Taijutsu Scrapper Build Guide for PvE
Build
This
build is faster paced and more mobile with high movement speed and consistent DPS.It primarily uses Stamina skills and has what feels like infinite resource gain from your class engraving. High amounts of Swiftness ensures you have high uptime on stagger, destruction, and counter skills, and you can even make use of as a Shock resource dump.
Compared to the playstyle of is fairly simple as it requires you to hit whatever skills that are off cooldown.
The build also has the most build variation compared to the relatively static build. It can have a very wide range of stat distribution as well as many skill options, as explored below.
10
Charging Blow
12
Dragon Advent
4
Crushing Smite
12
Earthquake Chain
12
Battering Fists
12
Iron Cannon Blow
10
Roundup Sweep
10
Death Rattle
Mysterious Art: Blast of Ruination
Skill priority
is your synergy skill, but you can also use the following alternatives with the same rune:
- , with
- Do not take this skill if you are using +
- , with
, and are your secondary damage skills, but you can use the following alternatives:
- , with , and
- Use a Quick Charge rune
- Treat this skill as a damage skill that can counter
- , with , and
- Use a Galewind rune
- Typically used at the end of rotation
Note that if you replace with a damage skill for maximum possible damage, your mobility will take a hit which makes the setup more difficult to play. I would only recommend this setup for Scrapper players extremely comfortable with boss mechanics and positioning.
is your counter skill, which is highly recommended, but you can swap it out for one of the secondary damage skills above.
Try to have 2 Shock skills in your setup to ensure you don’t have downtime waiting for your Stamina gauge to build up. This is especially true for those running the Full Swiftness variation.
How to play
The number one thing about this build is to make sure you are always finding your way to the boss's rear for the back attack bonus, which is 10% additional crit chance and 5% damage (30% damage with ).
Your abilities will be consistently up, so that's a lot of time behind the boss. If you can't hit everything from behind, make sure at least you hit and .
The second key thing to remember is to keep your synergy debuff on the boss as much as possible. It lasts 8 seconds, so it's possible to be on all the time.
Skill Usage Priority
Golden Rules:
- You always open with your synergy skill, , keeping it refreshed the whole fight
- If you’re using use it when everything else is on cooldown to allow them to recharge
The way you prioritize skills off cooldown would be:
Stagger Check Combo
Anytime you need to clear a stagger check use this combo:
- or
engravings
3
Ultimate Skill: Taijutsu
3
Grudge
3
Ambush Master
3
Adrenaline
3
Cursed Doll
These are the recommended engravings for the 50/50 build.
If you dislike using because of its penalty, use instead as it's roughly a 1% DPS difference.
If you're using the crit build, then you should replace for from the recommended engravings above.
3
Ultimate Skill: Taijutsu
3
Grudge
3
Ambush Master
3
Adrenaline
3
Raid Captain
These are the recommended engravings for the full swiftness build.
Your high swiftness combined with the Yearning set bonus from a support ensures this engraving will always grant the full 18% increased damage.
combat stats
Crit
Swiftness
Specialization
Endurance
Domination
Expertise
This build plays fast with low cooldowns, so we recommend splitting points on Crit and Swiftness.
Your pet bonus can also be set to either Crit or Swiftness, but we recommend setting your pet to Crit for more consistency.
However, you can play this build faster and focus solely on Swiftness, or vice versa by focusing solely on Crit for bigger individual hits. Make sure you adjust your setup accordingly with the engravings listed above.
Attack Gems
Iron Cannon Blow
Battering Fists
Dragon Advent
Death Rattle
Earthquake Chain
Charging Blow
All of your major damaging abilities require damage gems, but make sure you prioritize and .
After the two skill mentioned above, you should prioritise .
Cooldown Gems
Iron Cannon Blow
Battering Fists
Dragon Advent
Death Rattle
Earthquake Chain
Same as attack gems, except since you can only have 11 total gems, you will skip one of the skills as above.
This should be if you are using it, since this skill is typically used at the end of your rotation.
gear tripods
The following tripods are a priority by skill:
Gear Set
You will use a mixture of Preordained Diligence from Argos and Demon Beast set from Normal Valtan and Vykas until you hit 1445 and can get the Earth's Entropy Set.
The Earth's Entropy set will dramatically increase the damage of your back attacks.
Bracelet
Look for around 50-70 Crit and around 50-70 Swiftness on your bracelet to begin with, these will be the easiest bracelets to obtain and will provide a good damage increase for a low cost.
Endgame bracelets will have 2 static and up to 2 rollable bonuses (3 with Ancient Bracelets). These bracelets also typically want bonuses that compliment each other like Hammer and Wedge, which are difficult to roll.
Endgame bracelets are typically extremely expensive to purchase and roll, costing hundreds of thousands of gold on average. Do not roll for these bracelets until you’ve finished gearing up other parts of your character.
Endgame bracelets should consist of the following affixes:
- Swiftness
- Crit
- Hammer (Has additional bonuses when rolled together with Wedge)
- Wedge (Has additional bonuses when rolled together with Hammer)
- Circulate
- Ambush
- Superiority
- Precise