In this Marvel Rivals Black Cat guide, you’ll learn the fundamentals of her abilities, unique play styles, and fundamental tips.
Marvel Rivals Marvel Rivals Black Cat Character Guide
Black Cat Overview
In Marvel Rivals Season 7.5, Black Cat is a high-mobility and burst damage dive Duelist built around her unique Fortune resource system, which gives her unmatched counterplay options and makes her an extremely versatile hero.
Her playstyle revolves around a fast get-in, get-out game plan. She can grant herself and her allies wallhacks to pick out the enemies' positions before they have any idea where Black Cat is.
As long as she can properly manage her Fortune, Gilded Deal abilities, and cooldowns, Black Cat can be prepared for every scenario a battle can throw at her. What truly sets her apart is a combination of solo-playmaking as a backline assassin, and team utility to enbable huge plays form her allies.
With so many options and abilities, she relies heavily on optimizing resource management, positioning, staging, and target selection, making her a high skill-ceiling hero who excels at taking out isolated enemies but can struggle in grouped-up fights.
TLDR
How to Play As Black Cat
- Her core gameplay loop is the farm Fortune with Farm grappling hook, purchase a Gilded Deal, dive the backline, and disengage with any of your many mobility tools.
- Manage Fortune and Collection Ability usage. Her power comes from spending Fortune to prepare the appropriate item to counter her target.
- Use Calling Card when enemies are split to allow yourself and allies to find and attack isolated enemies.
How to Play Against Black Cat
- Keep your distance and watch your back. Black Cat will always try to sneak up on you for melee combos.
- Hold onto CC abilities for her dive. Even if she cleanses your stun, that means she had to sacrifice an offensive ability, and you can still force her out early.
- Stick together & limit the space between you and your allies. Black Cat has two wallhack abilities, and she thrives on assassinating isolated targets.
Strengths and Weaknesses Summary
- Insane Mobility
- Versatile as a Playaker and an Enabler
- Ultimate Can Snowball Multiple Fights
- Needs to Manage Fortune and Purchase Time
- High Skill Floor
- Weaker In Prolonged Fights
Ability Tips
Primary Fire: Feline Fury
Tips for Feline Fury
- Main attack tool, every hit generates Fortune and applies Jinx (Malkin Misfortune Passive).
- Use her movement abilities to wall climb, double jump, dash, and portal to get yourself into melee distance without taking poke damage beforehand.
- Your entire Fortune economy centers on consistent use of Feline Fury claw strikes. Attack often, and keep track of your Fortune amount.
- Farming Fortune, then disengaging with Cat's Cradle is a good use of your time. Then, go back in strong with Gilded Deal Abilities.
Secondary Fire: Fortune's Favor
- Hold Secondary Fire, then select Claw Whip or Phantom Pursuit
↳(Primary Fire 2): Claw Whip
Tips for Claw Whip
- Claw Whip generates 25 Bonus Health per enemy hit up to 50 HP.
- AoE Burst damage good to use against grouped up enemies. Although it costs 150 Fortune to use, hitting two or more enemies gives you back 100, bringing down its effective cost to only 50 Fortune.
- Easy Fortune's Favor Combo: (HOLD Secondary Fire: Phantom Pursuit → Claw Whip → Feline Fury)
- Requires Starting with 350 Fortune
↳[E]: Phantom Pursuit
Tips for Phantom Pursuit
- Great for a finishing blow against retreating enemies since it has good range and Black Cat recalls back to her starting position, preventing an overextension.
- Phantom Pursuit makes Black Cat briefly invulnerable, meaning you can time it to dodge enemy Ultimates, CC, and burst damage abilities.
[E]: Turn of Fortune
Tips for Turn of Fortune
- Use before every engagement to safely generate Fortune before fully committing to the fight. A long 30m range and short 5s cooldown means you can use it frequently and outside of melee range.
- Gaining 300 Fortune is more important than the damage itself. Prioritize landing the ability and go for the easiest target.
- Mid-fight, you can spam off cooldown to keep Fortune resource high.
[SHIFT]: Cat's Cradle
Tips for Cat's Cradle
- As a general rule, you can use one charge to engage and attack, but you need to save one charge to escape.
- Using both dash charges to confirm a kill leaves you very vulnerable and reliant on your allies and Bonus Health to stay alive.
- With so many great damage abilites, use Cat's Cradle primarily to repostion, pursue enemies that use escape abilites, and to evade and get out of danger yourself.
