In this Marvel Rivals Mister Fantastic guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Marvel RivalsMarvel Rivals Mister Fantastic Character Guide
Mister Fantastic Overview
Made of rubber and overhealth, he stretches out to fill whatever role his team needs.
Reed Richards has a significantly higher health pool than any other duelist and far exceeds the competition in damage mitigation.
All of his abilities are primarily for medium to close range engagements. The incredible amount of overhealth generated means he’ll have no trouble positioning on the front lines.
Even though he is technically in the Duelist category, Mister Fantastic functions much more like an off tank than a damage dealer. You’ll want to focus on crowd control and damage mitigation in order to fully realize the power of the stretch!
Find out where Mister Fantastic ranks in our Marvel Rivals tier list.
TLDR
As
- Mister Fantastic is a Vanguard/Duelsit hybrid, you have a ton of survivability to act as a frontliner or backline protector.
- Remember that your Primary fire is a cleave, maximize the number of targets you're hitting to charge up your ult faster.
- You can cycle through all of your abilities to quickly build Elasticity and enter Inflated State.
Against
- Ignore Mister Fantastic if he's in Reflexive Rubber mode.
- Be ready for him to jump on you with his E, it has a pretty far range and can even catch flyers that aren't super high up.
- The easiest way to counter him is to play out of his range. He is slow and is limited to medium-close range attacks.
Strengths and Weaknesses
Strengths
Massive Amounts of Health
Not only does he have a base health of 350hp, but Mister Fantastic also has multiple abilities that grant him overhealth. Being able to generate 780hp makes him far tankier than any other duelist.
Invincible Damage Mitigation
Reflexive Rubber has the unique abilities to absorb and reflect damage. For the entire duration of this ability, Mister Fantastic is completely immune to all CC effects and is 100% invincible. Even the likes of Iron Man or Scarlet Witch’s high damage ultimates are not capable of inflicting any damage.
Crowd Control
Strong crowd control is a very powerful tool in a duelists kit. When using Distended Grip, players gain access to multiple options of displacing the enemy.
Cleave Damage
Against team comps that play grouped together, the cleave damage of Stretch Punch build up Elasticity and ultimate charge extremely quickly. As long as the player is flicking punches, they’re guaranteed to be at least doubling or tripling their damage output.
Weaknesses
Lacks Burst Damage
When a hero needs to play in closer ranges, they want to have high burst damage to make their presence a high threat. Unfortunately for the doctor, he lacks burst damage or combos that are capable of quickly eliminating enemies.
Giant Hurtbox
Turning giant is really fun, but also turns you into a huge bullet sponge. The high health helps to balance this out, but Mister Fantastic stretching his whole body still means he is feeding the enemy team a lot of ult charge and taking high amounts of damage.
Slow Movement
Other than Flexible Elongation, there are no mobility tools in his kit. Even his one ability requires a target to already be in position and in range of where he wants to go. Making a hero have both limited range and limited movement can make it feel near impossible to contest long range or high mobility enemies.
Ability Tips
Primary Fire: Stretch Punch
DESCRIPTION | Stretch out a forward punch to attack enemies |
KEY | Left Click |
CASTING | Straight Spell Field |
SPELL FIELD DAMAGE | 60 |
SPELL FIELD RANGE | 15m |
ATTACK INTERVAL | 1.1s per hit |
AMMO | Infinite |
CRITICAL HIT | None |
SPECIAL MECHANIC | Swinging your arms can attack multiple targets |
Tips for Stretch Punch
Flick your crosshair left & right with every punch.
- Cleave multiple targets with each swing
- Even if the initial strike misses your target, if your crosshair passes over them at any point during the active frames, you’ll still land the attack (assuming they are in range).
[Shift]: Reflexive Rubber
DESCRIPTION | Stretch the body to absorb damage before launching stored damage in the targeted direction |
KEY | SHIFT |
SHIELD VALUE | 300 |
MAXIMUM DURATION | 3s |
SELF SLOW RATE | -35% |
DAMAGE ABSORBED - DAMAGE REFLECTED CONVERSION RATE | 60% |
REFLECTED PROJECTILE SPEED | 80 m/s |
COOLDOWN | 12s |
Tips for Reflexive Rubber
Immune to all CC effects
- Save the ability to counter specific CC abilities whether that be a stun, or an Ultimate like “IT’s JEFF!”
Invincible
- While there is a limit to the total amount of damage he can absorb, there is no limit on the amount from a single instance of damage.
- Iron Man’s 1000 damage Ultimate can be absorbed.
- Can even buy enough time to survive some damage over time ultimates like Psylocke’s.
[E] Flexible Elongation
DESCRIPTION | Gain a Shield, select a target and dash towards them, dealing damage to enemies or granting a Shield to allies |
KEY | E |
MAXIMUM SELECT DISTANCE | 15m |
BONUS HEALTH (SELF) | 75 |
BONUS HEALTH (ALLY) | 75 |
DAMAGE | 30 |
COOLDOWN | 10s |
GAINED ELASTICITY | 30 |
CHARGES | 2 |
Tips for Elongation
Mister Fantastic’s only mobility tool.
- Always save one charge of Flexible Elongation to escape or disengage from a fight when in danger of being eliminated.
- Good for chasing down retreating enemies as it simultaneously CC them and pulls you to them.
Peel for allies
- The ability grants shields to your targeted ally and brings you directly to them which makes this a great ability to help your teammate under attack.
- Help keep your Strategists alive, they’ll keep you alive and no one has to drop, “gg no heals.’
Boops out of Inflated attack range
- Try not to use Flexible Elongation to activate Inflated state as you'll knock back the enemy too far away to immediately follow up attack in big mode.
