In this Marvel Rivals Jubilee guide, you’ll learn the fundamentals of her abilities, unique play styles, and fundamental tips.
Marvel Rivals Marvel Rivals Jubilee Character Guide
Jubilee Overview
Jubilee Guide is currently in progress. Check back soon for the finalized version!
Jubilee is a Strategist who toes the line between support and dps. While she provides good sustained healing, much of her power comes from maintaining offensive momentum through her bubble management and rapid-fire state. Finding explosive success on Jubilee requires players to manage high uptime of healing, damage, and cooldown timing, as Jubilee is a very active and aggressive Strategist.
TLDR Jubilee Guide
How to Play As Jubilee
- Keep your Blooming Balls active as often as possible. Rotate between deploying, charging, detonating, and recalling them instead of letting them expire on cooldown.
- Play around Sparkle Marks. Your enhanced firing mode dramatically increases both your healing and damage, so chaining activations is the core of Jubilee's gameplay.
How to Play Against Jubilee
- Jubilee has poor mobility and escape tools. Rush at her and overwhelm her.
- Dive is very strong against Jubilee and the team comps she fits well with.
Strengths and Weaknesses Summary
- Strong utility kit
- High damage output Strategist
- High single-target healing
- Weak against Dive
- Low self-sustain
- Extremely reliant on combos for value
Strengths and Weaknesses
breakdown coming soon
Ability Tips
Primary Fire: Energy Plasmoids
Description | Fire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering a Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy |
Fire Rate | 8 per second |
Damage | 10 per hit |
Healing | 14 per hit |
Tips for Energy Plasmoids
- Primary source of healing output. While dps'ing as Jubilee is important, don't forget to keep your allies alive and healed up.
- Shooting Uptime
- Resource management for triggering rapid fire and infinite ammo is crucial to both damage and healing output.
- See "Tips for Sparkle Mark" for the full explanation
Secondary Fire: Blooming Ball
Description | Launch a tracking orb of vampiric energy that damages enemies and heals allies in its radius. Striking the orb or hitting targets near it charges it up, increasing both its size and healing power. Press {Interactive} to manually recall it. |
Key | Right-Click |
Tips for Blooming Ball
- Damage and Healing AoE
- The best place to shoot Blooming Ball is into grouped up fights between the two teams. Doing so maximizes the number of targets being healed/damaged, results in faster charge, and increases ultimate generation
- How to Charge up Detonation
- Damaging enemies within the orb and shooting the core itself charges up and enables Dazzling Detonation.
- Cooldown and Charges
- Retrieving the orb prevents the cooldown from being used and can be done repeatedly.
- Retrieve retains the ability to detonate immediately upon redeploy, but does NOT retain charge level.
- Allies have no collision box, so when using Ball as healing for allies, shoot at the ground or a wall.
[E]: Dazzling Detonation
Description | Detonate a firework energy orb, dealing damage to enemies in the area and applying a Blind effect. The energy can also be transferred to an ally, granting them healing and a Speed Boost |
Key | E |
Cooldown | 12s |
Tips for Dazzling Detonation
- Always Detonate on an enemy
- Detonation does not activate rapid fire, only shooting a marked enemy activates it.
- Cycling the rapid-fire state is extremely important to being a high-performing Jubilee player.
- 1st Orb, Detonate, Dash, 2nd Orb, Dash, Orb, Detonate, repeat as needed.
- Because of the long 12s cooldown, be smart and wait for opportunities where the enemy is exposed and can't easily hide from your primary hitscan.
[SHIFT]: Sparking Sprint
Description | Wrap yourself in vampiric energy to gain a Speed Boost. While active, jump height and Attack Speed are increased, and Energy Blasts can be fired at no cost |
Key | L. SHIFT |
SPEED BOOST MULTIPLIER | 40% |
Cooldown | 4s |
Tips for Sparking Sprint
- Short duration compensated by short cooldown.
