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Taliyah·Mid Guide

Rock SurfingP
Threaded VolleyQ
Seismic ShoveW
Unraveled EarthE
Weaver's WallR
Win rate52.7%
Pick rate1.7%
Ban rate1.2%
Matches23 271-
Taliyah Mid has a 52.7% win rate and 1.7% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Taliyah Mid, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Taliyah Mid guide!
Taliyah Top
Taliyah Jungle
Taliyah Mid
Taliyah Bot
Taliyah Support
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Taliyah Strengths & Weaknesses
Strengths

Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such Seismic ShoveW Unraveled EarthE Threaded VolleyQ combo can ruin the enemy laners life.

Her Ultimate Weaver's WallR allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her Seismic ShoveW.

Her Unraveled EarthE is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes.

Weaknesses

Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.

Her Ultimate Weaver's WallR has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her Seismic ShoveW is down.

The worked ground mechanic on her Threaded VolleyQ can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Threaded VolleyQs.

Game plan
Early game
0 - 15 min
Taliyah is Average

Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Threaded VolleyQ. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

Mid game
15 - 25 min
Taliyah is Average

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your Threaded VolleyQ.

Late game
25+ min
Taliyah is Average

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

How to Play Taliyah
How to Play Taliyah
Power Spikes
Early game0 - 15 min

Level 6 is a mediocre spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.

The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.

Taliyah is relatively weak during the early game as her lane is shorter and can be ganked easily. Her Threaded VolleyQ reduces the lane space where she can use the ability freely as well.

Mid game15 - 25 min

Level 11 isn't too suitable because she can only roam around and make plays. It will reduce the cooldown but do nothing else damage-wise.

She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities.

Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points.

Late game25+ min

Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate Weaver's WallR.

She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.

Her late-game fighting is really potent. She can knock back multiple enemies and prevent enemies from coming too close to an objective pit during significant fights.

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