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Machinist
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3v3 Arena Machinist Build Guide for PvP

Build

required skill points: 328
Command: Baby Drones

10

Command: Baby Drones

Vital Point AttackThunder BabyRoundup Attack
Command: Flare Beam

10

Command: Flare Beam

ScarFreezing BeamLaser Cut
Command: Raid Missile

10

Command: Raid Missile

Core Energy ChargeVolley of MissilesLarge Missile
Energy Buster

10

Energy Buster

Skilled DefenderFlame BusterMeltdown
Fiery Escape

10

Fiery Escape

Excellent MobilityLong FlightEmergency Protection
High Voltage Bullet

7

High Voltage Bullet

Battery ChargePowerful Electrocution
Mobile Shot

7

Mobile Shot

Solid ManeuverQuickness
Strategic Fire

10

Strategic Fire

Quick PrepExtensive ShootingFlexible Shot
Command: Final Explosion

Command: Final Explosion

How to play

playstyle

Machinist is great at gaining control of the map and zoning as well as peeling for your team using your untargetable drone. It is a very safe class that can very effectively peel for their team.

full combo

It doesn't matter if your target has roll for this combo.

  1. Catch using with/or
  2. , make sure to let the drones be released before using the next skill
  3. , won't fully hit unless opponent has no roll.

Combo #1

It doesn't matter if your target has roll for this combo.

Strategy #1

Use for stagger immunity, remember that it also applies hard stagger. This is a great skill to take advantage of classes like Gunslingers when they are using skills such as .

Ultimate

is your ultimate skill, since you do have some Spec it will hit hard. You should ensure that either the enemy cannot dodge this, usually by ensuring they have no roll. You can also use this early to try and gain control of the map or put the enemy in a 2v3 situation.

Identity

You ideally can get Hypersync twice in one match, this is due to having Spec. In order to ensure this, be careful with your usage of as this is a great meter generator with the tripod.

Something to note during Hypersync is that can be used with , or for them to cast faster. It is recommended never to use without as it not only becomes much slower, but also deals 20% less damage.

If you knock someone up with you can use to deal huge damage and keep the target knocked up.

combat stats

Crit

1

Swiftness

750

Specialization

249

Endurance

0

Domination

0

Expertise

0