Can buff up his team thanks to his Passive which allows him to upgrade his allies items.
His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights. Finally, it’s great in team fights as it could potentially knock-up 5 enemies.
Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game.
Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.
If you get CC’d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.
He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position.
0 - 15 min
Just try to go for all-ins with your Q and E from lane brushes when possible. The goal is to stay out of vision and catch the enemy off-guard.
Once you get your Ultimate R, you will be able to set up plays from a long-range. Just make sure that you time your second Ultimate R proc properly.
If the enemy team is heavy on CC, make sure that you use your W on time to completely negate the CC and carry on with your all-in.
15 - 25 min
You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.
Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple Ultimate R plays.
After going in with your Q > E combo, be prepared to fall back and peel for your allies in team fights.
Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available.
Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.
Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward, or way out of position.
Ornn can be really strong in the early game when paired with a good ADC. However, his early game strength depends on many different factors.
His first major power spike is at level 6 when he unlocks his Ultimate R. At level 6, he can look for more aggressive plays and set up his Jungler.
When he completes his first component item, he can look for more aggressive plays and win more trades with the enemy bottom lane.
The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.
Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.
The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time.
The final point in his Ultimate R will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.
Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.
His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team.