- You only have enough time for a single boosted jump, so make sure you are already next to high ground or walls you are trying to jump over before activating.
- Use between Detonations to maintain rapid-fire uptime.
- Excellent counter-attack ability.
- Not a great escape tool, but the increased movement and DPS mean you have the chance to create space between you and your attacker and pressure them to retreat or die.
- Worth holding onto when the enemy team has divers or flankers.
- In poke heavy comps, feel free to spam off cooldown to maximize rapid fire uptime.
Ultimate: Firework Finale
DESCRIPTION | Charge up and unleash a massive ring of outward-flying firework clusters, Knocking Back nearby enemies. These clusters then orbit you, creating a field that damages enemies and heals allies. Expanding the cluster radius outward will Launch Up struck enemies |
Duration | 10s |
SPELL FIELD RANGE | Inner circle radius 6m; Outer circle radius 10m |
SPELL FIELD DAMAGE | 20/s |
SPELL FIELD HEALING | 150/s |
FIREWORK CLUSTER RANGE | 2m radius |
FIREWORK CLUSTER HEALING AMOUNT | 40 per hit |
FIREWORK CLUSTER DAMAGE | 25 per hit |
FIREWORK CLUSTER | 20 m/s |
Tips for Firework Finale
- Firework Finale's AoE continuously heals allies while also damaging enemies, making it ideal for objective fights where both teams are close together.
- Big or Small?
- Large Angle: Covers more space, but each orb rotates slower, reducing burst healing and damage frequency.
- Small Angle: The orbit tightens, causing the Fireworks to spin much faster for significantly higher healing and damage output against targets on the perimeter.
- Mimic your target's movement to keep them in the line of orbs.
- Every time you expand the orbit, enemies are knocked back.
- The knockback is great for peeling for teammates or repeatedly disrupting enemy positioning to keep them in your team's kill zone.
- Continue using your full kit during the Ultimate
- Deploy Blooming Balls, maintain Sparkle Marks, and keep attacking rather than relying solely on the Ultimate's healing)
Passive: Sparkle mark
Description | Hitting targets with Dazzling Detonation and Firework Finale applies a Sparkle Mark. Energy Plasmoids can detonate marks, granting allies a Healing Boost and Bonus Health, while dealing burst damage and inflicting Vulnerability to enemies |
Healing Boost | 20% for 3s |
ONE-TIME DAMAGE | 25 |
Tips for Sparkle Mark
- Shooting a Sparkle Marked Target with primary fire auto-refills your ammo to full, meaning you never have to reload if you cycle explosions before running out of ammo.
- Sparking Sprint does NOT refill ammo even though it does trigger rapid fire.
Team-Up: Vampiric Kin
Without Blade
Enhanced:
Description | Base Effect: Deploy a Vampiric Field. Allies standing within the field gain Life Steal when attacking enemies. Enhanced Effect: When teaming up with Blade, allies inside the field receive an additional Continuous Healing effect. |
Key | C |
Cooldown | 15s |
Duration | 6s |
Tips for Vampiric Kin
- Only take the Blade Team-Up when your team lacks sustain from other Strategists. In most scenarios, you'll find more value from taking Hellfire Sparks.
Team-Up: Hellfire Sparks (The Hood N/A)
Description | Base Effect: When Attack Speed is enhanced, Energy Plasmoids transform into a hitscan attack that grants self-healing on hit and is capable of dealing critical hits. Enhanced Effect: When teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form. |
Key | Passive |
Tips for Hellfire Sparks
- Although The Hood is not available until Season 9.5, taking Hellfire Sparks for the Base Effect is still better in most cases than using the Blade Team-Up.
- Critical hits and insane DPS make Jubilee extremely lethal during rapid-fire. If you are cycling your cooldowns correctly, then you'll have nearly infinite hitscan mode.
Synergies
Team Comp Synergies
Coming Soon
Table of Contents
Base Stats
Role | Strategist |
Difficulty | 4/5 Stars |
Health | 275 |