Shen·Jungle Guide
Win rate | 46.4% |
Pick rate | 0.1% |
Ban rate | 0.8% |
Matches | 1 389- |
Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.
He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.
His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen’s teammates is fed and needs to be peeled for.
His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.
If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.
His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.
0 - 15 min
Getting level 3 quickly will be of utmost importance for you in this game. Clear the Jungle soon and once you're level 3, start ganking relentlessly.
Try to gank overextended lanes when possible and ensure that you protect the laner you're ganking with your W and Q. It will let you prevent the enemy team from snowballing the game.
Your counter-ganks will be really effective, especially once you get your Ultimate R. This also means that you can split push during the time you are not clearing the Jungle.
15 - 25 min
During this phase of the game, you should again try to save your carries from harm, especially during fights where they can be flanked and killed off.
Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it.
Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead.
25+ min
Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.
Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.
Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.
His early game ganks are pretty solid as he can CC pushed up targets with ease. That being said, ganking allies with hard CC is always preferable for Shen.
Level 6 is a massive power spike for Shen. It is also a free gank/roam ticket for him as he can immediately show up to a lane and catch the enemy off-guard.
The first item component will allow him to deal more damage and bolster his overall survivability. It will let him clear his camps quickly as well.
His tankiness will be on another level during this phase of the game. Combined with his W and Q, that will make it really hard for the enemy to kill him.
Another point in his Ultimate R will increase the shield amount and reduce the ability's cooldown. Both of them are beneficial to Shen and his team.
Shen is extremely decent in team fights. He can easily CC multiple enemies with his E > Flash combo and immediately defend his carries with his Ultimate R, Q, and W.
His tankiness will be gargantuan during this phase of the game. He pretty much won't take any damage and will act as a reliable frontline for his team.
A maxed-out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.
He is decent in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game.