Syndra·Bot Guide
Win rate | 51.3% |
Pick rate | 0.2% |
Ban rate | 6.3% |
Matches | 431- |
Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.
Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.
Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane.
Very immobile and can be collapsed on easily with multi-layered CC. Once CC’d she is probably going to die with proper follow up.
Without her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.
Positioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is.
0 - 15 min
Try to hit both champions and minions with your Q for maximum mana efficiency in the lane. Landing it from out of vision is relatively easy as well.
Your W and E will be instrumental towards your burst combo in the lane. Make sure that you don't do anything rash and use it carefully as your E is the only ability able to save you from all-ins.
Unlocking your Ultimate R will be quite a milestone as you will now be able to burst enemies down with ease. Just make sure that you don't get CC'd while doing so.
15 - 25 min
During this phase, take as many team fights as possible and always try to fight near chokepoints to maximize your E stun potential.
Remember that your Q > Ultimate R > E combo will give you a guaranteed stun on an enemy. Use it well during team fights to secure easy wins.
While sieging Baron or Dragon, or whenever you're pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you'll be able to take the objective for free.
25+ min
Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.
Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is an excellent way to win a team fight and end the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies' positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off while trying to harass and poke the enemy down.
Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.
The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.
Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies.
Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.
Multiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.
Her first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision.
Level 16 is a massive spike for her as she can decimate squishy enemies. It will allow her to take down core enemy teammates.
She will have most of her abilities maxed out during this phase of the game. This means that she will be a lingering threat wherever she goes. The enemy will have to invest heavily in Magic Resistance.
Syndra will have many items during this phase of the game, which will directly translate into damage for her. Her ability to dish out a lot of damage will keep the enemy on their toes.