Shen·Support Guide
Win rate | 49.8% |
Pick rate | 0.6% |
Ban rate | 0.6% |
Matches | 6 898- |
Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.
He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.
His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen’s teammates is fed and needs to be peeled for.
His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.
If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.
His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.
0 - 15 min
Use the lane brushes to your advantage and take control of them early on during the game. It will allow you to E enemies easily.
Roam around as much as possible and try to help other laners as well. This will grant you a lot of assists which will be translated to gold.
Peeling for your carry is your utmost priority in the lane. After engaging with your E, fall back and ensure that no one gets too close to your carry.
15 - 25 min
Try to use your E > Flash combo to ensure that you can CC multiple targets during a fight. It will help your carriers focus on the mobile carries of the enemy team.
Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it.
Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead.
25+ min
Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.
Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.
Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.
His early game is weak as he doesn't have a reliable range, and his kit relies on him using his Q and E correctly. He will have to play it out safely and use the lane brushes to catch enemies off-guard.
Level 6 is perfect for Shen as it lets him roam for free. He can immediately show up to a lane and catch the enemy off-guard.
The first item component will allow him to deal more damage and bolster his overall survivability. It should help in maintaining his presence in the lane.
The second point in his Ultimate R will increase the shield amount and reduce the ability's cooldown. Both of them are beneficial to Shen and his team.
His tankiness will be prominent during this phase of the game. Combined with his W and Q, that will make it really hard for the enemy to kill him.
Level 9 is when his first ability will get maxed. This will let him deal a lot of damage to enemies he has managed to catch. It will also allow him to negate damage from the enemy team while dealing a decent amount of damage in return.
His tankiness will be pretty potent during this phase of the game. He won't take any damage and will act as a reliable frontline for his team.
A fully maxed out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.
He is terrific in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game.