3v3 Arena Machinist Build Guide for PvP
Build
10
Command: Baby Drones
10
Command: Flare Beam
10
Command: Raid Missile
10
Energy Buster
10
Fiery Escape
7
High Voltage Bullet
7
Mobile Shot
10
Strategic Fire
Command: Final Explosion
How to play
playstyle
Machinist is great at gaining control of the map and zoning as well as peeling for your team using your untargetable drone. It is a very safe class that can very effectively peel for their team.
full combo
It doesn't matter if your target has roll for this combo.
- Catch using with/or
- , make sure to let the drones be released before using the next skill
- , won't fully hit unless opponent has no roll.
Combo #1
It doesn't matter if your target has roll for this combo.
Strategy #1
Use for stagger immunity, remember that it also applies hard stagger. This is a great skill to take advantage of classes like Gunslingers when they are using skills such as .
Ultimate
is your ultimate skill, since you do have some Spec it will hit hard. You should ensure that either the enemy cannot dodge this, usually by ensuring they have no roll. You can also use this early to try and gain control of the map or put the enemy in a 2v3 situation.
Identity
You ideally can get Hypersync twice in one match, this is due to having Spec. In order to ensure this, be careful with your usage of as this is a great meter generator with the tripod.
Something to note during Hypersync is that can be used with , or for them to cast faster. It is recommended never to use without as it not only becomes much slower, but also deals 20% less damage.
If you knock someone up with you can use to deal huge damage and keep the target knocked up.
combat stats
Crit
Swiftness
Specialization
Endurance
Domination
Expertise