Secondary Fire: Distended Grip
DESCRIPTION | Extend arms forward to entangle an enemy, then press Primary Attack to pull the hit enemy toward him, or select and yank another enemy, Knocking Them Airborne against each other |
KEY | Right Click |
CASTING | Projectile that fires in a straight trajectory |
PROJECTILE SPEED | 60 m/s |
INITIAL PROJECTILE RANGE | 20m |
SECONDARY RELEASE MAXIMUM DISTANCE | 25m |
INITIAL PROJECTILE DAMAGE | 20 |
SECONDARY PROJECTILE DAMAGE | 20 |
SINGLE-TARGET PULL RANGE | 10m |
SINGLE-TARGET PULL DAMAGE | 50 |
DUAL-TARGET PULL DAMAGE | 30 |
GAINED ELASTICITY | 30 |
COOLDOWN | 6s |
Tips for Distended Grip
- Depending on the situation, you’ll need to reactively decide whether to pull your target to you, or smash them into another target.
- Pull them to you when doing so will bring the enemy into your grouped up team.
- Smash two enemies together with dueling separated, or when there are allies who can follow up on their airborne displacement.
Passive: Elastic Strength
DESCRIPTION | Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that grants Shield and boosts even more damage |
KEY | Passive |
MAX ELASTICITY | 100 |
INFLATED DURATION | 6s |
DAMAGE | 75 |
MAXIMUM DISTANCE | 8m |
ATTACK INTERVAL | 0.92s per hit |
BONUS HEALTH | 450 |
MOVEMENT BOOST | 20% |
Tips for Elastic Strength
- As soon as your Elasticity is full, you can activate Elastic Strength and gain over health.
- Take advantage of the upcoming overhealth to make aggressive plays where you’d overwise be unable to survive.
- While in giant form, Mister Fantastic does not have access to Reflexive Rubber. Therefore, if you know the enemy has an ultimate or key ability you want to deflect, make sure to either manually exit the form or not activate it.
Ultimate Ability: Brainiac Bounce
DESCRIPTION | Leap upward and smash the ground, slowing enemies within range. Mister Fantastic can leap again upon landing a hit |
KEY | Q |
CASTING | Spherical Spell Field |
RANGE | 10m spherical radius |
SPELL FIELD DAMAGE | Initial 70, Each Additional Leap +14, Max 140 |
DAMAGE FALL OFF | Starts at 3m, 71.4% falloff at 10m |
SLOW RATE | Per Leap -10%, Can Stack, Max -60% |
SLOW DURATION | 3s |
MINIMUM LEAPS | 3 |
MAXIMUM LEAPS | 6 |
ENERGY COST | 3400 |
Tips for Brainiac Bounce
- Only gains additional uses after hitting an enemy.
- Be aware of the environment such as walls, doorways, or bridges that would cut off the AoE and prevent gaining additional leaps.
- Enter Inflated state before ulting.
- If you ult while Inflated, Mister Fantastic retains the higher HP and will have higher survivability during his ult.
- Because the damage of each is not super high, focus first on targeting enemies who are already at low health, then on hitting multiple targets at once.
- In rooms with low ceilings, Mister Fanstatic will bounce faster, thus raising his ults damage per second.
Team-up: Wedded Harmony
DESCRIPTION | The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health |
KEY | C |
DURATION | 5s |
COOLDOWN | 20s |
DAMAGE/HEALTH CONVERSION | 100% |
TEAM-UP TARGET | Invisible Woman |
Tips for Wedded Harmony
- The primary use for Wedded Harmony is simply making yourself more tanky and extending the amount of time you can stay in a fight – thanks Invisible Woman!
- Once activated, you heal over time. Don't wait until the last second to use it or the Bonus Health will be too slow to keep you alive.
Synergies
Team Comp Synergies
Ideal team comps built around Mister Fantastic either go full force on front line presence, or focus on splitting off for damage while he acts as the front line.
1-3-2 comps work well with Mister Fantastic as he is a perfect hybrid of Duelist and Vanguard and can fill the function of each role.
On the other hand, a team can use him to further beef up an already strong double Vanguard frontline, and allow him to permanently stay up front, fortifying the triple frontline into an impenetrable force.
Team Comp Example
- Vanguards: Magneto
- Duelists: Mister Fantastic, Winter Soldier, Hela
- Strategists: Invisible Woman, Cloak & Dagger
Hero Synergies
Vanguards: Magneto
Pairing up Magneto allows the two trade off damage mitigation abilities, leaving only tiny windows of time for the enemy to output meaningful damage.
Additionally, these two heroes have nearly identical range and want to position very similarly. Both have slower rates of fire but make up for the weakness by also trading CC abilities back and forth to thwart enemy advances on their backline.
Duelist: Winter Soldier
The leaping duo! Bounce! Again! Bounce! Again! Bounce! Again! Bucky and Reed have extremely similar playstyles. They both want to play right next to their team's Vanguards and catch the enemy with their displacement cooldowns. Flexible Elongation can also be used to give Bucky bonus health, making him more tanky and able to play more aggressively. Try using Disented Grip to set up easy Bionic Hooks for Bucky and enjoy the freelo.
Strategist: Invisible Woman
Wedded Harmony from Invisible Woman combined with the rest of Mister Fantastic’s HP stacking and damage mitigating kit makes him feel truly unkillable. Their entire kits match perfectly together. The married duo each has rather low burst damage on their own, but stacking their AoE and CC abilities on an enemy makes them a lethal duo. Be sure to watch for attacks on Sue and use Disented Grip or Flexible Elongation to Peel for her.
Table of Contents
Base Stats
Role | Duelist |
Difficulty | 3/5 Stars |
Health | 350 |
Movement Speed | 6 m/s |