[SPACE]: Theiving Grace
Tips for Theiving Grace
- Double jump with increased forward momentum and no cooldown. Primary movement tool and should be used at nearly all times. Use double jump movement combined with Wall climb to save your dash cooldown when traversing the map.
[Space]: Stealthy Catwalk
Tips for Stealthy Catwalk
- Use verticality to set up above the enemy team and select a target to drop down on.
- Dashing to a wall, then climbing up and double-jumping over it, is an excellent way to disengage from a fight when you need to heal up or regroup with your team.
[F]: GILDED DEAL

Tips for Gilded Deal
- Remember, you need to plan ahead and purchase the ability you want to use BEFORE you really need it. Although you can purchase fairly quickly, it's still better to purchase before engaging in direct combat.
TABLET OF DESTINIES
- Best used between fights and during downtime. Although you risk losing Fortune, you can make up for any losses once you start fighting again.
HELM OF HADES
- 60% movement Boost and 2s of invisibility make this an incredible tool for both engaging and disengaging.
- Sneak up on enemies for a surprise attack and burst combo.
- When you need to escape, use Helm of Hades to make it much harder for to enemies to track you.
- Double-jumping and wall-climbing don't break stealth. Use both to reposition while cloaked.
FALTINE FLAME ORB
- Use pre-fight to scout for yourself and your team.
- All allies can also see revealed enemies.
- A generous 20m range makes it consistent for seeing enemies behind walls and above/below floors.
CHERNOBOG'S CRYSTAL
- Anytime you are targeting an enemy with a Stun (e.g., Luna freeze, Mantis sleep, etc.) you should purchase Chernobog's Crystal BEFORE attacking them.
- Against enemies targeting you with CC abilities, it's also worth buying and holding onto a charge.
RING OF ZONA
- Amazing repositioning tool for Black Cat and her allies.
- Use on floors, walls, or any other structure.
- Great for sneaking up behind enemies on dropping down on them from above if you are positioned on a floor or structure above them.
- Lasts a few seconds and allows you to TP back and forth.
- Very valuable for quickly repositioning allies with limited mobility, like Magneto.
MENTO-FISH
- Powerful ability to prevent enemies from escaping your team's attacks. Especially against heroes who rely on mobility to survive, such as Cloak or Rocket.
- Giant vertical cone will pull down fliers, and prevent them from flying until they leave the AoE.
- Trap enemies while your allies are ulting to help them secure more KOs!
(Passive): Malkin Misfortune
Tips for Malkin Misfortune
- All damage Black Cat deals inflicts Jinx to her targets. The chance to lose crit bonus damage is more valuable on heroes with burst damage from projectiles.
- Brawling a Punisher can often result in getting one-shot by a critical shotgun hit. If Jinx procs on Punisher's shot, you will survive and have a chance to escape.
- Also useful when approaching because you can attack from range with Turn of Fortune hook, and decrease your target's counterattack lethality.
[Passive]: Sticky Claws
Tips for Sticky Claws
- Sticky Claws is Black Cat's Passive ability that determines how much Fortune is gained by each successful attack and ability.
Ultimate: Calling Card
Description | Issue a Calling Card to all enemies. Instantly dash to any enemy in sight and range, tearing into them with your claws to deal Percentage Damage |
Tips for Calling Card
- Best used when enemies are split or staggered to locate and identify isolated targets. Not nearly as useful in grouped team fights or when most of the enemy team is already fighting on the objective.
- Ideally, you want to have a rough idea of enemy locations so you have time to Pounce to them, secure the KO, then repeat the process. If you are too far away, the ult will expire before you can get a KO.
- Every KO during your Ult instantly refreshes the full 10-second duration
- Can be repeated infinitely.
- Pounce → Slash loop also resets on kills.
- Can snowball into multiple fights against staggered teams.
- One of the most versatile and powerful ults in Marvel Rivals.
Team-Up: Gift Of Gold (Passive)
DESCRIPTION | Black Cat shares items acquired from Insider Trading with White Fox and Captain America. White Fox receives the Life Orb, which restores Spirit Fox Tail energy and converts life energy into Nine-Tailed Radiance that auto-tracks nearby allies and enemies, granting allies speed and healing while dealing damage and slowing enemies. Captain America receives the Vibranium Energy Amplifier, which expands shield block range when raised and reflects projectiles back along the crosshair direction. |
KEY | Passive |
Team-Up Active Heroes | White Fox / Captain America |
Team-Up Anchor Bonus | 5% Damage Boost |
Table of Contents
Base Stats
Role | Duelist |
Difficulty | 4/5 Stars |
Health | 275 |