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Marvel Rivals Guide

Season 9 Team-Ups Explained

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Updated on Jul 10, 2026
Jul 10, 2026

Overview

Season 9 brings a massive overhaul to Team-Ups in Marvel Rivals. In total, there are now over 100 Team-Up Abilities!

How Team-Ups work in Season 9

When selecting your Hero, you'll have the option to pick either of their two abilities. If you'd like to swap mid-round, you'll have to return to spawn and reopen the hero select screen, switch Team-Ups and redeploy.

All Team-Ups are now be permanently available, even when the Anchor hero is not on your team. Every Hero has access to two Team-Up Abilities. When the Anchor hero is on your team, the Team-Up Ability gains enhanced effects.

Jubilee / Blade Team-Up Base Effect (No Blade on Team)

Jubilee / Blade Team-Up Enhanced Effect (Blade on Team)

Looking at Jubilee as an example, we can see in the first clip that she only gains lifesteal when activating the Team-Up. However, in the second example, we see passive healing active in addition to the base effect of lifesteal.

Choosing a Team-Up

The Team-Up Ability you chose significantly affects the potential value your hero can have during the match. Consider who your allies are playing, if they are lacking in damage or healing output, and also who on the enemy team counters your hero. Thinking about the matchups in each unique game will help inform you to make better decisions at the hero select screen.

For example, Jubilee's Team-Up with The Hood transforms her primary fire into a hitscan with critical-hit capability, resulting in a massive boost in damage output and pick potential. If her team lacks AoE sustain, or if Blade is on her team, it can still be worth going for the Blade Team-Up.

Some heroes, however, have one Team-Up ability that far outclasses the others, so you can always default to the same choice.

Vanguard Team-Up Example

Angela

Star-Lord

  • Base Effect: Activation grants Reveal within a targeted area. Activating the ability again performs a slam attack; enemies hit by the slam are Grounded.
  • Enhanced Effect: When teaming up with Star-Lord, Angela gains Bonus Health scaling with the number of enemies struck by the slam.

Loki

  • Base Effect: Project an Illusion forward. The illusion utilizes Assassin's Charge to thrust at enemies. Enemies struck head-on will be carried through the air for a short while.
  • Enhanced Effect: When teaming up with Loki, the ability gains two charges.

Devil Dinosaur

The Punisher

  • Base Effect: Adds a new ability. Upon activation, Primal Bite is replaced. Devil Dinosaur gains 2 magnetic cannons that can be fired forward; the cannonballs detonate when hitting enemies or the environment.
  • Enhanced Effect: When teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, The Punisher gains Damage Reduction; Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher.

Jeff the Land Shark

  • Base Effect: Impact Beam is replaced by a frontal water spray. This stream damages enemies while providing healing to teammates.
  • Enhanced Effect: When teaming up with Jeff the Land Shark, Jeff can ride atop Devil Dinosaur's head. While riding, both gain some Damage Reduction and are swirled in therapeutic waters, receiving Continuous Healing. Jeff can only cast Joyful Splash, Aqua Burst, and Healing Bubble during this time.

Duelists Team-Up Example

Black Cat

Black Panther

  • Base Effect: Taking damage accumulates Vibranium Energy. Upon reaching a specific threshold, Black Cat can unleash a violent explosion, damaging and Knocking back surrounding enemies while gaining a brief Speed Boost and Bonus Health.
  • Enhanced Effect: When teaming up with Black Panther, this explosion is no longer restricted by

Spider-Man

  • Base Effect: Turn of Fortune is replaced by Spider-Web Grapple, which has 2 charges. Landing the grapple on an enemy steals Fortune and applies a Spider-Tracer. If Black Cat hits an enemy carrying a Spider-Tracer with any other ability, she triggers the mark to deal bonus damage.
  • Enhanced Effect: When teaming up with Spider-Man, using Spider-Web Grapple to hit an enemy already marked with a Spider-Tracer temporarily Immobilizes them in place.

Black Widow

Hawkeye

  • Base Effect: Landing hits with Red Room Rifle builds  Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects.
  • Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Phoenix

  • Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging.
  • Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.

Strategists Team-Up Example

Adam Warlock

Storm

  • Base Effect: Teammates linked by Soul Bond receive a Speed Boost.
  • Enhanced Effect: When teaming up with Storm, linked teammates additionally gain a Damage Boost.

Ultron

  • Base Effect: Teammates linked by Soul Bond receive a Speed Boost.
  • Enhanced Effect: When teaming up with Storm, linked teammates additionally gain a Damage Boost.

Jubilee

The Hood

  • Base Effect: When Attack Speed is enhanced, Energy Plasmoids transform into a hitscan attack that grants self-healing on hit and is capable of dealing critical hits.
  • Enhanced Effect: When teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form.

Blade

  • Base Effect: Deploy a Vampiric Field. Allies standing within the field gain Life Steal when attacking enemies.
  • Enhanced Effect: When teaming up with Blade, allies inside the field receive an additional Continuous Healing effect.