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Ornn·Support Guide

Living ForgeP
Volcanic RuptureQ
Bellows BreathW
Searing ChargeE
Call of the Forge GodR
Win rate46.1%
Pick rate0.1%
Ban rate0.8%
Matches1 182-
Ornn Support has a 46.1% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Ornn Support, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Ornn Support guide!
Ornn Top
Ornn Jungle
Ornn Mid
Ornn Bot
Ornn Support
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Ornn Strengths & Weaknesses
Strengths

Can buff up his team thanks to his Passive which allows him to upgrade his allies items.

His Ultimate Call of the Forge GodR is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights. Finally, it’s great in team fights as it could potentially knock-up 5 enemies.

Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game.

Weaknesses

Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.

If you get CC’d or miss your Ultimate Call of the Forge GodR timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.

He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position.

Game plan
Early game
0 - 15 min
Ornn is Average

Just try to go for all-ins with your Volcanic RuptureQ and Searing ChargeE from lane brushes when possible. The goal is to stay out of vision and catch the enemy off-guard.

Once you get your Ultimate Call of the Forge GodR, you will be able to set up plays from a long-range. Just make sure that you time your second Ultimate Call of the Forge GodR proc properly.

If the enemy team is heavy on CC, make sure that you use your Bellows BreathW on time to completely negate the CC and carry on with your all-in.

Mid game
15 - 25 min
Ornn is Average

You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.

Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple Ultimate Call of the Forge GodR plays.

After going in with your Volcanic RuptureQ > Searing ChargeE combo, be prepared to fall back and peel for your allies in team fights.

Late game
25+ min
Ornn is Strong

Do not fight in the late game unless your Ultimate Call of the Forge GodR is up. It is crucial that you only commit or look for fights when it is available.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

Your Ultimate Call of the Forge GodR will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward, or way out of position.

Power Spikes
Early game0 - 15 min

Ornn can be really strong in the early game when paired with a good ADC. However, his early game strength depends on many different factors.

His first major power spike is at level 6 when he unlocks his Ultimate Call of the Forge GodR. At level 6, he can look for more aggressive plays and set up his Jungler.

When he completes his first component item, he can look for more aggressive plays and win more trades with the enemy bottom lane.

Mid game15 - 25 min

The second point in his Ultimate Call of the Forge GodR will increase the damage of the ability and will let him make plays frequently.

Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.

The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time.

Late game25+ min

The final point in his Ultimate Call of the Forge GodR will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.

Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.

His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team.

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