
Build
Starter Items



Full Build











Summoner Spells


Ability Order
Max: W ▸ Q ▸ E





Runes
Runes
x9Greater Mark of Magic Penetration
x9Greater Seal of Armor
x9Greater Glyph of Magic Resist
x3Greater Quintessence of Ability Power
Masteries

Overview
Changes for Classic
Essence Flux (W) passes through all units dealing damage to enemies and granting allies attack speed
Trueshot Barrage (R) deals less damage per enemy hit
How to Play
AP
Ezreal is a strong poke and burst champion who can safely chip away at enemies before finishing them off with his abilities. His range lets him pressure opponents from a distance, but he can be punished if he wastes his mobility.
In lane, focus on farming while using Q and W to poke your opponent whenever possible. Look for opportunities to land your abilities from unexpected angles, but avoid using E aggressively unless you know you won't need it to escape.
During the mid game, play around your team and look to soften enemies before fights begin. Keep your distance, constantly poke with your abilities, and wait for enemies to become vulnerable before committing. Avoid getting caught alone, especially when your E is on cooldown.
Runes Explained
The best Runes for AP
Ezreal are 9x Mark of Magic Penetration, 9x Seal of Armor, 9x Glyph of Magic Resist, and 3x Quintessence of Ability Power. The Magic Penetration and Ability Power increase the damage of his abilities, while the Armor and Magic Resist provide useful defenses against incoming damage.
Masteries Explained
AP
Ezreal benefits from a 21 point investment in the Offensive tree, with the remaining 9 points going into Utility. The Offensive tree provides Magic Penetration, Ability Power, and increased damage, all of which directly improve the strength of his abilities and make his poke more threatening. The Utility points provide useful mana related benefits, allowing him to cast spells more frequently and maintain pressure throughout the laning phase.