM LEAPS

3

MAXIMUM LEAPS

6

ENERGY COST

3400

Tips for Brainiac Bounce

  • Only gains additional uses after hitting an enemy.
    • Be aware of the environment such as walls, doorways, or bridges that would cut off the AoE and prevent gaining additional leaps.
  • Enter Inflated state before ulting.
    • If you ult while Inflated, Mister Fantastic retains the higher HP and will have higher survivability during his ult.
  • Because the damage of each is not super high, focus first on targeting enemies who are already at low health, then on hitting multiple targets at once.
    • In rooms with low ceilings, Mister Fanstatic will bounce faster, thus raising his ults damage per second.

Team-up: Wedded Harmony


DESCRIPTION

The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health

KEY

C

DURATION

5s

COOLDOWN

20s

DAMAGE/HEALTH CONVERSION

100%

TEAM-UP TARGET

Invisible Woman

Tips for Wedded Harmony

  • The primary use for Wedded Harmony is simply making yourself more tanky and extending the amount of time you can stay in a fight – thanks Invisible Woman!
  • Once activated, you heal over time. Don't wait until the last second to use it or the Bonus Health will be too slow to keep you alive.

Synergies

Team Comp Synergies

Ideal team comps built around Mister Fantastic either go full force on front line presence, or focus on splitting off for damage while he acts as the front line.

1-3-2 comps work well with Mister Fantastic as he is a perfect hybrid of Duelist and Vanguard and can fill the function of each role.

On the other hand, a team can use him to further beef up an already strong double Vanguard frontline, and allow him to permanently stay up front, fortifying the triple frontline into an impenetrable force.

Team Comp Example

  • Vanguards: Magneto
  • Duelists: Mister Fantastic, Winter Soldier, Hela
  • Strategists: Invisible Woman, Cloak & Dagger

Hero Synergies

Vanguards: Magneto


Pairing up Magneto allows the two trade off damage mitigation abilities, leaving only tiny windows of time for the enemy to output meaningful damage.

Additionally, these two heroes have nearly identical range and want to position very similarly. Both have slower rates of fire but make up for the weakness by also trading CC abilities back and forth to thwart enemy advances on their backline.

Duelist: Winter Soldier


The leaping duo! Bounce! Again! Bounce! Again! Bounce! Again! Bucky and Reed have extremely similar playstyles. They both want to play right next to their team's Vanguards and catch the enemy with their displacement cooldowns. Flexible Elongation can also be used to give Bucky bonus health, making him more tanky and able to play more aggressively. Try using Disented Grip to set up easy Bionic Hooks for Bucky and enjoy the freelo.

Strategist: Invisible Woman



Wedded Harmony from Invisible Woman combined with the rest of Mister Fantastic’s HP stacking and damage mitigating kit makes him feel truly unkillable. Their entire kits match perfectly together. The married duo each has rather low burst damage on their own, but stacking their AoE and CC abilities on an enemy makes them a lethal duo. Be sure to watch for attacks on Sue and use Disented Grip or Flexible Elongation to Peel for her.

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